D&D 2e Forgotten Realms Calimport.pdf

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Calimport
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Calimport
By Steven E. Schend
Credits
Design: Steven E. Schend
Editing: Dale Donovan
Design Consultant: Ed Greenwood
Brand Manager: David Wise
Cover Art: Fred Fields
Interior Art: Carol Lyon, David A. Roach
Cartography: Todd Gamble
Graphic Design: Dee Barnett
Typography: Eric Haddock
Art Direction: Paul Hanchette
Campaign setting based on the original campaign world of Ed Greenwood.
Based on the original D UNGEONS & D RAGONS ® rules created by E. Gary Gygax and Dave Arneson.
A DVANCED D UNGEONS & D RAGONS , AD&D, D UNGEONS & D RAGONS , F ORGOTTEN R EALMS , and the TSR logo are regis-
tered trademarks owned by TSR, Inc.
All TSR characters, character names, and the distinctive likenesses thereof are trademarks owned by TSR, Inc.
©1998 TSR, Inc. All rights reserved. Made in the U.S.A.
TSR, Inc. is a subsidiary of Wizards of the Coast, Inc.
This product is a work of fiction; any similarities to actual people, organizations, places, or events is purely coincidental.
Distributed to the book trade in the United States by Random House, Inc. and in Canada by Random House of Canada Ltd.
Distributed to the hobby, toy, and comic trade in the United States and Canada by regional distributors.
Distributed worldwide by Wizards of the Coast, Inc. and regional distributors.
This product is protected under the copyright laws of the United States of America. Any reproduction or unlawful use of
the material or artwork contained herein is prohibited without the express written permission of TSR, Inc.
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Table of Contents
First Impressions................................ 4-11
Calimport as a Whole ............................... .5
The Structure of the City ...........................
The Look of the City.. ........................... .6
The Byways of the City .............................
Trade Roads In & Out.. .......................... .7
The Port of the City.. ..............................
Subterranean Calimport ............................
The Wards ....................................... ..8
The Sabbans .........................................
The Sabban Archetype .............................
The Drudaches ................................... ...9
The Drudache Archetype ...........................
Finding Ones Way ................................. 10
Secret Byways. ....................................
Population........................................ll
Tyrbos Sabban . . . . . . . . . . . . . . ........
Hammer Ward Key . . . . . . . . . . . . . . . ....
Crypt Ward . . . . . . . . . . . . . . ............
Adlel Sabban . . . . . . . . . . . . . . . . ........
Irataq Sabban . . . . . . . . . . . . . . . . ........
Kirruk Sabban . . . . . . . . . . . . . . . .......
Crypt Ward Key. . . . . . . . . . . . . . . . . ......
The Risen Sabbans . . . . . . . . . . . . . . . . . ......
Palace Ward. . . . . . . . . . . . . ...........
Darehj Sabban . . . . . . . . . . . . . .......
Khatrev Sabban . . . . . . . . . . . . ......
Najlet Sabban . . . . . . . . . . . . . . ........
Palace Ward Key . . . . . . . . . . . . . . . . . .....
The Pashas Sabban . . . . . . . . . . . . . . . . . . . . ......
Ways In and Out . . . . . . . . . . . . . . .....
Buildings and Details. . . . . . . . . . . . . . . . . . . . . . . . . . . .
Sabban Defenses. . . . . . . . . . . . . . . . . .....
The Sabban Ward . . . . . . . . . . . . . . . . . .....
Jewel Ward. . . . . . . . . . . . . . . . . . . .............
Kalils Sabban . . . . . . . . . . . . . . . . . . ........
Mjôm Sabban . . . . . . . . . . . . . . . . . . ........
Nadana Sabban . . . . . . . . . . . . . . . . . . . ......
Jewel Ward Key . . . . . . . . . . . . . . . . . . . . . . ......
Grand Ward. . . . . . . . . . . . . . . . . . . . . . . . . ...........
Cajaan Sabban . . . . . . . . . . . . . . . . . . . . . . .......
