Mission Planning with WDP.pdf

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Mission Planning with Weapon Delivery Planner.
BMS has a lot more features that benefit from pre-flight planning. For example the SAM
circles and communications (IVC).
Although BMS can handle a lot of these things through the in-game user interface, there are a
number of shortcomings with using that as a mission planning tool.
WDP is an alternative tool to do a more complete job of this planning in a very short time.
In this case I do not mean the creation of missions, that still need to be done in Falcon itself.
The planning for the flight for yourself or multiple humans can be done with WDP creating a
datacard (lineup card) and managing your DTC at the same time.
This article will give you a short overview about planning your mission with WDP. To help
explain how to use this tool, I made an easy mission that has all the components in it.
This way you can see how to plan your mission and how easy it can be. The mission contains
a couple of strike flights within a larger package. The package also contains a sweep and a
sead strike.
Before you leave the mission planning screen in Falcon, note the package number. This will
make is easier to find your flight later, especially if you have a mission that contains a lot of
packages.
After you have started WDP you will see the datacard. This is the heart of the program and it
will gather all the data needed for the mission.
Find the “Open TE file” button and select the mission file you want to use. A Selection
window will open and here you need to find the flight you want to join. You can also select a
flight that is not an F-16 flight but note that things like performance calculations may not be
correct unless you have selected an F-16 flight.
After you selected your flight, you will get the loadout screen where you can check if the
loadout is correct.
The loadout is important for the performance calculations.
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And now the fun starts.
In the picture below you can see what WDP already does for you. It has pre-filled the
datacard with the most important data.
WDP knows your departure, arrival and alternate airport and shows you all the important
data.
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All the yellow fields can be changed by clicking on them and entering new data. Depending
on what kind of field you are clicking you will be prompted by a selection option or you can
type anything you want.
ATIS.
As BMS only has weather for
the complete theatre, the
report can also be used to see
what the weather will be at
your target.
With the buttons to the left
you can choose if you want
visibility values in KM or SM.
At the same time the pressure
will chance between mb or
inhg.
You can also choose to have
the weather report in the
military colour code.
Here you can see what values
correspond to which colour.
Airport data.
Here you can see that I changed the arrival airport to Seoul. Now you have one more airport
with all the information you need. I have also changed the runway to 19; this is the runway at
Seoul that has an ILS.
Flight data.
By clicking on one of the flight name fields, you will be prompted by the screen on the left.
Here you can type in any name or callsign you like.
You can also make a list of names that are
automatically filled in the boxes.
In the main directory where WDP has been installed
you will find a file that is called “names.ini”. Open it
with a text editor. The format for the file is to have one
name on each line. As these lines are handled as text,
you can use any character you like. Make sure you
save it as a plain text with the extension “.ini”
Once you press ok, the names are filled into the main
datacard. WDP will remember your last selection of
names that are in the “names.ini”.
The IDM numbers will change automatically
depending on the flight that you have selected.
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There is space for the A-A Tacan that you want to use. Your actual T/O and Landing times
can be noted for later use.
The notes are for anything you like. One option is to write down the registration (number
plate) of every aircraft of your flight, if you are flying an aircraft that has this option.
Package data.
The package data is very important if you fly with a large package. The package number can
be found on the left corner.
Here you can see the flights that are in this package. The maximum amount of flights is 5 per
package.
You can select any flight here and all the other relevant data will change as needed.
The type and amount of aircraft can be seen.
Also your communication planning for the package is done here. Choose and fill out the UHF
and VHF settings that you want to use. Most of the times you will use preset values like
UHF12 and VHF1. You can also use frequencies as Cougar 1 has in the example above.
Flight plan.
The flight plan is good to have with you in the cockpit.
With BMS at present there is no 2D cockpit so you don’t have the kneeboard view option that
used to have the flight plan.
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The fuel calculation will give you a rough estimate of how much fuel you will need at a
certain point. This means that if you want to follow the flightplan, you need at least this
amount of fuel to get back to your based. The standard calculation is base on a minimum of
fuel at your alternate of 1000lbs. If no alternate is available, the calculation takes 1000lbs at
your destination. This will give you some indication what you would need as a bingo setting.
You can change the values of the fuel, but you have to be sure you use the minimum values
that you want to have at a STPT.
Here you have another example of a flightplan that has a refuelling point in it.
In the picture above I changed some formations to Trail. Because this is done in WDP, there
is no effect in Falcon itself; specifically, changes to formation made in WDP do not affect AI
aircraft. However it gives you and your human wingman a good plan for how you want to fly.
Air to air refuelling is also taken into account. If there is a refuel point in the flight plan the
minimum fuel when you arrive at the tanker is set at 1000lbs.
In the example above you can see that even that you have 2x 370gal fuel tanks, you can do a
takeoff with only 7200lbs of fuel. There you would fill up all the tanks, including the wing
tanks. Use the fuel slider in falcon before you go to the 3D world.
I have placed a STPT close after the tanker STPT. The reason is that you will get a good
estimation of how much fuel you need to have after refuelling.
You can see that in this example you would like to carry the large wing tanks on this mission.
TO and Loadout.
Here you have all the data needed before you get into the air.
The loadout, weights and drag of the aircraft. Under the TO specs you can see that the takeoff
has been calculated with a rotation to 12deg pitch and use full afterburner. The rotation should
be done at 154kts. In case of a problem during takeoff, you can still stop the aircraft safely on
the runway up to the refusal speed of 184kts. This calculation is done for the runway that you
have selected. It assumes you line up at the beginning of the runway and it does take into
account that you need 50m from the threshold to get the aircraft correctly on the runway.
The F-16 can have a few different engines and do not all run at 100% rpm when you have full
mil power. In case you are doing a formation takeoff, the lead needs to set 2-3% less power so
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