TSR 2500 Karameikos Kingdom of Adventure.pdf

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Explorer’s Guide
Credits
Designer: Jeff Grubb and Aaron Allston Editor: Thomas M. Reid Project Manager: Andria Hayday
Box Cover Artist: Paul Jaquays Interior Artists: Daniel Frazier, Eric Hotz, John and Laura Lakey, Walter Valez
Graphics Coordinator: Sarah Feggestad Art Coordinator: Peggy Cooper
Electronic Prepress Coordinator: Tim Coumbe Typography: Angelika Lokotz
Cartography: John Knecht and Robin Raab
Page Design: Dee Barnett Border Graphics: Randy Asplund-Faith Illuminated Letters: Robin Wood
Proofreading: Roger Moore, Jon Pickens, Sue Weinlein, Janis Wells, and David Wise
TSR, Inc.
P.O. Box 756
Lake Geneva
WI 53147
U.S.A.
TSR Ltd.
120 Church End
Cherry Hinton
Cambridge, CB1 3LB
United Kingdom
2500
Advanced Dungeons & Dragons, AD&D, and Dungeon Master are registered trademarks owned by TSR, Inc. Mystara, First Quest, Karameikos, and
the TSR logo are trademarks owned by TSR, Inc. All TSR characters, character names, and the distinctive likenesses thereof are trademarks owned by
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Table of Contents
Verge ........................................................ 49
Vorloi ....................................................... 49
Vandevicsny ............................................ 49
Chapter I: Overview ..................... 4
The Lay of the Land ................................ 5
The Hand of Man .................................. 10
Using the Maps....................................... 12
Appendices.............................. 112
Creating Karameikan Characters ....... 112
Backgrounds: Human.......................... 112
Elves ...................................................... 115
Dwarves and Gnomes......................... 116
Halflings ................................................ 117
Kits and Proficiencies.......................... 117
The Karameikan Calendar .................. 124
Encounter Tables................................. 126
Chapter V: Personalities............. 50
The Royal Family of Karameikos ........ 51
The Court Major:
The Ministers ...................................... 62
The Clergy............................................... 66
Mirros ...................................................... 72
Beyond the Walls of Mirros.................. 79
Ambassador’s Row ................................ 92
Chapter II: History ..................... 16
Karameikos at the Dawn of Time ....... 16
The Dark Age ......................................... 17
The Thyatian Invasion .......................... 18
Stefan Karameikos ................................. 18
Recent History........................................ 20
Sidebars
What a Campaign Setting Does ............. 7
The Song of Halav ................................. 17
Devices, Clan Markings,
and Coats of Arms ............................. 29
The Shearing Ceremony........................ 30
Formal Clerical Dress ............................ 33
The King’s Law ...................................... 41
What the Numbers Mean ..................... 51
Time Line of Karameikos ..................... 56
The Black Eagle Barony........................ 61
The Order of the Griffon ..................... 68
Calling Out the Guard........................... 72
The Legend of Koriszegy Keep ........... 85
Fealty ........................................................ 98
It’s Money that Matters ....................... 103
The Hutaakans ..................................... 109
Trials and Errors .................................. 110
Where Adventurers Fit In................... 113
The Nature of the Immortals ............. 115
Dragons ................................................. 123
The Karameikan Calendar .................. 124
Chapter III: Society .................... 22
Classes of Society and Noble Titles..... 27
Matters of Faith...................................... 33
A Society of Rogues............................... 35
Chapter VI:
Beyond the Borders .............. 100
Aengmor ............................................... 100
Atruaghin .............................................. 101
The Broken Lands ............................... 102
Darokin ................................................. 102
Ethengar ................................................ 103
The Five Shires..................................... 103
Glantri .................................................... 104
The Heldannic Territories................... 104
Ierendi .................................................... 105
Minrothad ............................................. 105
Ostland, Vestland,
and the Soderfjords.......................... 108
Rockhome ............................................. 108
Sind ........................................................ 109
Thyatis ................................................... 109
Wendar .................................................. 110
Ylaruam ................................................. 110
Chapter IV:
Cities and Towns .................... 38
Mirros ...................................................... 38
Threshold ................................................ 44
Dmitrov ................................................... 46
Fort Doom.............................................. 47
Highforge ................................................ 47
Kelvin ...................................................... 47
Krakatos .................................................. 47
Luln .......................................................... 48
Marilenev ................................................. 48
Penhaligon .............................................. 48
Rifllian ..................................................... 48
Rugalov .................................................... 48
Sulescu ..................................................... 49
This watercolor shows a view of the town of Threshold from
the northern tip of Fogor Isle, looking south into the city
itself at dusk. The skyline is dominated by the bell tower of
the town hall.
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Chapter I:
Overview
Karameikos, a very young kingdom in a very old
land, lies on the southern coast of the continent of
Brun on the planet Mystara, in a region its inhabi-
tants call the Known World. As kingdoms go, it is a
small one. A rider on a fast horse can travel from
Karameikos’s capital, Mirros, to its westernmost
settlement at Fort Doom in a day,
to its easternmost village of Ru-
galov in a day and a half, and to
King’s Road Keep in the Altan
Tepes Mountains to the north in
two days. Yet within its bounda-
ries any group of enthusiastic he-
roes can find enough adventure,
danger, treachery, and excite-
ment to satisfy them.
In many ways Karameikos still
exists as a frontier nation cut out
of an ancient wilderness. Unin-
habited forest covers a great ma-
jority of the kingdom – uninhab-
ited, that is, by humans. A popu-
lation of elves, humanoids, and
monstrous creatures thrive
within its borders. Further, these
wildlands cover the ruins of an-
cient kingdoms and buried cities,
the lairs of fell beasts.
Humans have always lived in
the land now called Karameikos.
The earliest known people, the
Traldar, were a traditional, rural
folk. (Evidence exists indicating
the presence of an even more an-
cient civilization, now lost, of
people who called themselves the
Nithians. However, few present-
day folk are aware of the
Nithians, so the history texts do
not include them.) The descen-
dants of the Traldar, the Tralada-
rans, were conquered over 100
years ago by their neighbor, the
empire of Thyatis.
Karameikos has had but a sin-
gle ruler, King Stefan I. Stefan
was originally the Grand Duke of
Karameikos, ruling in the name
of the Thyatian Emperor. Stefan
I declared Karameikos an inde-
pendent state seven years ago.
He seeks to unite the native
Traladarans and now-exiled Thyatians into a single
unified nation, taking the best of both groups to
forge one identity for all. Traditionalists in both
camps resist him, which often makes the Royal
Court of Karameikos as dangerous as the wildlands.
Mirros, the capital of the nation, is the sole major
community in Karameikos and houses the royal
court. This vibrant, new city strains at the seams
with refugees from other war-torn regions. It is also
the home of competing thieves’ guilds, secret plots,
and hidden dangers. The most civilized star in the
Karameikan crown can be as deadly to the unwary
Overview
ountains
to the
north,
sea to
the south, and eve-
rything else built on a
woody slope between
the two.
—Joshuan Gallidox,
halfling adventurer,
on the nature
of
Karameikos
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