TSR 2445 Defilers and Preservers The Wizards of Athas.pdf

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Defilers and Preservers: The Wizards of Athas
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Defilers and
T HE W IZARDS OF A THAS
Credits
Design: Nicky Rea
Editing: Bill Slavicsek
Based on Concepts and Material by: Timothy B. Brown, Troy Denning,
and Bill Slavicsek
TSR, Inc.
201 Sheridan Springs Road
Lake Geneva
WI 53147
USA
Cover Art: Maren
Interior Art: John T. Snyder
Project Coordinator: Dori Hein
Prepress Coordinator: Dave Conant
Cartography: David C. Sutherland III
Typography: Tracey L. Isler
Art Director: Bob Galica
Designer’s Special Thank You: To Bill Slavicsek for his patience and help, to Jackie
Cassada for her 11th hour assistance, and to Carla
Hollar for her original spell ideas and map work.
TSR Ltd
120 Church End
Cherry Hinton
Cambridge CB1 3LB
United Kingdom
A DVANCED D UNGEONS & D RAGONS , AD&D, D ARK S UN , and D UNGEON M ASTER are registered trademarks owned
by TSR, Inc. The TSR logo is a trademark owned by TSR, inc. All TSR characters, character names, and the
distinctive likenesses thereof are trademarks owned by TSR, Inc. Copyright ©1996 TSR, Inc. All Rights
Reserved. Printed in U.S.A. Random House and its affiliate companies have worldwide distribution rights in
the book trade for English-language products of TSR, Inc. Distributed to the book and hobby trade in the
United Kingdom by TSR Ltd. Distributed to the toy and hobby trade by regional distributors. This product is
protected by the copyright laws of the United States of America. Any reproduction or unauthorized use of the
material or artwork contained herein is prohibited without the express written permission of TSR, Inc.
2445XXX1501
Permission granted to photocopy or
print this product for personal use.
Preservers:
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Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
About This Book (side bar) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
Chapter 1: Athasian Magic . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
Wizards Under the Crimson Sun ..................................... 6
Wizards of Athas (side bar) ....................................... 6
Sadira the Sun Wizard .......................................... 8
Energy from Life ................................................. 8
The Elements of Life ............................................ 8
Special Energy Sources ........................................... 9
The Cerulean Storm ........................................... 9
The Black .................................................... 9
The Gray ...................................................9
You Can’t Get There from Here (side bar) ...........................10
TABLE OF CONTENTS
Defilement Versus Preservation ..................................... 10
Game Mechanics ............................................. 10
Lost In the Gray (side bar) .......................................11
The Color of Magic (side bar) ....................................12
Table XVII: Gathering Spell Energy Through Defiling Magic ............. 12
Gathering Power (side bar) ......................................12
Defiler Destruction ............................................ 12
Table XXXIV: Defiler Magical Destruction ........................... 13
Two Methods: The Gathering of Power ............................... 13
Method One—Off-Stage ........................................ 13
Method Two—In Play .......................................... 14
The History of Magic ............................................. 16
The Time Before Magic ......................................... 16
The Birth of Magic ............................................. 16
The Sundering of the Paths ...................................... 18
The Cleansing Wars ........................................... 19
The Sorcerer-Kings ........................................... 20
Now................................................... 20
Chapter 2: Paths to Magic . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
Spells and Spell Books ......................................... 21
No Specialist Wizards (side bar) ................................. 21
The Threefold Path .............................................. 22
Table 1: The Paths of Magic ..................................... 23
Comprehensive Spell List. ........................................ 23
Athasian Spells ............................................. 23
Changes to Existing Spells ........................................ 27
Spell Components. ........................................... 27
Other Particulars ............................................. 27
W izard Player Characters ......................................... 28
Table 2: Races and Wizard Types. ................................ 28
Table 3: Racial Class and Level Limits .............................. 29
Table 4: Exceeding Racial Level Limits ............................ 29
Table 5: Wizard Spell Progression Past 20th Level ..................... 29
Switching Roles ................................................. 29
The Road to Corruption ....................................... 30
The Road Back ............................................. 30
The Path of Preservation ....................................... 31
The Veiled Alliance ............................................ 32
2
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Advanced Beings ................................................34
Oronis the Reformed Dragon King (side bar). . . . . . . . . . . . . . . . . . . . . . . . 3 4
Dual-Classed Humans. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 4
Advanced Beings and Magic. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 5
Becoming a Dragon ............................................ 35
One Dragon? (side bar) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35
Animalistic Stages (side bar) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 6
Table 6: Dragon and Avangion Experience Levels . . . . . . . . . . . . . . . . . . . . 3 8
Becoming an Avangion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 8
Role-playing Advanced Beings (side bar) . . . . . . . . . . . . . . . . . . . . . . . . . 38, 39
Chapter 3: Character Kits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 1
Proficiencies . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
Kit Descriptions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
Advanced Being Kit (Wizard). . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 2
Roleplaying Wizards (side bar). . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 3
Arena Mage Kit.............................................. 44
A Difference in Perception (side bar). . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 4
Society and the Wizard (side bar) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 6
