D&D 2e Deck of Encounters Set Two.pdf

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Attribute:
Strength
Encounter Type: NPC
Add’l Info: PHBRl (Fighter)
Charisma,
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Turnabout
war-mlsbess.
The chancten are led into a nomadic vil-
~WhaF*aRparadedbtheEn~
ithe, ccmpimdy,
is set on the vast,
Situation While riding acrm a great
plains
encounter
uae are no mpr-
sent. Finally, the party isbrarght tefore an
Pb.
area, the party spien a large cloud of
dust moving toward it. In a short lime, the
dust ch
authoritative WMM~ who does not ever
the party. onlythmugh
theperalMivewndscfthefrma*a(orofthe
ma*sbursLtdthrGughtheotherpmazoM,
if thereare nomanen in the party) will the
putVmemtersbeforgimforthEir~
ing, Even if the malcs speak the same h-
gwgeM~unuons, Upywillbeipmd.
in
to reveal 20 warriors
on
hcrae-
back thundering toward the pup.
As the riders approach, it ia apparent
that all of them are female.
bows and
out, the amazons quickly surround
FCs
Short
"r umw~
and demand to know why they are
Tnmbkmay mdt if the&
penist.
party
has to say, but unless the characters are on
a miseion that
listen to what the
Qui&
*tm
Amazon wurinr (50); Mv
R
F5); hp 7 (leader 34);
THACO 20 (16); #Att 1; Dmg by weapon
(short bows,
(leader
directly benefidal to the
Mbe, the women infonn the pupthat
they must be taken in to smk with
Is
spears);
MR
Nil
the
01594lxrLlnr. M
Ryha Rncrvrd
An; This
OF
address the&
sr
ing In Mbal territory.
12; AC 5;
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Terrain: Urban
Attribute:
Charisma
Encounter Type: NPC
Add’l Info: PHBW (Thien
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An Ounce of Prevention
less reputable districts will
work well, though doing so might attract
the attention ot muggers.
Finally, the party is covertly approached
by Caradln, a carefree, young elf who is
willing to accept the pb if the party can
convince her that she is not king set up by
the watch.
If they succeed, she agrees to
or town.
Situation: Having just finished moving
into her recently construaed manor, the
mayor requests an audience with the
party.
This encounter take place in any
She tells them that she is pleased
with her new home, but she is not con-
vinced it is as well protected as she was
promised. She
the fol-
lowing night, but actually breaks in the
same night that the bargain is shuck. The
mayor is displeased, but prosecutes her
builders, not the thief.
Quick Statx Buqlu:
try
the party to use their
various contacts to track down a qualified
but unknown burglar, whom she will offer
500 gp to break into her house.
The party has several options at this
point. The easiest solution is to bail out a
jailed thief, but it is reasonable to assume
that the best burglars do not get caught.
Throwing around a lot of cash at seedy
asks
T8; hp
39; THACO 17; #Att 1; Dmg by weapon;
MR
MV 12; AC
4:
Nil
OIPrTSP..~~.AUF'.I~hbhaRnmrd.
The party is hired by a religious
order to wrta priest to a needy village in
the mountains. Unfortunately for the char-
acters, the priest is of noble blood and con-
siders himself to be of a higher status than
the common folk, including the party
During the entire journey, the priest
complains about the hardship. He
knows that the party's fee depends upon
his safe arrival in the village.
After several weeks of putting up with
the priest's snobbery, the characters dis-
cover their destination. Sadly, the priest-
hwd never consulted the villagers about
sending a representative to the mountains
and, after a few moments with him the
residents are quite positive they do not
want him to stay.
To earn their pay, the party must now
return the priest to his original home,
s
makes
no effort to conceal his dislike for the situ-
ation, and refuees to help in any manual
labor. After all, he is above such things,
while the party members were hired
specifically to serve him.
Even sink-or-swimtactics fail in all but
the most life-threatening instances, for he
ndlng another few weeks suffering
tEugheven more whining than before.
Qulck Stats Nobleman Mesh MV 12; AC
3; CZ; hp 9; THACO 20; (IAtt 1; Dmg by
weapon;
MR Nil; Spells
01594 TSR I*. AU Rlghb -.
Mistaken Identity
Area: This encounter begins in a small
town or city, but could lead to the sur-
rounding terrain.
Situation: The despotic governess of a
small town has been told by her advisors
of a prophecy revealing her violent down-
fall. The desaiption of the usurpers was
given to her bumbling spies who were told
to watch out for a group of travelers
matching their appearance.
However, the careless spies find instead
the party of characters,some of whom p"
sibly have visual counterparts in the
prophecy, and begin following them all
about town. It is a fairly simple matter to
notice the spies, for they rarely cover their
tracks, wear inappropriate colors, and
ins and outs of the town quite
well. The party should quickly perceive
that someone is watching them, but it
should be
dlfficult to uncover who.
If the party capturesthe spies insideof a
week, the underpaid servants will reveal
all. Othemis, the spies shadow the party
for the
entire time, even if they leave town.
Finally, the party is acmsted by a patrol
from the governess's amy and must talk
their way to freedom.
Quick Stam Spies (3): MV 9; AC 6; PI; hp
5; THACO 20; (IAtt 1; Dmg by weapon
(short sword); MR Nil
taverns or in
law
Area
city
Status Quo
An: This encounter is set in a treacherous
mountain pas.
Situation:
always forget to pay hush money during
inquiries. However, catchingthe fleet-foot-
ed spies is e little more difficult, for they
know the
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