Traveller_5th_Edition_-_Supplement_02_-_Traders_and_Gunboats.pdf

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T RAVELLER
Traders & Gunboats
C REDITS
C ONTENTS
Classic Traveller
Marc Miller
I NTRODUCTION
2
Loren Wiseman, John Harshman, Frank Chadwick, Darryl Hany,
Winston Hamilton, Tony Svajlenka, Scott Renner, Doug Poe,
David MacDonald, Wayne Roth, Paul R. Banner.
S MALL C RAFT - C IVILIAN
5
S MALL C RAFT - M ILITARY
22
Mongoose Traveller
A UTHOR
Bryan Steele
C IVILIAN S HIPS
37
C RIMINAL V ESSELS
57
A UXILIARIES
68
A DDITIONAL T EXT
Stuart Machin
S YSTEM D EFENCE S HIPS
83
W ARSHIPS
94
E DITOR
Nick Robinson
I NDEX
124
L AYOUT
Will Chapman
I NTERIOR A RT
German Ponce, Travis Leichssenring, Marco Morte, Leonel Domingos
de Costa, Carlos Nuñez de Castro Torres, Pulpapocalipsis Studio
(Vicente Sivera, Jorge Momparler)
S PECIAL T HANKS
Marc Miller, Donald McKinney, Mike West, Bob Seitz
Traders & Gunboats©2008 Mongoose Publishing. All rights reserved. Reproduction of this work by any means without the written permission of the publisher is expressly
forbidden. All signifi cant characters, names, places, items, art and text herein are copyrighted by Mongoose Publishing.
This game product contains no Open Game Content. No portion of this work may be reproduced in any form without written permission. To learn more about the Open Game
License, please go to www.mongoosepublishing.com.
This material is protected under the copyright laws of the United Kingdom and of the United States. This product is a work of fi ction. Any similarity to actual people, organisations,
places or events is purely coincidental.
Traveller is a trademark of Far Future Enterprises and is used under licence.
Printed in the USA.
1
D RONES
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I NTRODUCTION
Space travel is a large part of the Traveller universe, with weeks,
months or even years being spent living in one spaceship or the
next. Vessels that travel through the void of space are the reason
some careers exist, entire industries are based around the creation
and manufacture of spacecraft, and some people make it their
lives’ work to fl y them. Simply put – spacecraft are as important in
Traveller as the people who crew them.
C IVILIAN S HIPS
This section is devoted to mercantile ships and merchant vessels
that travel throughout the galaxy hauling cargo and money from
one system to another in search of profi t. Often armed, but with
rarely enough weaponry to give raiders pause, these ships rely upon
escorts or naval patrols to remain safe in dangerous space.
They are also just as diverse. There are spacecraft designed for all
walks of life in Traveller, many of which are specially suited for their
tasks and should be crewed by those who understand what the task
entails. For every task or service in the universe, someone has likely
put together a space vessel of some kind to help make it easier to
perform.
C RIMINAL V ESSELS
Just as there are criminals that operate planetside there are those
who operate in the spacelanes. Pirates and smugglers are dangerous,
and both have access to some powerful designs. Although many
pirate and smuggler ships are little more than converted merchant
vessels, there are some specifi cally designed for those roles. Less
overtly criminal, but often crossing the line between legal and illegal,
salvage ships can be used by those who rescue ships damaged or
destroyed by the everyday hazards of space travel. There are many
of these ships operating in areas strewn with the debris of old space
battles, and scavenging from these drifting graveyards is both
profi table and frequently forbidden.
This book is a collection of ships that can be found throughout the
Traveller universe. Some will be familiar to older fans of the setting,
many are new renditions of old ideas, and others will be completely
new. They were all designed using the ship design rules found in the
Traveller core rulebook and Traveller Book 2: High Guard.
The ships are divided into the following sections:
A UXILIARIES
Navies have to rely on more than just warships. There are many tasks
that need to be fulfi lled besides front line duties, and the auxiliaries
in this section cover those in use. Without these and other similar
vessels, the navy would fi nd itself unable to perform its duties.
D RONES
Small unmanned craft often carried by larger vessels. These small
craft perform a wide variety of tasks, but are often viewed as
expendable.
S MALL C RAFT - C IVILIAN
This section contains smaller vessels that range in size up to
100 d-tons. Essential for operations in space, these craft are the
workhorses of the Traveller universe, unglamorous but essential.
S YSTEM D EFENCE S HIPS
System Defence Boats (SDBs) pack a powerful punch for their
tonnage and are a good, cheap way to bolster a planet’s defences.
Some larger ships are also listed, these being designed to support
SDBs but, being jump capable, are able to fulfi l other roles.
S MALL C RAFT - M ILITARY
Small, non-jump capable craft designed for purely military use. Agile
fi ghters, small landing craft, ship to ship assault boats and bombers
– all are well represented in this section.