Casajr Sabban. . . . . . . . . . . . . . . . . . . . . . .......
Makista Sabban . . . . . . . . . . . . . . . . . . . . ......
Vahlen Sabban. . . . . . . . . . . . . . . . . . . . ......
Grand Ward Key . . . . . . . . . . . . . . . . . . ......
Quill Ward. . . . . . . . . . . . . . . . . . . ............
Hapij Sabban . . . . . . . . . . . . . . . . . . ........
Jhaapir Sabban . . . . . . . . . . . . . . . . . . . . .......
Nasim Sabban . . . . . . . . . . . . . . . . . . . .......
Quill Ward Key . . . . . . . . . . . . . . . . . . . . . . ......
Wizard Ward . . . . . . . . . . . . . . . ...........
Etarad Sabban . . . . . . . . . . . . . .......
Najja Sabban . . . . . . . . . . . . . . . . ........
Tarshaj Sabban. . . . . . . . . . . . . . . . . ......
Wizard Ward Key. . . . . . . . . . . . . . . . . ....
Makers Ward. . . . . . . . . . . . . . . . . . . . ..........
Golnar Sabban . . . . . . . . . . . . . . . . . . . .......
Jaleh Sabban. . . . . . . . . . . . . . . . . . . .........
Sojrab Sabban . . . . . . . . . . . . . . . . . .......
Makers Ward Key . . . . . . . . . . . . . . . . . . . . . ....
Armada Ward . . . . . . . . . . . . . . . . . . . . . . . ..........
Tavihr Sabban . . . . . . . . . . . . . ...........
Djenispool Sabban. . . . . . . . . . . . . . . . . . . . . . ...
Armada Ward Key. . . . . . . . . . . . . . . . . . . . . . . ...
Dock Ward. . . . . . . . . . . . . . . . . . . . . . . . ............
Aktorral Sabban. . . . . . . . . . . . . . . . . . . . .....
Jarûz Sabban . . . . . . . . . . . . . . . . . .........
Ylar Sabban . . . . . . . . . . . . . . . .........
Dock Ward Key . . . . . . . . . . . . . . . . . . . . . . . ......
Hook Ward. . . . . . . . . . . . . . . . . ............
Ajvent Sabban . . . . . . . . . . . . . . . . . . . . . . . . . . ........
Eraré Sabban . . . . . . . . . . . . . . . . . . . . . ........
Osiir Sabban. . . . . . . . . . . . . . . . . . . . . . ........
Hook Ward Key . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .......
Caravans Ward . . . . . . . . . . . . . . . . . . . . . . . . . .........
Drakhon Sabban . . . . . . . . . . . . . . . . . . . . . . . .....
. . . 43
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. . . 5 8
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History ...................................... 12-24
The Ages of Calimshan
Recurring Events. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .12
Fires...........................................12
Plagues.. .................................... ..12
Tradewars ...................................... 13
Timeline..........................................13
The City at Large .............................. 25-69
The Buildings. .................................... .25
Building Class. ................................. .25
Building Generation ............................ .26
The City Ward Keys.. ............................. .27
The Elder Wall Remnants. .......................... .30
Shackles Ward. ................................... .30
Astare Sabban ................................. .30
Edijo Sabban ................................. ..30
Minqa Sabban. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .30
Qhibal Sabban ................................. .31
Shackles Ward Key ............................. .31
Faiths Ward. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .32
Bakkal Sabban . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
Erehnir Sabban. ................................ .32
Evyrtaan Sabban .............................. ..33
Faiths Ward Key. ............................... .33
Trades Ward. ..................................... .35
Bajhit Sabban . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .35
Larau Sabban ................................. ..35
Sahar Sabban . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
Trades Ward Key ............................... .36
Emerald Ward .................................... .38
Axash Sabban ................................ ..38
Marekh Sabban ............................... ..38
Otahl Sabban . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39
Emerald Ward Key. ............................. .39
Khanduq Ward. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .40
Kaval Sabban . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
Naiid Sabban . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
Sholeh Sabban. ................................ .41
Khanduq Ward Key ............................. .42
Hammer Ward. ................................... .43
Amyran Sabban . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .43
