TSR 9433 ALQ4 Secrets of the Lamp.pdf

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Secrets of the Lamp
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Written by Wolfgang Baur
Edited by Jon Pickens
Cover Art by Carol Heyer
Interior Art by Karl Waller
Cartography by David Sutherland III
Typesetting by Gaye OKeefe
Playtesting and Review by Michael Baum, Paula Hiller, Steven Kurtz,
Rebecca Marchi, and Michael Marchi
Special Thanks to Tim Beach, Zeb Cook, Jeff Grubb,
Shelly Nichols, and David Sutherland III
TSR, Inc.
POB 756
Lake Geneva
WI 53147
TSR Ltd.
120 Church End
Cherry Hinton
Cambridge CB1 3LB
USA
United Kingdom
ADVANCED DUNGEONS & DRAGONS, AD&D, and MONSTROUS COMPENDIUM are registered trademarks owned by TSR, Inc.
AL-QADIM, DUNGEON MASTER, DM, and the TSR logo are trademarks owned by TSR, Inc. ©1993 TSR, Inc.
All Rights Reserved. Printed in the U.S.A.
All TSR characters and the distinctive likenesses thereof are trademarks owned by TSR, Inc. The characters and events described in this book are fictional.
Any resemblance between the characters and any person, living or dead, is purely coincidental.
Random House and its affiliates have worldwide distribution rights in the book trade for English language products of TSR, Inc.
Distributed to the book and hobby trade in the UK by TSR Ltd. Distributed to the toy and hobby trade by regional distributors.
This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the
material or artwork contained herein is prohibited without the express written consent of TSR, Inc.
ISBN 1-56076-647-6
9433XXX1501
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Contents
The Lost City of Ubar, 35
Genies at Court in Zakhara, 36
Proper Address for Mortals and Shairs, 37
Genie Notables of Zakhara, 38
Genies in History, 39
Genies in Daily Life, 40
Introduction: Consorting With Genies, 3
Rivalry and War, 4
Warfare Among the Genies, 4
Genie Rulers, 4
Great Khan of the Dao, 5
Great Caliph of the Djinn, 6
The Sultan of the Efreet, 7
Great Padisha of the Marid, 7
Chapter Three: Genies and Mortals, 41
Genies Wooing Mortals, 42
Genies and Ins, 43
Yakmen and Dao, 43
Gen, 43
Giants, 43
Ghuls, 44
Markeen, 44
Tasked Genies, 44
Making of a Tasked Genie, 45
Release and Death of Tasked Genies, 46
Freeing Bound Genies, 47
Chapter One: Genie Courts and Rulers, 9
Genie Homelands, 10
The Dao Khanate, 11
Traveling through Stone, 11
Dao Mazeworks, 11
The Great Dismal Delve, 12
The Sevenfold Mazework, 12
Dao Slavetakers, 17
The Djinn Caliphate, 17
Travel in the Airy Void, 17
Djinn Freeholds, 18
The Court of Ice and Steel, 18
Secrets of the Court of Ice and Steel, 21
Djinn and their Servants, 21
The Efreet Tyrants, 22
Efreet Palazzos, 22
Outposts of the City, 22
The City of Brass, 23
A Tour of the City of Brass, 27
Secrets of the City of Brass, 30
The Great Padishate of the Marid, 30
Traveling Marid Troupes, 30
The Citadel of Ten Thousand Pearls, 30
The Wandering Jann, 32
Chapter Four: Genie Magic, 48
Genie Sorcerers, 48
Summoning Mortals, 48
Genie Powers, 49
Shairs and Genies, 49
The Shair, 49
Haggling with a Genie, 50
Punishments, 51
Gen and the Shair, 52
New Spells, 53
Magical Items, 58
Making Magic, 58
The Process of Enchantment, 58
Materials, Infusions, and Ensorcelments, 58
Success and Failure, 58
What Genies Know, 59
New Magical Items, 60
Genie Wishes, 62
Chapter Two: Genies in Zakhara, 33
Tribes of the Jann, 34
Jann of the Haunted Lands, 34
Jann of the High Desert, 35
Glossary, 64
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Introduction
Consorting With
Genies
enies are the embodiment of magic, the physical form of the magic
of the four elements. One of the four major geniesdao, djinn,
efreet, and maridrules each of the four provinces of magicearth,
air, fire, and water. They are the most dangerous of elemental spirits:
capricious, arrogant, and very, very powerful. To face them is to face the
storm, and the earth trembles at their touch.
In addition to the four major genie races there are the jann, the markeen,
and the many types of tasked genies. The jann are the weakest of the genies,
and are composed of all four elements. They are able to survive best in
Zakhara because they, although they are not masters of any element, are the
most adaptable of the genie races.
The markeen are outcasts, creatures that no longer deserve their standing
among the great and powerful. The tasked genies are warped or cursed forms
of the greater genies and the jann. They come in a hundred different shapes
and sizes, all suited to special jobs, and most are very rare indeed.
The five great lords who rule the genies include the four lords of the major
elemental genies and the emir of the jann. Tasked genies have no rulers of
their own but most obey the ruler that they or their ancestors have served.
The markeen are outcasts among all of the genie races and obey no rulers but
their own. All genies consider themselves superior to the non-genie races.
Genies are even more fussy about precedence and status than humans and
other ins (as the genies call other humanoid races). Though some wise men
argue that this comes from their respect for the Loregiver and their love of
order, wiser men know that it is simply because of their vanity and love of
flattery. A man who understands this is well-armed against the dangers of the
genies.
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