W ARSHIPS
These vessels serve a variety of military roles. Although none are
large enough for front line duty, they are capable war machines
regardless. Dealing with pirates and raiders, as well as manning
border patrols and guarding civilian traffi c, these ships are far
more likely to be encountered than the far larger capital ships of
the navy.
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D RONES
C OUNTERMEASURE D RONE
Countermeasure drones are advanced computerised automatons deployed in small numbers to foil the sensors of scanning vessels.
They are not large, but contain powerful jamming sensors that act much like the countermeasure suite of larger ships, though at shorter
ranges.
The countermeasure drone may actively jam the sensors of any ship within Short range. The drone must pass a Comms test as normal
to jam the ship (as per the rules on page 53 of the Traveller core rulebook), but does so with a +2 DM to the check instead of the normal
penalties. The countermeasure drone is a Technology Level 13 design.
Countermeasure Drone
Tons
Price (MCr.)
Hull
10 tons
Hull 0
Structure 1
1
Armour
None
Manoeuvre Drive
sD
Thrust 8
2
3.5
Power Plant
sD
Rating 8
2.1
4.5
Fuel
One day
0.1
Drone Command Unit
TL 12
1.5
5
Computer
Model/4
Rating 20
5
Electronics
Countermeasure Suite (reduced size) DM+4
4
5
Software
Manoeuvre/0
Evade/1
Intellect
Rating 10
Rating 10
1
1
Armament
None
Total Tonnage and Cost
9.7
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S UICIDE D RONE
Suicide drones are powerful engines in a streamlined, spike-like chassis, fi tted with a single bomb-pumped torpedo warhead. The drone is
launched and its automated systems direct it to the target, driving deep into its hull before detonating. Like a guided, intelligent missile,
the drone seeks the best route to its target, effectively evading incoming attacks like a fi ghter until it can impact – destroying itself in the
process. Suicide drones are sometimes thought of as too expensive to use in high numbers, but some navies make use of them. The suicide
drone is a Technology Level 12 design.
Suicide Drone
Tons
Cost (MCr.)
Hull
10 tons, Streamlined
Hull 0
Structure 1
1.1
Armour
Crystaliron
4 points
0.5
0.2
Manoeuvre Drive
sF
Thrust 12
3
6
Power Plant
sF
Rating 12
2.7
5.5
Fuel
One Day
0.15
Drone Command Unit
TL 12
1.5
5
Computer
Model 3
Rating 15
2
Software
Manoeuvre/0
Evade/2
Rating 15
2
Electronics
Basic Civilian
DM -2
1
0.05
Armament
1 Bomb-Pumped Laser Torpedo
Warhead
1
0.1
Total Tonnage and Cost
9.85
21.95
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D RONES
M INE D RONE
A mine drone is a simple, lightly armoured shell powered by a fast engine that propels a single powerful explosive charge. When deployed it
manoeuvres to position and waits for a target that gives off electromagnetic impulses. When the target gets close enough the mine drone
rockets towards it and detonates.
Any target with a non-chemical power plant that comes within Adjacent Range of a dormant mine drone will automatically activate the
drone’s attack sequence. The mine moves toward the target at full speed, before detonating against it with a damage rating equal to that of
a High-Yield Multi-Warhead Missile. The mine drone is a Technology Level 12 design.
Mine Drone
Tons
Cost (MCr.)
Hull
10 tons
Hull 0
Structure 1
1
Armour
Crystaliron
2 points
0.25
0.1
Manoeuvre Drive
sD
Thrust 8
2
3.5
Power Plant
sD
Rating 8
2.1
4.5
Fuel
2 tons
Four weeks
2
Drone Command Unit
TL 12
1.5
5
Computer
Model/1
Rating 5
0.03
Software
Manoeuvre/0
Electronics
Basic Military
DM +0
2
1
Armament
1 High-Yield Multi-Warhead Missile
0.1
0.1
Cargo
Total Tonnage and Cost
9.95
15.23
R ECONNOISSANCE D RONE
Recon drones are often used by scout ships fi rst entering an unknown or potentially hostile system. They are little more than small
compact mapping computers and sensor software suites attached to a long-ranged fuel supply. The recon drone is launched and sent on
an automated sweep of the system, returning with invaluable planetary and stellar data for the scout ship to analyse. The recon drone is a
Technology Level 12 design.
Reconnaissance Drone
Tons
Price (MCr.)
Hull
10 tons
Hull 0
Structure 1
1
Armour
None
Manoeuvre Drive
sA
Thrust 2
0.5
1
Power Plant
sA
Rating 2
1.2
3
Fuel
Seven weeks
3.5
Drone Command Unit
TL 12
1.5
5
Computer
Model 3
Rating 15
2
Software
Manoeuvre/0
Evade/2
Intellect
Rating 15
Rating 10
3
Electronics
Advanced
DM +1
3
2
Armament
None
Total Tonnage and Cost
9.7
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