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Pahlemm Sabban. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .66
Thytos Sabban. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 66
Caravans Ward Key. ............................ .67
Calimport Muzad. ................................. .67
The Upper Muzad .............................. .68
The Temple of Old Night ........................ .68
The Sewers. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 68
The Dark Bazaars. .............................. .68
The Samesaj Gate .............................. .69
The Muzaddi Powers ............................ .69
Shyk Hassan yn Jafar el Saffar. .................... .82
Other NPCs of Interest ........................... 82
The Armory Arcane ........................... 84-94
Battlecloak of Vycaena. .............................. .84
The Codex Thealnakkar ............................. .85
The Pagina Savilara. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 86
Calishite Mosaics. .............................. .86
The Endless Bag of the Saref Adnan .................... .87
Halasahrs Slippers. ................................. .87
Harness of Defense ................................. .88
Janyras Rings ..................................... .88
Najjars Cloak of Weaponry. .......................... .89
Saarkanlyths Antaglass .............................. .89
The Qysari Rings. .................................. .90
Xamars Baldric .................................... .91
Artifacts ...................................... .9l-94
Janyras Tome (Tome of Secrets) .................... .91
The Staff Shoon ............................... .93
The Eraré Campaign ............................ 70-83
The Eraré Sabban ................................. .70
The Badjit Drudach .............................. 70
The Taorahl Drudach ............................ 72
Tynars Drudache ............................... .72
The Garrisons. ................................. .72
Eraré Sabban Key. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 72
The Taorahl Drudach ............................... 75
The Embassies .................................. 75
Major Eraré NPCs ................................. .80
Syl-Pasha Ralan el Pesarkhal. ..................... .80
Sultan Tahyr el Pesarkhal ........................ .81
Sabbalad Khomaya. ............................. .81
Raqill yr Pesarkhal el Khomaya. ................... .81
Druzir Aban el Yedat ............................ .82
Rumors & Rumblings ........................... 95-96
Scenario Starts. ................................... .95
Genies Unbound ............................... .95
The Arcane Armories ........................... .95
Adventures at Random. ............................ .96
Introduction
ather than bore you with the trials and tribulations of attempting to fit enough details about a city three
times the size of Waterdeep into 96 pages, I thought Id present the many different views on Calimport
from the Realms most notable and notorious. As you can see (and will find in successive pages), Calimport
is a place hardly for the faint of heart.. . .
So many make so much about an alleged rivalry betwixt Calimport and Waterdeep, as if the cities themselves were jug-
gernauts spoiling for a fight. I care about Calimport as much as I care not to step on a viper. It is a vile place of tangled in-
trigues miles thick that end up in the few profiting ever over the many. Folk such as a certain chronicler I hesitate to men-
tion ask whether my fair home or the syl-pashas is the greatest port in the Realms. To them, I merely quote the Old Sage
himself: Judge ye only by their names and know the truth, for while one is the city of Slaves, the other the city of Splen-
dors. Tis refreshing to agree with him from time to time. Khelben Blackstaff" Arunsun, Archmage of Waterdeep
Despite what the more fastidious might say, there are quite a few parallels between Calimport and Waterdeep, beyond
both being cities, of course. In short, those who rule are rarely those who seem to do so; survival in each city comes from
knowing which shadows to pierce and which to avoid; and as long as commerce brings all the factions together, the city will
exist, regardless of all else. Now, as Im sure Khelben pedantically represented Calimport as a vile place, Ill shock him and
agree to that. That said, it is a better place for business if one is more inclined to fear lost coin over a little danger or a few
limiting scruples. It was once my home and it proves to be both boon and bane on a daily basis.
