TSR 3111 Player's Secrets of Ariya.pdf

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Y beyond the city walls. Rival domains and
monstrous rulers gather strength on every side,
and your people have grown complacent and
negligent. But take heart! In its long history,
Ariya has known temble times, yet always a wise
leader has appeared to guide the realm back to
strength. Are you the next such ruler?
what you need
toplay
This domain sourcebook is an accessory for the
BIRTHRIGHT-
table of contents
Vizier's Report .................................................. 2
The Land and the City ...................................... 8
Government and Culture ................................ 12
campaign setting. You or your
Dungeon Master needs the BIRTHRIGHT
The Magnificent City ...................................... 16
boxed
set, as well as the ADGrD' Player's Handbook
and DUNGEON
Notable Citizens ............................................. 18
Holdings ........................................................ .24
Guide. Your DM will
find the Cities of the Sun campaign expansion
helpful but not essential.
how to use this
sourcebook
This book details the people, provinces, customs,
and landmarks of the domain of Ariya, a Khinasi
state on the southern coast of Cerilia. You may
play either Prince Gerad ihn Farid el-Arrasi, the
ruler described here and in Cities ofthe Sun, or a
new character of your own. This hook assumes
Prince Gerad has abdicated and named your PC
his lawful successor, but players of nonregent
characters who live in or come from Ariya will
also fmd this domain sourcebook useful.
Change anything about the following descrip-
ons that you don't like, then pass this book
along to your DM and explain what you want to
keep or change about the kingdom. Point out the
adventure ideas that are important to your char-
acter. Remember, if something here doesn't fit
the campaign, the DM is free to reject it. The
DM is also free to create a few surprises-after
all, even the Prince-Paladin of Ariya doesn't
know everything ahout his city-state.
Ariya has known far better times, but a re ent
with vision and leadership can restore it to gfory.
The key lies not in bullying or violence, but in
persuasion, fairness, and bard work. Ten thou-
sand blessings on your path!
Rumors, Secrets, and Plots ............................. 28
strategy and Advice .....................
........... 32
ve likenesses thereof
are trademarh ow
ight 01995 TSR, Inc.
All righia reserved Printed m the U,S A
Random House and its &%ate companies have warlddde dis-
tnbutron rights m the book trade for Englsh-language products of
TSR Inc. Distributed to the toy and hobby trade by regonal dis-
tributors Dstnbuted to the book and hobby trade in the United
Kmgdom byTSRLtd.
This material is protected under the copyright laws of the
United States of Amenca. Any reproduction or muthoued use
of the material or artwork contamed herem IS prohibited mthout
permission of TSR, Inc
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NlTKD KINGDOM
our empire once stretched beyond the
horizon. Now your power barely extends
History ............................................................. 4
MASTER@
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rince-Paladin, Guardian and
, who is like unto the Rain Cloud!
state of Ariya and the true Ariyan Tem-
ani live in the esteemed Prince-Paladin’s
to the Earth and the Sea!
s no other enemies. To the west,
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