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Issue 01, February 2003
Ethos Magazine - An Unofficial D&D Ezine
1
ethos magazine
Issue 01, February 2003
INSIDE:
Interview with Steve Creech
of D20 Magazine Rack.
Fantasy Short Fiction.
Is your mini cool? A review
or miniatures for use in
D&D.
Ryan Boell, formerly of
Asgard, brings us the new
Story Craft.
Plus Gaming News &
Rumours
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www.ethos.curvedspaces.com
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Issue 01, February 2003
2
Ethos Magazine - An Unofficial D&D Ezine
EM
editorial
Hi guys. Welcome to the first
issue of Ethos Magazine.
Ethos is looking to be the best
ezine on the web yet. We have an
excellent staff and some good
submissions, plus my skills as an
editor and layout artist, have gone
together beautifully to make this
wonderful ezine. On behalf of my
staff, we thank you for taking the
time to read this, the first issue,
and invite you to subscribe to the
mailing list and receive next
month’s by email.
editorial
have accepted.
Finally, I want to thank you, the
reader, for finding our site and
downloading our first issue.
Thanks!
This month all the staff are
showing off their writing skills.
Clayton, our resident cartographer,
has a quick adventure ‘add-on’,
which will fit into any campaign
setting with relatively little
difficulty. Chris Morris, my best
friend and a modelling and
miniatures specialist, talks about
using miniatures in Dungeons &
Dragons. Ryan Boell, formerly of
Asgard Magazine, begins a new
series of StoryCraft articles with us.
This month’s is on generating
adventure hooks randomly using
cards. We spoke to Steven Creech
of the d20 Magazine Rack and d20
Zine! about him and the d20
publishing industry. Dimitrii gives
his spirited response to a website
which is damning all role-play. And
finally, yours truly writes about
advanced role-playing technique in
the first of two articles. I’ll leave
you to enjoy it.
ethos magazine
credits
Editor
James Henley
Staff Editors
Clayton Bunce
Daniel Crocker
Staff Writers
Dimitrii Pavlov
Ryan Boell
Dominique Crouzet
Bruce Gulke
Chris Morris
Ilustrators
Herman Lau
John Bingham
John O’Connor
Cover Illustration
White Dragon Attack by John
Bingham. Copyright © 2003 John
Bingham.
I couldn’t leave you to consume our
first issue without offering my
thanks to a few people. Here they
are.
Thank you, of course to my
wonderful staff team, from Dmitrii
and Clayton with their enthusiasm
and dedication to the experienced
Bruce, Ryan and John O’Connor.
Thank you also to Herman and
John Bingham (whose excellent art
is displayed on the front cover) my
other two illustrators. And, finally,
thank you to all the other staff
members.
Thank you to all those on the
ENWorld message boards who
offered advice and constructive
criticism and thank you especially
to Steve Creech of the D20
Magazine Rack and editor of ‘D20
Zine!’, for his support and for his
original offer of joining the
Magazine Rack syndicate, which we
See you next month,
contents
Regulars
:-P
Editorial
2
James Henley,
Editor.
StoryCraft
#1: “Fate, fortune and fabulous
adventures!”
3
copyright information
'd20 System' and the d20 System logo are trademarks of Wizards of the
Coast, Inc., a subsidiary of Hasbro, Inc., and are used with permission.
Dungeons & Dragons and Wizards of the Coast are registered trademarks of
Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and are used with
permission.
Some of this magazine, where marked, is Open Game Content under the Open
Game Licence version 1.0a. All text and art not marked as Open Gaming
Content remains Copyright © 2003 of the original author or artist, and is
used with permission by Ethos Magazine. You are free to use this material for
personal use, but commercial distribution of the materials is prohibited
without the express permission of the copyright holder.
copyright information
5
The Sojourner’s Diary
Opulentium Arcus: The City of
Canals
Features
Advanced Role-Play
8
Treatise on Father Ramos 10
Speaking of Ezines...
13
D&D Models for Begin-
ners… and Halflings
18
Resources
Prestige Class: Crying
Freeman
submissions
Ethos Magazine will accept submissions from anyone as long as
they follow the appropriate guidelines at www.ethos.0c atch.com/
submissions.htm. Email your submissions to
ethosmagazine@hotmail.com.
submissions
20
Prestige Class: Carteo-
mancer
22
Core Class: Investigator
23
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Issue 01, February 2003
Ethos Magazine - An Unofficial D&D Ezine
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#1: "fate, fortune and
#1:
"fate, fortune and
fabulous adventures!"
fabulous adventures!"
The first in the new series of StoryCraft by Ryan Boell
Some people have problems
coming up with great
storylines for their
adventures. Most people get
stuck or have writer's block.
What I have found that helps
me is two tools that I have and
use quite constantly. They
dont cost much actually,
maybe $20.00 each. One is
the Alastair Crowley Toth
Tarot deck. The cards have
words at the bottom of them.
The other tool I use is a card
game from Atlas-Games
called Once Upon A Time . Its
a storytelling game in which a
group of people have to
collectivly string a story
together. I find both of these
help and i will give examples
of each.
