TSR 9031The Rogues Gallery.pdf

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THE ROGUES GALLERY
by Brian Blume with Dave Cook and Jean Wells
No longer will you the Dungeon Master need to spend precious time laboring over the task of generating non-
player characters. This valuable booklet contains hundreds of pre-rolled non-player characters of all classes and
types, complete with alignments, sex, personalities and much more. THE ROGUES GALLERY is specially designed to
be compatible with ADVANCED DUNGEONS & DRAGONS™. It will save you time in creating your non-player char-
acters, thus allowing you the time to pursue the other interesting aspects of your campaign.
Distributed to the book trade in the United States by Random House, Inc. and in Canada by Random House of Canada, Ltd.
Distributed to the toy and hobby trade by regional distributors.
© 1980, TSR Games
ALL RIGHTS RESERVED
TSR Hobbies, Inc.
TSR Hobbies (UK) Ltd.
POB 756
The Mill, Rathmore Road
Lake Geneva,
Cambridge CB14AD
W! 53147
United Kingdom
PRINTED IN U.S.A.
9031
TSR Hobbies, Inc.
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TABLE OF CONTENTS
Introduction .......................................................................................
2
Assassins ..........................................................................................
4
Bards
.............................................................................................
5
Clerics ............................................................................................ 6
Druids............................................................................................. 8
Fighters
........................................................................................... 10
Illusionists
......................................................................................... 13
Magic-users ....................................................................................... 14
Monks............................................................................................. 16
Multi-Classed Characters............................................................................ 18
Paladins...........................................................................................
23
Rangers........................................................................................... 24
Thieves............................................................................................ 26
Sages............................................................................................. 28
0
Level
Characters..................................................................................
28
Caravans.......................................................................................... 29
City Guards, City Watch, Border Patrols ................................................................ 31
Pilgrims
...........................................................................................
32
Bandits and
Buccaneers.............................................................................
33
Couatl, Ki-Rin, Shedu ................................................................................ 35
Liches............................................................................................. 36
Dungeon Parties.................................................................................... 36
Personalities
.......................................................................................
39
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THE ROGUES GALLERY
A Compendium of Non-Player Characters for
ADVANCED DUNGEONS & DRAGONS™
Includes hundreds of randomly generated non-player characters
and personalities for ADVANCED DUNGEONS & DRAGONS™
by Brian Blume with Dave Cook and Jean Wells
Distributed to the book trade in the United States by Random House, Inc. and in Canada by Random House of Canada, Ltd.
Distributed to the toy and hobby trade by regional distributors.
© 1980, TSR Games
ISBN 0-935696-18-0
ALL RIGHTS RESERVED
TSR Hobbies, Inc.
PRINTED IN U.S.A.
840185819.004.png
THE ROGUES GALLERY is intended as a playing aid for ADVANCED DUNGEONS & DRAGONS™ to assist the Dun-
geon Master in creating Non-player Characters (NPC's). In it are statistics, combat information, and special skills
for all classes of characters, along with notes on appearance, personality, and magic items. Use of this booklet
will allow the DM to completely detail all information about randomly encountered characters in a much shorter
time than is otherwise required.
Also included in these charts are details on some monsters and groups of men which often prove time-consuming
to create. These are liches, couatl, ki-rin, Shedu, sages, city guards, city watches, border patrols, caravans,
pilgrims, bandits, buccaneers, and dungeon parties. When such monsters or groups are randomly encountered,
these sections may be consulted to give information such as spells, composition, magic items, or level.
Some of the information presented in each section varies according to the class or monster presented and will be
explained in the introduction to that section. Much information remains constant and is explained below.
RA: This lists the race of the character. The abbreviations are as follows:
1 / 2 E — half-elf
H — human
1 / 2
halfling
D — dwarf
1 / 2 O — half-orc
G — gnome
E elf
SX: This indicates the sex of the character — male (M) or female (F).
AL: Alignments are abbreviated by the first letters of the type (i.e. lawful good is LG).
ST, IN, Wl, DX, CN, CH: These are the character statistics of strength, intelligence, wisdom, dexterity, constitution
and charisma. They have already been adjusted for race and sex. Exceptional strength percentages are listed
after the slash.
