TSR 1076 Goblin's Lair Adventure Pack.pdf
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Th
Armies!
Goblin’s Lair Instruction Sheet
Read This Sheet First!
Three adventures for the D&V Game and a fantasy
adventure
Goblin’s Lair
mini-game too! Prepare your-
self for lots of fun and excitement in the worlds of your
imagination!
The
Goblins’ Lair
Adventure Pack is another supple-
ment to the new DUNGEONS &DRAGONS@Game
and allows players to become great heroes facing dan-
gers and excitement in search of fame and fortune. The
Adventure Pack provides three exciting D&D role-
playing adventures featuring the classic foes from fan-
tasy and folklore-goblins! The game booklets are
accompanied by three detailed full-color maps and
doeens of fold-up counters for your adventurers and
monsters.
And as
an
added bonus, we’ve included
a
complete
Goblin
‘r
Lair
fantasy adventure mini-game. This box
gives you everything you need to play. There are traps
and treasure, hazards and monsters, just like the
DUNGEONS
&
DRAGONS game, but the simple,
easy-to-learn, and faat-moving rules let you show
friends, neighbors, and relatives what it’s like to play
the DUNGEONS
&
DRAGONS role-playing game.
Goblin’sLair
Adventures
To use any of the three DUNGEONS
&
DRAGONS game adventures, read the booldet for
each adventure while studying the full-colormap sheet
for
it.
These are not complete games in themselves;
you’ll need a copy of the DUNGEONS
&
DRAGONS
Game in order to play them. If you have the D&D
Thundn Rifl
game accessory, you can easily use that
setting as a framework for the adventures in this box.
Pages
7
and
8
of the
Rad
Hand ??ail
booklet contain
the DM’s handouts for the adventures; the text will
note when handouts need to come into play Reference
maps of each mapsheet are provided for the Dungeon
Master
Contents
Each
Goblin’s Lhir
Adventure Pack contain8 the fol-
lowing components for ude with the games:
on
the map as desired and, before you know
it,
your way into exciting fantasy adventures!
Acknowledgementi
Thanks to our
Goblin
‘s
Lair
mini-game playtesters for
taking time out of their busy schedules to have
some fun and lend their comments: Karen
Boomgardcn, Anne Brown, Bruce Heard,
“Slade” Henson, Rob King, Julia Martin,
Colin McComb,
Jon
Pickena, Thomas Reid,
Dori Watry, and Steve Winter.
Special thanks to Bruce Heard, Ken Rolston, and Dori
Watry for their aid with this great project.
on
Three 16-page booklets and full-color mapsheets:
Rad
Hund ??ail, Tmublr Bdow,
and
Palace
of
,
Three sheets of full-color die-cut fold-up tharacter
and monster figures, similar to those in the
DUNGEONS
&
DRAGONS game;
One
sheet of character cards, featuring
8
ready-to-
play characters for use with all the booklet adven-
tures and the mini-game;
Three sheets of full-colordie-cut tiles, featuring oth-
er monsters and dungeon scenery for adding and
changing details within the dungeons; and
One six-sided-die and one ten-sided-die.
-;
O1992 TSR, Inc. All Rights Reserved
the back page of each booklet; these DM’s
maps show the DM how to set up each room for the
role-playing adventures.
Assemble the atand-ups for characters and monsters
as needed for each adventure.
Goblin’sLair
Mini-Game
The central pages of the
Pulace
ofhad
booklet (pp.
7-10)
should
be
pulled out and kept to one side. These
pages contain the Goblin’s Lair mini-game. Read the
mini-game rules before playing, and keep them handy
for reference during the game. Place additional details
(tiles)
on
you’ll be
i
the
dwarvcn
keep of Hd-Home
to
the
nearby
lib.
The
tunnel
is intended to
has
found the
secret
tunnel
which
14
cratu open-horrible, it was!’’
“How many
be
a
means of
ucape
if the
keep
ever
falls
to
attackers,
but now it
har
provided
gDblina
with
an easy way into
the
Undc&eep.
,$Q
far,
did
you
see?”
“Oooh,
hundreds my lord!
“HOW
the
goblins
have confied their attentions to
the
.
.”
the Krvant
begins
to
C0u.t
a
fmq
“Four,
I
think-but you could tell
tttaC
w.l
more
&’em
by
the noise!’’
IUQIJ?” &
the dwarf-lord
ogpin.