(Works) - Reversed, The Sun
and 2 Disks (Change)
turn for the worse. Lets use
the hometown scenario, shall
we?
I draw another card, Ooh,
The Devil. This means
ambition, blind impulse,
temptation, secret plan about
to be executed. Well, now we
know what is going on with
the town, but why and by
whom? Two more cards
please. The Ace of Disks and
the Queen of Swords. For
those who aren't into the
pagan arts, a book comes with
these cards so you can look up
some of the meanings. The
Ace of Disks means the
beginning of money, finances,
wealth and so forth. The
Queen of Swords means
perceptive, graceful, keen
observer. Hmm. That doesn't
fit. However, we'll reverse it
so it reads; cruel, sly,
deceitful, superficial
attractiveness which makes
her more dangerous.
Hmm. I smell a lot of
potential here. A rich and
wealthy woman who is cruel,
sly and very cunning and
beautiful. A motive is what we
need now, a reason for her to
-
Reversed.
Works means things like
business, paid employment,
growth and increase of
material things. This is
reversed, so it is the opposite
of these things. The Sun
means glory, gain, riches,
truth. Change means just
that, harmony of change,
alteration of loss and gain,
weakness and strength, etc.
So one possible way to see
this plot is: The PCs have
exhausted their wealth and
finances and now, their
employment with their
contractor has run up. So
they leave and start seeking
out glories, riches and fame.
After all, that is what
adventurers do, isn't it? They
return to a hometown or a
place they know real well to
find that things have changed
quite a bit. A favorite leader
is no longer a leader, the
towns wealth has decreased
considerably, where it was
safe, it is now dangerous.
Now we have a part of a plot.
A familiar place has taken a
Alastair Crowley Toth Tarot
Cards
I shuffled the deck and now I
pull cards. Usually you need a
conflict and a reason for
conflict. The one thing to
understand is that, when a
card is upside-down (also
known as reversed), it means
the opposite of what it means.
I pulled 3 cards: 3 Disks
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Issue 01, February 2003
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Ethos Magazine - An Unofficial D&D Ezine
turn the heroes hometown
upside down. Three more
cards reveal: Knight of
Wands, The Chariot (Reversed)
and 10 Swords - Ruin
(Reversed). The Knight of
Wands means a man of
generosity, prideful and swift.
The Chariot means
Faithfulness, success, victory.
But it is reversed so it means
authority under authority,
violence in mating traditional
ideas and lust of destruction.
The 10 Swords is reversed so
the reversal means spiritually
may end the delusion.
Well, weaving them together,
this is what I have.
speak about their missing
friend and they will notice she
is extremely beautiful and will
try to use the male PCs
against each other. The other
PCs will try to figure out what
is going on and will find the
priests son in hiding. He will
explain the woman came to
town and the plague hit. He
has proof she is a demon. He
saw her with a true seeing
spell. She is in actuality, a
succubus.
Teaming up with the priest's
son, they find their friend ...
So, following the example
above, I shall shuffle the
cards. I will draw 5 cards and
see if i can weave them into a
descent story. The fun thing
with these cards are, if you
don't like a card, discard and
draw again. My five cards
are: Transformation, Happy,
Cottage, Parent and Home. I
think i will discard Home and
Happy. My two new cards are:
Tree and Gypsy. My hand now
reads: Tree, Gypsy,
Transformation, Cottage and
Parent. Now this has started
some sparking in my brain.
Once Upon A Time, there was
a cottage on the outskirts of a
small village where a gypsy
lived. Now we discard the two
cards Cottage and Gypsy and
draw two more. I drew
Sleeping and Singing.
One day, a child went missing
and a nosey, uptight parent
came searching for her and
the gypsy was tired of the
accusations of kidnapping the
child, transformed the parent
into a large tree with a gypsy
curse.
Same as before. Discard
Parent, Transformation and
Tree. Drew three more:
River, Old Woman and Long
Lost. I don’t think I can use
River, so, I'll discard it for
another. The new card is
Blind.
The child grew up without its
parents and eventually
became a blind, old woman...
ok. Im stumped. So i pull
another card and come up
with the Ace of Wands. Aces
are beginnings and wands are
spirituality and fire. *snaps*
Adventure Plot #1
The PCs have exhausted their
wealth and finances and now,
their employment with their
contractor has run up. So
they leave and start seeking
out glories, riches and fame.
After all, that is what
adventurers do, isn't it? They
return to one of the PCs
hometown. The towns wealth
has decreased considerably,
where it was safe, it is now
dangerous. And the local
priest (the guy or gal who
married one of the PCs
parents, or even a mentor to a
priest PC) has vanished and
the local church is now under
new management.
The new priest is a man in his
mid to late 30s. He seems
very cordial although aloof at
first. When the PCs start
poking around, he informs
them the town leader (mayor
or whomever) had past away
due to a disease and as law,
his daughter has taken over.
They should see her if they
wish to find their priest friend.
