-Pluggotic Shattersync- ..modified version of DarkWare's Shattershot Lite.. For those knowing and loving Shattershot Lite VST, Shattersync is essentially a host (and therefore BPM) synchronized version of its predecessor. it should be noted that the work I made to modify the creature will not make it sound any better and possibly all the voodoo magic spawned from Shattershot Lite will disappear, replaced by a tamed, ordered, boring, mechanism of nothingness. --A pseudonecessary and absolutely non-objective walkthrough for the inexperienced shatterer-- install: put the dll in your vst folder and start your vst application/host. create a whatever host/bpm synchronized part. turn the click on and record a riff or a arpeggio with your favourite synth. tap a rhythm with a drumsynth or a sampler. load a loop, adapt the loop with slicing or stretching. sing in your mic, call the bongo fury...get ready to throw at Shattersync everything you have. open Shattersync as an effect on the track just mentioned. 1)the sixteen-steps sequencer in the middle is the first part to check, where you decide WHEN and HOW sound is passed, step by step. each step has three choices: (m) muted segment. no sound, nada, niente. (d) dry. sound passes untouched. Shattersync is bypassed. (w+) wet. sound goes straight into the effect AND the effect is triggered with a positive pulse, which means that a copy of the sound will be playbacked with a long buffer (w-) wet. same as before, but the pulse is negative. the sound will be playbacked with a short buffer time, fast repeats. (dw+) dry+wet. both signals, wet with positive pulse. (dw-) dry+wet. bla bla bla, wet with negative pulse. the "rate" parameter right below on the left changes the sequencer's speed. "chaos" randomly alternates mutations of the current pattern, for random fills and madness. "shape" parameter will smooth and curve the brutal amplitude transitions from one step to the other. 2)then, try playing a bit with ALPHA and BETA, these parameters will amplify two kinds of repeating feedbacks, a slow one and a faster one. use the MIX parameter to balance the volume of the effected signal. use GAGA to add another repeating layer and MOD to tune and to add overall feedback. careful with low MOD & high GAGA settings, as they can overdrive pretty fast. signal too clean? use HI LMT and LO LMT, please..and welcome to pain and grief. (dry) kills the unaffected signal. fuck it, we love'em shattersync'ed! (<->) this obscure label stands for "the unearthly stereo switch that will cut your ears off". who needs true-stereo operation? free pitched binaural piercing. 3)"it's moving! where do we go from here?" you see, buffers are constantly manipulated by two other parameters, RateA and RateB. it's getting complicated... rateA and B are two indipendent modulators and the parameters will let you choose the (host-synchronized) frequency of brutalization, from very slow to very fast. the INV button will generate variation by reversing the brutalization phase. the ALGORITHM gives access to several authoptic tools for dismembering the precious buffers. the ALGORITHM names will, at the same time, be meaningful and totally non-sense. 4)it's clearly not enough. press the STUTTER button and shock the monkey. it's not a proper "hold", it's not a luxurious "freeze", it's a mess...it will just be wrong. and it destroys sound before it enters both paths, dry and wet. plus, change TIME & PITCH while you're stuttering and conquer the crowds worldwide. 5)other controls. -MIDI LEARN function. press LEARN, move a parameter, move your knob/slider/modwheel/whatever, and you're done. RESET resets, unsurprisingly. every parameter assigned this way is stored by default in a txt file contained in the plugin's folder. the folder is created once the plugin is initialized for the first time. excluding merely visual-related displays, panels, leds and midi-learn related buttons, every single Shattersync parameter is re-assignable. complete CC chart is attached at the end of this essay and included in the package as jpeg picture. -"C" button at top left displays credits, "I" button on the right displays infos, few tips. 6)facts. -Shuttersync is true stereo. -Shuttersync is based on delays and feedbacks. therefore it may produce high volume peaks and damage your equipment. Pluggotic bears no responsability in any case. -No warranty, support or guarantee is offered to the end user. -Shattersync is a (F)uck (S)hit (U)p effect, it is made to recycle sounds turning them into "something" that fits a desire for aesthetic failure. 7)midi cc chart dry 8 mix 7 hi limit 12 lo limit 13 stereo fx 10 alpha 14 beta 15 gaga 1 mod 9 seq rate 20 algorithm 23 chaos 22 shape 21 rateA 16 invertA 18 rateB 17 invertB 19 stutter 24 stutter time 25 stutter pitch 26 seq steps 1-16 102-117 8)credits Pluggotic Shattersync..mod/g.u.i./presets/docs by Carlo del Prato. www.pluggotic.com www.myspace.com/steamheated Original Shattershot Lite design by Darkware. http://www.jackdark.net/ http://www.liquidclear.net/darkware.html made with Synthedit 3rd party modules by: Dave Haupt http://www.dehaupt.com/SynthEdit/ Kelly Lynch http://www.rubyhex.com/synthedit/ Scoofster Audio http://scp.web.elte.hu/synthedit/modules.html
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