-------------------------------------------------------------------------- WARCRAFT III: THE FROZEN THRONE VERSION HISTORY -------------------------------------------------------------------------- -------------------------------------------------------------------------- Patch 1.21 -------------------------------------------------------------------------- FEATURES - The game now runs natively on both PowerPC-based and Intel-based Macs. - Player can now view frames per second using the "/fps" chat command. FIXES - Fixed a timing problem with the game on PCs with dual-core CPUs. - Fixed a crash that could occur with the Frost Breath ability. - Fixed a crash that could happen in multiplayer games. - Fixed an exploit that could happen in multiplayer games. Important Note on Patching for Mac Players: The file layout inside the game folder is changed significantly by Patch 1.21. As a result, in order to be able to install the Frozen Throne expansion from CD, you must install Reign of Chaos first, then install Frozen Throne from CD, and then patch to version 1.21, in that order. If you patch to v1.21 and then attempt to install Frozen Throne after that, it will not install correctly. MAPS - New maps: - (2)SecretValley - (6)BomberCommand - (4)LostTemple (RoC) - The 4 Forest Troll Berserkers by the natural expansions now drop Level 2 Permanent instead of Level 2 Charged items - (4)TurtleRock - The 4 Ogre Warriors along the outer pathways now drop Level 2 Permanent instead of Level 2 Charged items - (6)GnollWood - The 4 Gnoll Brutes by the central Item Shops now drop Level 2 Permanent instead of Level 2 Charged items -------------------------------------------------------------------------- Patch 1.20e -------------------------------------------------------------------------- FIXES - Fixed an exploit that could happen in multiplayer games. MAPS - Replays saved with older versions of a map are no longer compatible. - (2)TerenasStand - Added some trees to high ground above Red start location to prevent a siege unit attack imbalance. - Replaced Mercenary Camp type from Village to Lordaeron Summer. -------------------------------------------------------------------------- Patch 1.20d -------------------------------------------------------------------------- FIXES - Fixed an exploit that could happen in multiplayer games. -------------------------------------------------------------------------- Patch 1.20c -------------------------------------------------------------------------- FIXES - Fixed a crash that could happen in multiplayer games. -------------------------------------------------------------------------- Patch 1.20b -------------------------------------------------------------------------- FIXES - Fixed a crash that could happen in multiplayer games. -------------------------------------------------------------------------- Patch 1.20 -------------------------------------------------------------------------- BUG FIXES - Fixed a Bug that disabled Spirit Walkers from resurrecting other Spirit Walkers. MAPS - (6)WizardsRetreat - separated two creep camps near both corner starting locations to prevent them from calling each other for help when one is attacked. - (6)Gnollwood - separated two creep camps near merchant buildings to prevent them from calling each other for help when one is attacked. - (6)BlizzardTD - Fixed phase-shifting units to behave normally when attacked. - (12)WormWar - Fixed a bug that causes player worms to become immobile after using powerups while respawning. -------------------------------------------------------------------------- Patch 1.19b -------------------------------------------------------------------------- FIXES - Fixed a crash that could happen in multiplayer games. -------------------------------------------------------------------------- Patch 1.19 -------------------------------------------------------------------------- MAPS - (2)Echo Isles - Added ranged creep to expansion goldmines. - Replaced both Fountains of Health with Mercenary camps and changed the creep composition so that they're not all piercing attack. - Replaced the mana fountain with a Market Place and changed the level 3 perm item drops to level 3 charged items. - Replaced one Troll Trapper with an equal level Ogre to the all troll trapper green camp next to each start location. - (2)Tirisfal Glade - Added a tavern to each side of the map, reduced the level of the creep that guard the Mercenary buildings as well as the level of the items they drop, and