The PCs will inquire about the
new ruler and many peasants
will be uneasy and sing her
praises. Some local arcanists
will say that she is in league
with devils and demons. They
will meet her and she will
accept them into her home to
…Teaming up with the
priest's son, they find their
friend in a local burned down
church that has been
abandoned for quite a while.
There they will find the way to
defeat the succubus and
regain control over the town.
See? With just a few cards, we
pulled an adventure together
in just a few minutes. No
more borrowing from modules
or books or even TV shows
and movies. These tarot cards
will definitely spark your
imagination!
Once Upon A Time Cards
With Once Upon A Time
Cards, you are given a set of
cards that have staple
ingredients of a typical fairy
tale story. You are also given
Happy Ever After Cards to
help you end the story but
we're going to ignore those
because as we all know in role-
playing, all things don’t
exactly end happily ever after.
The cards also come with what
are called Interupts . We will
be using these but not
interrupting. If you have the
game, this will make much
more sense.
See what you can do easily
with a deck of story cards and
or tarot cards? Why don't you
try an adventure using one of
the above methods and send it
to me at
Angelsboi21@hotmail.com.
Let me know what you have
done and what c ards you have
used.
As always, happy adventuring
and till 30!
www.ethos.curvedspaces.com
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Issue 01, February 2003
Ethos Magazine - An Unofficial D&D Ezine
5
opulentium arcus: the
city of canals
opulentium arcus: the
city of canals
The first in a series of stand-alone scenarios to add to your campaign by Clayton Bunce.
Welcome!
Opulentium Arcus is the
premier installment of The
Sojourner’s Diary. The
premise is to present a stand-
alone scenario that can be
used to inspire a new
campaign, expand an existing
campaign, or fill in gaps for a
one -night gaming session.
Some ge neral details and
maps for each setting are
provided, but plenty of room is
left for the GMs’ devises,
enabling them to alter
whatever is desired to fit into
their campaign world. In the
future, look here for new
cities, castles, dungeons,
temples, and much more-- all
with unusual locations,
attributes, histories, and
purposes. If you have a great
idea for a future installment
of The Sojourner’s Diary,
please let us know! Good
Gaming!
made an overland road
network viable and attracted
thousands to the area.
The docks and wharves
of Opulentium can service as
many as twenty fully laden
vessels at a time, and often
the bay itself has as many as
a dozen ships waiting for
permission to put in. Once
offloaded, cargo makes its
way to barges that maneuver
through the twenty-foot deep
canal system to the trade
depots and commodity
processors, which line the
canals. After that, the goods
go to the trade caravans for
further travel and distribution
or to merchants to be bought.
The Arcus, responsible for
managing the port, is housed
in the Arcus Lighthouse on the
northwest tip of the bay. Its
forty employees are charged
with the maintenance of the
canals and docks and work
close beside the many other
dockworkers dealing with the
transport of freight to and
from the ships.
A population of 20,000
enjoys the fruits of the trade
company’s labors —plenty of
work, food, and wealth. It is
also a magnet for
opportunists. The Ereptoris
Faction, the largest thieves’
guild, is legendary for its
ingenuity and subterfuge.
Lead by Ar’hon Buchetan (11 th
L. Human Thief/Illusionist),
the Ereptors create complex
and minutely detailed capers,
which identify and target the
rare cargoes that come
through the city. They have a
tenuous relationship with the
Ghal Trading Company
(located at (5) on the map), a
thinly veiled front for a black
market fence network. This
organization is impressive,
though, with a number of
resources at its command,
including ships, caravans, and
stealthy agents in disguise
who keep shaded eyes
watchful for any new
opportunities to report
anything useful to their
masters, kidnap the elite for
ransom, and carry out
punishments on those who
interfere in the company’s
black market activities.
Several other notable
trade operators in Opulentium
are the Aquia Ferrum, Gray
Traders, and The Vexillum.
The Circumscribers are an
order of monks that call the
Parchment Abbey (10) home;
specializing in trading in
spices, they are well-known for
their meticulous record-
keeping of the current and
past prices for most of what is
traded in Opulentium. The
Copper Keepers (9) also claim
their share of profits, but
behind their title lurks an
alliance of pirates, hell-bent
on commandeering a share of
the Ghal’s profits. More than
once a confrontation between
the se two organizations has
resulted in blood on the piers
and ships flaming in the port
waters. The Grandiculum
Mercatus (2), itself - a huge,
hexagonal expanse of
property set aside as an
around-the -clock bazaar - is
the epicenter of commerce
and the haggling, wheeling,
dealing, and scamming place
of hundreds of merchants who
Opulentium Arcus
The founders of Opulentium
took advantage of the
naturally calm and deep bay
they discovered and
immediately began to build
what was to become a premier
trade center. Over time, more
and more trading companies
and guilds have made
Opulentium their home and
base of operations. The
existing backshore slope -
which is firm, yet still pliable -
made the construction of the
service canals possible,
effectively quadrupling the
capacity of the Port complex.
The cities’ location among
fertile meadows and hills
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