Copyright (C) 2000 Your Company Name – All rights reserved – Run away!
Design Document for:
One Liner, i.e. The Ultimate Racing Game
“Something funny here!”™
All work Copyright ©1999 by Your Company Name
Written by Chris Taylor
Version # 1.00
Monday, October 27, 2003Table of Contents
Name of Game 1
Design History 5
Version 1.10 5
Version 2.00 5
Version 2.10 5
Game Overview 6
Philosophy 6
Philosophical point #1 6
Philosophical point #2 6
Philosophical point #3 6
Common Questions 6
What is the game? 6
Why create this game? 6
Where does the game take place? 6
What do I control? 6
How many characters do I control? 6
What is the main focus? 6
What’s different? 7
Feature Set 8
General Features 8
Multi-player Features 8
Editor 8
Game play 8
The Game World 9
Overview 9
World Feature #1 9
World Feature #2 9
The Physical World 9
Key Locations 9
Travel 9
Scale 9
Objects 9
Weather 9
Day and Night 9
Time 10
Rendering System 10
Overview 10
2D/3D Rendering 10
Camera 10
Camera Detail #1 10
Camera Detail #2 10
Game Engine 10
Game Engine Detail #1 10
Water 10
Collision Detection 10
Lighting Models 11
Overview 11
Lighting Model Detail #1 11
Lighting Model Detail #2 11
The World Layout 12
Overview 12
World Layout Detail #1 12
World Layout Detail #2 12
Game Characters 13
Overview 13
Creating a Character 13
Enemies and Monsters 13
User Interface 14
Overview 14
User Interface Detail #1 14
User Interface Detail #2 14
Weapons 15
Overview 15
Weapons Details #1 15
Weapons Details #2 15
Musical Scores and Sound Effects 16
Overview 16
Red Book Audio 16
3D Sound 16
Sound Design 16
Single Player Game 17
Overview 17
Single Player Game Detail #1 17
Single Player Game Detail #2 17
Story 17
Hours of Game-play 17
Victory Conditions 17
Multi-player Game 18
Overview 18
Max Players 18
Servers 18
Customization 18
Internet 18
Gaming Sites 18
Persistence 18
Saving and Loading 18
Character Rendering 19
Overview 19
Character Rendering Detail #1 19
Character Rendering Detail #2 19
World Editing 20
Overview 20
World Editing Detail #1 20
World Editing Detail #2 20
Extra Miscellaneous Stuff 21
Overview 21
Junk I am working on… 21
“XYZ Appendix” 22
“Objects Appendix” 22
“User Interface Appendix” 22
“Networking Appendix” 22
“Character Rendering and Animation Appendix” 22
“Story Appendix” 22
This is a brief explanation of the history of this document.
In this paragraph describe to the reader what you are trying to achieve with the design history. It is possible that they don’t know what this is for and you need to explain it to them.
Version 1.10 includes some tuning and tweaking that I did after making my initial pass at the design. Here is what I changed.
1. I rewrote the section about what systems the game runs on.
2. I incorporated feedback from the team into all parts of the design however no major changes were made.
3. Just keep listing your changes like this.
Version 2.00 is the first version of the design where a major revision has been made now that much more is known about the game. After many hours of design, many decisions have been made. Most of these large design decisions are now reflected in this document.
Included in the changes are:
1. Pairing down of the design scope. (Scope, not design)
2. More detailed descriptions in many areas, specifically A, B and C.
3. Story details.
4. World layout and design.
Version 2.10 has several small changes over that of version 2.00. The key areas are in many of the appendixes.
1. Minor revisions throughout entire document.
2. Added “User Interface Appendix”.
3. Added “Game Object Properties Appendix”.
4. Added concept sketch for world.
romek1909