Cerulean Kit . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46
Veiled Alliance (side bar). . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47
Wizards in Tyr (side bar) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 8
Chasseur Kit . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48
Enemy of the Alliance (side bar). . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 9
Defilers (side bar) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 0
Earth Defender Kit. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 0
Exterminator Kit. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51
Defiler Problems (side bar) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51
Accomplishing Goals (side bar). . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 2
Free Wizard Kit . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 3
Adventuring (side bar). . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 4
Why Adventure? (side bar). . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 5
Illusionist Kit.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 5
Mercenary (Wizard) Kit. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 6
Restorationist Kit. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 9
Apprentices (side bar) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 9
Sanctums (side bar) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 0
Shadow Wizard Kit . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 0
Tribal Wizard Kit. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 1
Sources of Energy (side bar). . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62
Necromancer Kit. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 4
Player Style (side bar). . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 4
Chapter 4: New Spells. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 6
First-Level Spells. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 6
Second-Level Spells. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 7
Third-Level Spells. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 9
Fourth-Level Spells. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 2
Fifth-Level Spells . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 5
Sixth-Level Spells. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 7
Seventh-Level Spells. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 8
Eighth-Level Spells. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 9
Ninth-Level Spells . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 1
Tenth-Level Spells . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 2
Chapter 5: Proficiencies.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 0
New Weapon Proficiencies . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 0
Nonweapon Proficiencies . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 1
Table 7: Nonweapon Proficiency Groups. . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 1
New Nonweapon Proficiencies . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 2
3
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About This
Book
This book describes both
defilers and preservers, the
wizards of the DARK
SUN® world. The new
DARK SUN Campaign
Setting and the core
AD&D ® rules books
(D UNGEON M ASTER ® Guide
and Player’s Handbook) are
required to fully utilize this
accessory.
Defilers and Preservers
demonstrates how Athasian
wizards power their
magic and details the
spells each are likely
to learn. The history
of Athasian magic.
makes clear the ori-
gin of the arcane arts, as
well as the roles of the sor-
cerer-kings and those who
oppose them in the grand
scheme of things.
Explanations for how char-
acters become dragons or
avangions are given, and
the special magic used by
advanced beings is cov-
ered.
New spells, proficien-
cies, and player character
kits are highlighted, giving
players several options for
creating spellcaster charac-
ters in a DARK SUN cam-
paign. Whether as a mem-
ber of the secretive Veiled
Alliance, a tribal spellcast-
er, an adventuring mage, or
an independent wizard,
spellcasters can be cus-
tomized with a specialized
kit and choice of spells
that are uniquely suited to
the land beneath the crim-
son sun.
Finally, there are plenty
of sidebars focusing on
role-playing the wizards of
Athas. These sidebars
examine the particular dif-
ficulties Athasian wizards
face, both preservers and
defilers, and offer sugges-
tions on how characters
can cope with these many
problems.
As a child, I never understood why my father kept my mother so close to home. She
was not especially attractive and often seemed too busy with her own pursuits to pay
much attention to either him or me. She kept to her room a lot and I must have spent
half my childhood staring at her beautifully carved and expensive door made of aga-
fari wood brought all the way from Nibenay. When I asked him about her once, he
told me that I must never discuss my mother or her peculiar habits with anyone —
even my cousins or aunt and uncle. He also said that mother had a strange affliction
that was dangerous both to her and to us and that I was not to disturb her when she
was in her room.
Time passed and I obeyed, though like any curious child I tried to spy upon her
and gain entry to her mysterious chamber. Every few weeks she would leave the
house and wouldn’t return for several hours. My father always pretended not to notice
her absence. When I was old enough, I tried to follow her secretly one night, but
somehow I lost track of her in the twists and turns of the dry, dusty streets of the elven
market. Knowing I was a target for thieves or worse, I retraced my steps and returned
home, but I wondered that a woman like my mother, who kept to herself and her
home, could find her way through that dangerous section of the city unmolested.
Then one night she failed to return. The next day, my father introduced me to an
old man who handed me an ivory ring my mother had always worn and a black key.
“The key is to the door of your mothers room,” my father told me, “It is your
room now.”
I clutched the key and looked from him to the old man.
“Put on the ring,” the old man commanded.
Looking into his fierce blue eyes, I did so. Suddenly, my mind was enveloped by
strange sensations and I knew that I now had the power to shield my mind from
psionic probes. My own talent, which manifested a few years earlier, lay in moving
small objects without touching them.
“What . . . what is it?” I asked.
“Open the door and find your destiny,” the old man murmured.
I unlocked the door of my mother’s room, that mysterious place I had never seen,
and gazed upon crystals and feathers and scales, strangely patterned drawings, script
written on brittle parchment, and odd bits of things I had no name for. I turned to
my father.
“What does all this mean?” I asked the question, although I feared I knew
the answer.
4
INTRODUCTION
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