LV: The level of characters in general does not exceed 13 throughout this booklet. This is intentional, as
characters of higher level should be personally created and designed by the DM.
HP: This is the number of hit points, and has already been adjusted for constitution.
AC: This represents the base armor type worn or possessed by the character. This figure is not adjusted for
dexterity or any magical devices.
+ H: Adjustments on the chance to score a hit are listed here. These adjustments are due to strength and do not
take into account bonuses vs. specific creature types or those given by magical weapons.
+ D: Extra damage done due to strength or, in some cases, special abilities is noted here. This does not include
extra damage due to magical weapons or devices.
DB: The Dexterity Bonus (DB) is the defensive adjustment made to the armor class of the character. In most cases,
this will serve to lower the AC of the character.
SB: The saving throw bonus (SB) is the adjustment given for high or low wisdom scores and applies only to mental
attacks or influences on the character. However, some non-humans receive a constitution bonus that affects other
types of saving throws — those vs. poison and magic. Since the 2 adjustments may or may not be used at once,
they have been written individually — wisdom first, then constitution. None of these saving throw bonuses take into
account possible magical devices.
R/AT: The reaction/attacking adjustment applies only to missile weapons and to adjustments on the surprise die. It
is not modified in any way for magical devices.
AG, AP, PO, SA, GT: All of these categories deal with the personality of the character. The abbreviations stand for
Age (AG), Appearance (AP), Possessions (PO), Sanity (SA), and General Tendencies (GT). Information on these and
more appears on pp. 100-101 of the DUNGEON MASTERS GUIDE. The tables for each of these characteristics are
given below.
Age
Appearance
Possessions
1. Young
1. Dirty
1. None
2. Youthful
2. Clean
2. Scant
3. Youthful
3. Unkempt
3. Scant
4. Mature
4. Immaculate
4. Average
5. Mature
5. Rough
5. Average
6. Mature
6. Ragged
6. Average
7. Mature
7. Dandyish
7. Average
8. Middle-aged
8. Foppish
8. Above average
9. Old
9. Non-descript
9. Exceptional
10. Ancient
10. Imposing
10. Superabundant
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Sanity
1. Very stable
2. Normal
3. Normal
4. Normal
5. Normal
6. Normal
7. Neurotic
8. Unstable
9. Insane
10. Maniacal
General Tendencies
1. Optimist
2. Pessimist
3. Hedonist
4. Altruist
5. Helpful/kindly
6. Careless
7. Capricious/mischievous
8. Sober
9. Curious/inquisitive
10. Moody
11. Trusting
12. Suspicious/cautious
13. Precise/exacting
14. Perceptive
15. Opinionated/contrary
16. Violent/warlike
17. Studious
18. Foul/barbaric
19. Cruel/callous
20. Practical joker/prankster
21. Servile/obsequious
22. Fanatical/obsessive
23. Malevolent
24. Loquacious
# of H: In some instances, it may be useful to know the number of henchmen a character might have with him.
Henchmen may be assigned when creating dungeon parties or when encountering high-level characters. The
morale of such henchmen is dependent to a great deal on the events of the moment and they are more likely.to
flee a bad encounter than their master is.
Ml: This section, for magic items, has been purposely left sketchy and incomplete, as it is the DM's decision that
matters about such things. Abbreviations used here are: S — sword; A — armor; SH — shield; P — potion; SC —
scroll; R — ring; W — wand, staff, or rod; OW — other miscellaneous weapon; M — miscellaneous magic item.
These tables may be used in many ways — for determining random encounters and hirelings — but careful
judgment is recommended at all times. If any information does not suit the campaign or the DM's personal tastes,
it should be changed. However, changes in statistics may result in necessary changes elsewhere in the
character's information, so care should be taken to check all listings for that character.
As characters from these tables are used in random encounters, it may prove useful to make a mark in pencil to
remind the DM of its previous use. If a character is killed, some DM's may wish to cross out the entire character.
This, however, is not advised. If a character is used often as a hireling, the DM may wish to transfer the information
here to a complete sheet. The AD&D NON-PLAYER CHARACTER RECORDS from TSR are ideally suited for this.
Clever use of this playing aid can greatly assist a DM and speed the game, making it even more enjoyable for all
involved.
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