“Well.
various underground
rooms
that
make
up the
Undmlpaep, but
nooner
or
later
they
wiU
find
a
way
to
the
a
wiousl
threat to Hearth-Home-the
gobb
muat
be
clcared
out of the Underkeep
so
this
breach
in
security
can
be
repaired before the
OM
hear of
it
“Very
well;’ says Lord
Rqpi*
“
then?”
‘‘Wd:,
Mya
the
KNant,
“I
M
to
tell
cook
laid
to
tdt
you!
we’ve
.b8odrsd
thc
Cook’s given
everyone
in
and
ovem
the
dwarven
keep.
Thir
advmture is slightly
more
challenging
than
Rui
Had
W,
and it
b
recommended
that it
is
played
der
the
kitchenr
a
in
caac
the
goblins
Comc
Out!”
“Very
Wd:)
rsya
Lord
and
before
P&
dM.
However, the
scenario in
lloublr Below
can
easily
that
quut
a;leni,
“Go
brdr
rod all
Cook
to
make
certain
*y don’t
come:*
rbc
kitchens. I’ll
organize
anne
people
to get
*oald
the
cellan.”
The
senrant
kaves,
and
the
dmtumy
t.urm
to
you.
“It
neems
be
played
independeatly from
the rest.
PCBrMng
that
the
gobliill
M
getting
bo&k$
bo
“Something
will
deiinitdy
have
to
thm.
But
fint
of
.U,
we
need
to
get
our
I’ll
port
guards
over
PU
the
entranqe
to
the
Underkeep, and
try
to
keep
rbarp
oot
of$@
a&.
Si
MYE.
hall
of the
dmrvur
keep of Hearth-Home.
The
Mayor of
Kleine
rent
you
with
a
merrpge
for the
dwarves,
mporting
on
renewed goblin activity
at
the northern
edge
of
Thunder
-
toecthabybaa
Ri.
Lord
bpiof Hearth-Home lintens
you
pcoplehve
the
mod
recent
-of
goblin-fighting,
I want
p
to
pdown
ud**
out. But
Iirst,
tbenare
a
fmr
tkga
you
dmuWaow
about the Underkeep.”
“TheWndCheeph9cfanpM:
in*to
kitchcncdlam,
thereMt&dlmg#lM,
theYa&&,
.d
aypt.
Taey
Bt’c
with
intclwt,
ewy
as
you
repon
that
goblin#
are
moving
into the area in
some
numbem.
Hia
brow
fimowa
in thought.
“It may
be
time
for
another
military
campaign
thc
gobli~,”
he
=yo,
half
to
himd,
“My
mccstom
drove
the
ana
wan
first
wtded,
but it
looks
like
they’ve
Esamcd
their
kmw
from
thw
battles
and they’re coming
them
out when
all
pnagea,
andm
abolinked
to
aaeWpe~W
bymy
utcclt~
,,
The
lord’s
musine
are
interrupted
kk.
Mort
Iwouldbetthatthe~hw*~cLs
other
end
dthia
tunnel,
and
Ws
in
the
chance
dut
the
kafmM
how
tbey
@id‘
“A few wonin of warning
bcforr
you
start.
I
no dense, but
I
know what
adwnhrre~
they
get into ancient dungeons. Fit,
the
goblinnarc
in
by the
arrival
of
into the hall in
a
panic.
“My
lord!
My lord!”
he
shouts,
“There
arc
goblinr
in
the
aiLrs!
Hundreds of ‘em!
They
.
,
.”
“Calm
youdfl“
ordem
Lord
R.gni.
“Now,
start
at
the
beginning.
Who
saw
tbue
goblins,
and where
west
there,
Iexpeayoutodear~pit,~
I
dd
be
most
dmppointed
if you
diuridb.~
u1111-y.
AU else
aside,
it is the
ad&m
of
Heanh-H~mc
they?”
The servant
swdowi
hard,
and
takes
a
wqxk
of
deep breaths.
“My
lord,”
he
begins,
a
littlecalmer,
“Cook
sent me
down
fimn
the kitchen to fetch
a
new
sadc
of
flour.
I
went
&wn
fo
that
nothing
of value
ir
burisd
wib!
I
departed
Lord,
EO
that
everyrhi
can
be
haded
down
his
successor.
Therefore, there is nothing+
be
found
among
the
dead!’
the
wdl-rocan,.Id
rhnmaLh
mrbl
A
@En
whd
horn
Nlta.
Tbey
po~
You
are
gathcd togahu
in the pat
&st
worrying.
.
.
@co.
a
servant,
who
~Jles
to
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