TSR 1076 Goblin's Lair Adventure Pack.pdf

(15555 KB) Pobierz
669735494 UNPDF
669735494.002.png
*. Th Armies!
669735494.003.png
Goblin’s Lair Instruction Sheet
Read This Sheet First!
Three adventures for the D&V Game and a fantasy
adventure Goblin’s Lair mini-game too! Prepare your-
self for lots of fun and excitement in the worlds of your
imagination!
The Goblins’ Lair Adventure Pack is another supple-
ment to the new DUNGEONS &DRAGONS@Game
and allows players to become great heroes facing dan-
gers and excitement in search of fame and fortune. The
Adventure Pack provides three exciting D&D role-
playing adventures featuring the classic foes from fan-
tasy and folklore-goblins! The game booklets are
accompanied by three detailed full-color maps and
doeens of fold-up counters for your adventurers and
monsters.
And as an added bonus, we’ve included a complete
Goblin ‘r Lair fantasy adventure mini-game. This box
gives you everything you need to play. There are traps
and treasure, hazards and monsters, just like the
DUNGEONS & DRAGONS game, but the simple,
easy-to-learn, and faat-moving rules let you show
friends, neighbors, and relatives what it’s like to play
the DUNGEONS & DRAGONS role-playing game.
Goblin’sLair Adventures
To use any of the three DUNGEONS &
DRAGONS game adventures, read the booldet for
each adventure while studying the full-colormap sheet
for it. These are not complete games in themselves;
you’ll need a copy of the DUNGEONS & DRAGONS
Game in order to play them. If you have the D&D
Thundn Rifl game accessory, you can easily use that
setting as a framework for the adventures in this box.
Pages 7 and 8 of the Rad Hand ??ail booklet contain
the DM’s handouts for the adventures; the text will
note when handouts need to come into play Reference
maps of each mapsheet are provided for the Dungeon
Master
Contents
Each Goblin’s Lhir Adventure Pack contain8 the fol-
lowing components for ude with the games:
on
the map as desired and, before you know it,
your way into exciting fantasy adventures!
Acknowledgementi
Thanks to our Goblin ‘s Lair mini-game playtesters for
taking time out of their busy schedules to have
some fun and lend their comments: Karen
Boomgardcn, Anne Brown, Bruce Heard,
“Slade” Henson, Rob King, Julia Martin,
Colin McComb, Jon Pickena, Thomas Reid,
Dori Watry, and Steve Winter.
Special thanks to Bruce Heard, Ken Rolston, and Dori
Watry for their aid with this great project.
on
Three 16-page booklets and full-color mapsheets:
Rad Hund ??ail, Tmublr Bdow, and Palace of
,
Three sheets of full-color die-cut fold-up tharacter
and monster figures, similar to those in the
DUNGEONS & DRAGONS game;
One sheet of character cards, featuring 8 ready-to-
play characters for use with all the booklet adven-
tures and the mini-game;
Three sheets of full-colordie-cut tiles, featuring oth-
er monsters and dungeon scenery for adding and
changing details within the dungeons; and
One six-sided-die and one ten-sided-die.
-;
O1992 TSR, Inc. All Rights Reserved
the back page of each booklet; these DM’s
maps show the DM how to set up each room for the
role-playing adventures.
Assemble the atand-ups for characters and monsters
as needed for each adventure.
Goblin’sLair Mini-Game
The central pages of the Pulace ofhad booklet (pp.
7-10) should be pulled out and kept to one side. These
pages contain the Goblin’s Lair mini-game. Read the
mini-game rules before playing, and keep them handy
for reference during the game. Place additional details
(tiles)
on
you’ll be
669735494.004.png
669735494.005.png
i
the dwarvcn keep of Hd-Home to the nearby
lib. The tunnel is intended to
has
found the secret tunnel which 14
cratu open-horrible, it was!’’
“How many
be a means of ucape if the
keep ever falls to attackers, but now it har provided
gDblina with an easy way into the Undc&eep.
,$Q far,
did you see?”
“Oooh, hundreds my lord!
