GW20192 Halls of Horror.pdf
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Halls of Horror
HALLS OF HORROR
Gothic Floorplans
Scanner’s Notes
This set of 25mm scale floorplans was published in 1986 by Games Workshop. At
the time the UK FRP scene was at its height and GW was still a roleplaying
company. The cover art is recycled from Steve Jackson’s 1984 foray into cheesy
Hammer horror, the Fighting Fantasy gamebook
House of Hell
.
Alliteration and cover art are not the only things that link the two. Both present us with
the classic horror location of the old and sprawling English country house. While
House of Hell
presents the reader with a quite linear and frankly dreadful plot
involving a cursed family and devil-worship (the butler did it, incidentally)
Halls of
Horror
provides GMs with the pieces of a brooding old mansion ready to be stocked
with devil-worshipping cultists, virgin sacrifices, demons, vampires, ghosts, mad
scientists and the terrible Dark Young of Shub-Niggurath.
The box was aimed very much at the Call of Cthulhu Keeper, as GW at the time
enjoyed a good relationship with that game, even publishing the second edition in the
UK along with several original supplements, including a sourcebook for the British
Isles.
The idea of a country House of Hell is a peculiarly 1980s one. With teachers and
parents taking seriously Jack T. Chick’s warnings that Dungeons & Dragons would
draw their kids into devil worship and cases of non-existent satanic ritual abuse in the
papers the idea of faceless hordes of satanic cultists living among us and gathering
at the remote country house of their patron to conduct their hideous black mass
seemed compelling, and even plausible. People go missing all the time, right? 1986
was also the year the story broke that convicted rapist and conman Derry Mainwaring
Knight had convinced an East Sussex vicar that he was trapped in a satanic cult and
needed money to escape, netting over £200,000 from local Christians over three
years. Bodysnatchers for the 80s, the satanic cultist is an alien, incomprehensible
enemy living undetected among normal folk.
Tempting as the cult theme must have been to novelists and moviemakers, it had an
additional frisson for the RPG gamer. This was a time when a sizeable chunk of
Middle England genuinely believed gamers were closet satanists themselves.
Meanwhile, gamers themselves were often just as freaked out by the tales of
supposed Satanic abuse as anyone else. To them, the cultist was still alien,
monstrous and incomprehensible, but also familiar. At the time the phrase “By the
way, I play Dungeons & Dragons” was in many circles practically synonymous with
“By the way, I worship Satan.” The 1980s gamer had
training
in being part of a
shunned and widely feared cult.
Have fun. And don’t have nightmares.
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