reduced two Orange creep camps and level of the item drops. - (4)Turtle Rock - Opened areas of the map to help alleviate strong choke points that favor ranged unit combat. - (4)Broken Shard - Replaced the 4 center orange camps with 4 green camps. - Replaced two ranged units with two melee units to the creep camps guarding the Goblin Merchants. - Increased the Orange camp levels near each start location and added an additional item to each of those camps. - (4)Hellfire - Reduced the creep level on the two middle Red creep camps. - Reduced the creep level on the East and West Goblin Laboratory creep camps. - (4)Stonecold Mountain - All creep with the ability to possess units have been removed from this map. - (4)Lost Temple - Added a few trees to all the start locations to ensure better balance of lumber harvesting for all races. - (4)Twisted Meadows - Changed the level 4 charged item drops at the Goblin Merchant to level 4 permanent drops. - (6)Sunrock Cove - Added pathing room around Goblin Laboratory and removed the clump of trees in front of the Goblin Laboratory to enhance game play. - Lowered the goldmine creep camp from Red to Green - Pushed Blue's West ramp further from its start location. - (6)GnollWood - Removed all Gnoll Assassins from the Goblin Merchant creep camps, replaced with Gnoll Brutes. - (6)Typhoon - Fixed Red and Teal start locations to be closer to the goldmines like the other start locations. - (6)Silverpine Forest - Removed the Tavern from all start locations - Can now path across the center of the map, added a Tavern to the center of the map. - Reduced the Item and creep levels of the 4 Red camps in the center of the map. - The 6 center goldmines have been reduced in difficulty of creep camps. - (6)Dragonblight - The two center creep camps have been pushed away from pathable area to prevent accidental attacks. - The players alliance settings have been changed to favor 2v2. - (6)Moonglade New Map File - Two center creep camps and buildings have been removed. - Added two taverns to the center of the map. - Opened up all chokepoints - Added some trees to all start locations to help harvesting. - (6)Everfrost - Added a few trees to Yellow and Teal start locations to ensure lumber harvesting balance. - Added ground Anti-Air units to the East and West Red creep camps. - Bonus Maps Added to Battle.net - (2)Shrine of the Ancients - (2)Terenas Stand - (4)Phantom Grove - (4)Deathrose - (6)Everfrost - (6)Sunrock Cove - (6)Emerald Shores - (6)Duststorm - (8)Full Scale Assault - (8)Hurricane Isle - (8)Cherryville - (10)Skibis Castle TD - (12)Worm War BALANCE CHANGES Items - Creep-dropped item sell prices have been standardized. Items of the same level will now generally sell for the same amount. Undead - Skeletal Mastery research time reduced to 30 seconds from 45 seconds. - Skeletal Longevity research time reduced to 15 seconds from 30 seconds. - Exhume Corpses research now costs 75 gold / 50 lumber down from 125 gold/ 100 lumber. - Destroyer armor reduced to 3 from 4. Orc - Spiritwalkers now have the passive Resistant Skin ability. This causes some spells such as Cyclone and Slow to have a much shorter duration when used on a Spiritwalker. Resistant skin also grants immunity to certain other spells such as Polymorph and Possession. - Ensnare duration reduced from 15 seconds to 12 seconds. - Batrider hit points reduced to 325 from 400. Night Elf - Tree of Life build time increased to 120 seconds from 110 seconds. Human - Human Towers (Guard, Cannon, Arcane and Scout) now gain 1 armor per masonry upgrade, down from 2. WORLD EDITOR CHANGES Trigger Editor - The "Image" category and actions now appear after the "Item" category. - The "Ubersplat" category and actions now appear after the "Unit Group" category. - Fixed script generation errors when using the "Terrain Pathing Is Off" function. This is now a Boolean function. - Fixed script generation errors when using variables of the following types: - Attack Type - Combat Sound - Damage Type - Effect Type - Pathing Type - Sound Type - Sorted lightning type presets. - Appended "Cliff" to cliff terrain types, to distinguish them from non-cliff terrain types. - Renamed "Life Drain" and "Mana Drain" to "Drain Life" and "Drain Mana", respectively. - Cleaned up the name, grammar text, hints and/or sorting order for the following trigger functions/calls: - (Boolean) Environment - Terrain Pathing Is Off (was Terrain Pathable) - (Unit) Event Response - Damage Source - (String) Game - Abili...
bohem