“HOW
the
goblins have confied their attentions to
the
. .” the Krvant begins to C0u.t a
fmq “Four, I think-but you could tell tttaC w.l
more &’em by the noise!’’
IUQIJ?” & the dwarf-lord ogpin.
“Well.
various underground rooms that
make up the
Undmlpaep, but nooner or
later
they wiU find a way to the
a wiousl threat to Hearth-Home-the
gobb muat be clcared out of the Underkeep so this
breach in security can be repaired before the OM hear of
it
“Very well;’ says Lord Rqpi*
then?”
‘‘Wd:, Mya the KNant, “I M to tell cook
laid to tdt you! we’ve .b8odrsd thc
Cook’s given everyone in
and ovem the dwarven keep.
Thir advmture is slightly more challenging than Rui
Had W,
and it b recommended that it
is
played der
the kitchenr a
in caac the goblins Comc Out!”
“Very Wd:) rsya Lord
and before P& dM. However, the
scenario in lloublr Below can easily
that quut
a;leni, “Go brdr rod all
Cook to make certain *y don’t come:* rbc
kitchens. I’ll organize anne people to get *oald
the cellan.” The senrant kaves, and the dmtumy
t.urm to you.
“It neems
be played
independeatly from the rest.
PCBrMng
that
the gobliill M getting bo&k$
bo
“Something will deiinitdy have to
thm. But fint of .U, we need to get our
I’ll port guards over PU the entranqe to the
Underkeep, and try to keep rbarp oot of$@ a&.
Si
MYE.
hall of the
dmrvur keep of Hearth-Home. The Mayor of Kleine
rent
you with a merrpge for the dwarves, mporting on
renewed goblin activity at the northern edge of
Thunder
- toecthabybaa
Ri. Lord bpiof Hearth-Home lintens
you pcoplehve the mod recent -of
goblin-fighting, I want p to pdown ud**
out. But Iirst, tbenare a fmr tkga you dmuWaow
about the Underkeep.”
“TheWndCheeph9cfanpM: in*to
kitchcncdlam, thereMt&dlmg#lM, theYa&&, .d
aypt. Taey Bt’c
with intclwt, ewy
as you repon that goblin# are
moving into the area in some numbem. Hia brow
fimowa in thought.
“It may
be time for another military campaign
thc gobli~,” he =yo, half to himd, “My
mccstom drove
the ana wan first
wtded, but it looks like they’ve Esamcd their kmw
from thw battles and they’re coming
them out when
all
pnagea, andm abolinked to aaeWpe~W
bymy utcclt~
,,
The lord’s musine are interrupted
kk.
Mort
Iwouldbetthatthe~hw*~cLs
other end dthia tunnel, and Ws
in the chance
dut the kafmM
how tbey @id‘
“A few wonin of warning bcforr you start. I
no dense, but I know what adwnhrre~
they get into ancient dungeons. Fit, the
goblinnarc in
by the arrival of
into the hall in a panic.
“My lord! My lord!”
he shouts, “There arc goblinr
in the aiLrs! Hundreds of ‘em! They
. , .”
“Calm youdfl“ ordem Lord R.gni. “Now, start
at the beginning. Who saw tbue goblins, and where
west
there, Iexpeayoutodear~pit,~
I dd be most dmppointed if you diuridb.~
u1111-y. AU else aside, it is the ad&m of
Heanh-H~mc
they?” The servant swdowi hard, and takes a
wqxk of deep breaths.
“My lord,” he begins, a littlecalmer, “Cook sent me
down fimn the kitchen to fetch a new sadc of flour. I
went &wn fo
that nothing of value
ir burisd wib! I
departed
Lord, EO that everyrhi can be haded down
his successor. Therefore, there is nothing+ be found
among
the dead!’
the wdl-rocan,.Id rhnmaLh mrbl
A @En whd
horn
Nlta. Tbey po~
You are gathcd togahu in the pat
&st
worrying. . .
@co.
a servant, who ~Jles
to
669735494.001.png
Zgłoś jeśli naruszono regulamin