TSR 3111 Player's Secrets of Ariya.pdf
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Y
beyond the city walls. Rival domains and
monstrous rulers gather strength
on
every side,
and your people have grown complacent and
negligent.
But
take heart! In its long history,
Ariya
has
known
temble times, yet always
a
wise
leader has appeared
to
guide the realm back to
strength. Are you the next such ruler?
what you need
toplay
This domain sourcebook is an accessory for the
BIRTHRIGHT-
table of contents
Vizier's Report
..................................................
2
The
Land and the City
......................................
8
Government and Culture
................................
12
campaign setting.
You or
your
Dungeon Master needs the
BIRTHRIGHT
The Magnificent City
......................................
16
boxed
set,
as
well
as
the ADGrD'
Player's
Handbook
and
DUNGEON
Notable Citizens
.............................................
18
Holdings
........................................................
.24
Guide.
Your
DM will
find the Cities
of
the
Sun campaign expansion
helpful but not essential.
how
to
use this
sourcebook
This book details the people, provinces, customs,
and
landmarks
of the domain of Ariya,
a
Khinasi
state
on
the southern coast of Cerilia.
You
may
play either Prince Gerad ihn Farid el-Arrasi, the
ruler described here and in Cities
ofthe
Sun,
or a
new character
of
your
own.
This hook assumes
Prince Gerad has abdicated and named your PC
his lawful successor, but players of nonregent
characters who live in
or
come from Ariya will
also fmd this domain sourcebook useful.
Change anything about the following descrip-
ons that you don't like, then pass this book
along
to
your DM and explain what you want
to
keep or change about the kingdom. Point out the
adventure ideas that are important to your char-
acter. Remember, if something here doesn't
fit
the campaign, the DM is free to reject it. The
DM is also free
to
create a few surprises-after
all, even the Prince-Paladin
of
Ariya doesn't
know everything ahout his city-state.
Ariya
has
known
far better times, but
a
re ent
with vision and leadership can restore it
to
gfory.
The key lies not in bullying
or
violence, but in
persuasion, fairness, and bard work. Ten thou-
sand blessings
on
your path!
Rumors,
Secrets, and Plots
.............................
28
strategy and Advice
.....................
...........
32
ve
likenesses thereof
are
trademarh
ow
ight 01995 TSR,
Inc.
All
righia reserved Printed
m
the
U,S A
Random House and its
&%ate
companies have warlddde dis-
tnbutron
rights m
the
book trade for Englsh-language products of
TSR Inc. Distributed to the toy and hobby trade by regonal dis-
tributors Dstnbuted to the book and hobby trade
in
the
United
Kmgdom byTSRLtd.
This material is protected
under
the copyright laws
of
the
United
States
of Amenca.
Any
reproduction
or
muthoued
use
of the
material or
artwork
contamed herem
IS
prohibited
mthout
permission
of
TSR, Inc
3111XXX1501
TSR Ins.
201ShendanSpirngsRoad
Lake
Geneva,
WI
53147
USA
786%018&1
TSR Ltd.
120 Church End
CherryHinton
:ambridge CBl
3LB
NlTKD KINGDOM
our empire once stretched beyond the
horizon. Now your power barely extends
History
.............................................................
4
MASTER@
rince-Paladin, Guardian and
,
who is like
unto
the Rain Cloud!
state
of
Ariya and
the
true Ariyan Tem-
ani
live
in the esteemed Prince-Paladin’s
to
the
Earth
and the Sea!
s
no
other enemies.
To
the west,
Plik z chomika:
Sauron82
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