OGameAdminTool_03.pdf

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Fleetlogs
1.At this dropdown menu you can see a list of accounts that the user you are looking into had fleet contact(s)
with.
The chart below shows fleets that were sent from and to one of the Planets/Moons owned by the
player you are looking at
2.Fleets which were send from a planet of the account you are checking and its mission
3.Fleet which were sent to a planet of the account you are checking and its mission
By clicking on a mission, a name, or one of the numbers on the chart you will be linked to page that
will show missions that have something in common, depending what you have clicked.
With a few examples I'll try to explain how these missions are seen.
Example of a successful mission.
There are two horizontal rectangles, on the upper one we see the first way, we can say it is the Route
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the fleet did on its attack:
- The Fleet on planet indicates that the fleet actually got to its destiny.
- The number on the left shows the Launching time, above it you can see the Launching coords.
- The number on the right indicates the arrival time, above you can see the arrival coords.
- Next to the players names you can see their points.
- Below the launching coord and above the launching time you can see the amount and types of ships.
- On its right you can see the resources, if any, that the sender put into the ships.
The bottom rectangle is, on the other side, the Route that the fleet traveled when coming back. It will
be shown on deploys as well, it can be ignored then. Wink
- Return to Planet indicates that the fleet actually got back home.
- Coords shown will be the same than above, will mean the same.
- The Ships at left are the ships that got back home. Will be diferent from above if there was a Combat.
- On its right you can see the resources, if any, that the were brought back home.
- The trick for the return time: The return time is not shown on any log, but you can calculate it,
consider that both ways trips take the same time, get the following: (Arrival time + Arrival time –
Launching time).
Use some maths, ((Arrival time * 2) - Launching time)
Example of a fleet that is destroyed in the attacking mission, this will show up as well for Espionage
missions that are counter espionaged and its ships killed. He did not have a return trip.
- Note: There is no coming back trip, the label at the top is Fleet on Planet
- Make sure there is no trip coming back by checking with the Trick for the return time explained
above. Remember that the trip rectangle will appear only after the fleet got to destiny.
Example of a fleet that is recalled. The fleet never got to its destination and only a return to planet
label will show up.
- The fleetlog will show neither the Recall time nor the time that the fleet got back home, the time at
the right is the time calculation for the moment that the player launched. The only way to get this
information is by checking into the account, by looking for an existant message that would show the
coming back time stamp.
Steps to search for common things
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Searching for Attacks from someone in particular: Go to the Attacked accounts' Fleetlog view, in the
table search for the bashers name and click the number on the right.
Searching for pushing, From and To the account:Scroll down to the chart at the bottom and check for
transports that go in and out the account for each given player, compare the resources and if they
match a trade within a normal ratio, consider banning if the profit goes to the higher ranked.
Searching for Plunder/Coords/Time of a Launching or of an Arrival for any kind of Mission: Click
All/Any-Kind-Of-Mission at the chart, paste the data on the search field. Search!
ACS Attacks Fleet Log
The Root-attack, the one which started the ACS, will be listed as a normal attack, whereas the other
parts joining in, will be listed at the ACS Attacks Section at the Fleet Logs.
How do I find out, which fleets actually hit the target together, and which might have been seperate?
- It's not easy to find out 100%, but you can make a good guess. Lets go to the following example.
Checking ACS attacks against player lepido...
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- This one looks like there were actually 2 acs-attacks; two different ressource captures are shown.
One of the attacks had two participants (gypsy and payne). Payne recalled his attack, however,
whereas gypsy let it go through. You can't be 100% sure, which fleets actually were together as 1
attack, but you can make a good guess, which I'll come to further down.
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All these attacks seem to have arrived at different times - when DID they arrive?
- To answer this one, you need to look for the Root-Attack for that ACS combat. To check that, you
check all normal attacks made on lepido.
- There are two attacks, each with 1 bomber, they both survived the attack, but didn't capture any
ressources. That definitely looks like two different Root-attacks. So the ACS logs we were looking at before
actually contained two different ACS attacks, one arriving at 18:45:38, the other at 18:46:44. That is, because
acs attacks always follow the slowest part of all participating fleets.
As mentioned above, how can you know, which parts were actually together in one acs and which
made up the second?
- In this case, the intention was a phalanx hit, that's why the lone bomber was send - to get the right
time and then let the rest of the fleet join, so it is most probable, that the two big fleets were in one acs
attack, to knock out the target.
Payne recalled his fleet, because the victim had escaped - by recalling the deployment.
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