Sammereza Sulphontis, secret Lord of Waterdeep and expatriate Calimpanni
Calimport? My purse is heavier each day for its existence and its commerce. Much of what passes hands in that city of
sin may not seem morally or ethically right to most, but anothers business is just that. Balduran taught us well with his ex-
ample: Judge all things in life but not in business, for morals and ethics do not balance the scales when the deal must be
weighed up. Me, I hate slavery and everything to do with it, so I make certain to involve myself not in it.
Lord Aldeth Sashenstar, merchant lord of Baldurs Gate
Calimport? Its like a grand card game in which everyone holds aces in their sleeves, everyone knows everyone elses
hand, and yet the final throw-downs always up for grabs. In a lot of ways, its not who wins but how you play the game.
Heckuva place it is, guvnor, but only go there if youve got a golem watching your back.
Foxilon Cardluck, halfling bon vivant and first mate of the Realmsmaster
3
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Impressions
qualor and splendor are the two sides of the coin that is Calimport. Depending
on who you are and how you first experience the largest city in the Realms, it is
either the City of Glory or the City of Slaves. Calimport was briefly examined
in the Empires of the Shining Sea boxed set (TSR 09561), but here were taking a
closer look at the infamous home of the pashas, peeling back the layers of in-
trigue and wealth to see Calimport as it truly is.
aken in its entirety, Calimport is a bustling mass of humanity, inhumanity, and history
both alive and dead. Nestled on the southern coast of Faerûn just east of the Calim
Deserts fringes, Calimport is one of the oldest still-functioning ports on the subcontinent.
The city boundaries have waxed and waned over the millennia, but since the time of the
Shoon Imperium nearly 1,000 years ago, the city has never shrunk smaller than the current size
of Waterdeep regardless of what changes have occurred. The city measures no less than three
miles from the coast to its northern outskirts and approximately six miles east to west along the
coast of the Shining Sea. The official boundaries delineate a city smaller than that (to avoid
having to wall in and protect the outer fringes of buildings and their people), but Calimports
leaders embrace the whole when claiming their superiority over other cities of the Realms.
For centuries beyond the entire lifespan of some northern cities, Calimport has not had an
outer defensive wall. Not since the time of the Mameluk rulers of the Seventh Age has this
been a fully walled city. The citys massive size and huge population defend it well enough from
conventional attack, as there are few forces that could be mustered to surround and hold
Calimport. Still, this surprises many visitors from the North, to whom defensive walls around
cities are an absolute necessity. Since he took the Calephs Throne, Syl-Pasha Pesarkhal has
had guilds, soldiers, and slaves working to restore the once-proud walls of Calimport, but it is
slow and hard work building sabban walls up to the status of effective defensive walls.
The Structure of the City
Like nearly every settlement in Calimshan, the drudach system built Calimport, though it had to
adapt to maintain order in the massive capital. From smallest to largest sectors, Calimport is di-
vided into drudachs, sabbans, and wards, a new district imposed by Syl-Pasha Pesarkhal in the Year
of the Banner (1365 DR). In effect, each sector of the city is walled individually, creating a puzzle-
piece effect with each district fitting up against its neighbors walls. Thus, despite the lack of ex-
ternal defensive walls, this organization of internal, walled districts has proven its extremely hard
to march an army into Calimport.
The drudachs are the smallest areas recognized by the city leaders, as is normal. Standard dru-
dach walls are six feet wide and of mud-brick construction, but in Calimport, those standards are
nine to twelve feet wide on average, given the larger amount of traffic. Sabbans are the next rec-
ognized strata of the city, and these encompass an average of three to five drudachs. While most
Calishite sabban walls add only a stone parapet to existing drudach walls, Calimports sabbans
fully surround the drudach wall with a stone facade, widen the pathways to twelve to twenty feet,
and build a series of merlons and defenses along the parapet. There are as yet no major physical
distinctions between sabban walls and the boundaries of the wards, and there may never be any.
4
First
Calimport as a Whole
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Zgłoś jeśli naruszono regulamin