DragonArt Evolution_ How to Draw Everything Dragon.pdf

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PART 1
DRAGON ANATOMY
AND EQUIPMENT
T hough dragons are creatures of fantasy and imagi-
nation, having solid anatomy is as important as if
you were drawing an animal from the real world.
Though people have never seen a dragon in the fl esh, you
want to make them believe it’s possible! Having good pro-
portions, skeletal structure and musculature will go a long
way toward making your dragons believable. In the follow-
ing units we’re going to go over different ways to approach
drawing the different pieces of anatomy. Though I’ve tried
to include several different approaches for each piece, it’s
important to note that these are merely suggestions and
you should not let the following pages limit you or your
imagination. There are many ways to create an anatomically
sound creature, and I encourage you to explore them all.
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EARS
Ears can help develop the type of dragon and its expression. Ears that are laid back
may show that the dragon is feeling upset or aggressive, for example. A dragon that’s
soft and cuddly may have tufted or feathered ears, while an aquatic dragon may have
webbed ears or ear holes surrounded by elaborate fi ns and crests. And some dragons
may not have ears at all!
FEATHERED EARS
Add a few soft, small
feathers underneath
the rim.
1
Pencil in a very loose ear shape
that has a linear, straight top
and a gently curving lobe. Add
a thick rim that connects with
the right side of the ear, allow-
ing it to taper as it reaches the
tip of the ear.
2
3
A sweeping arc of stiff, large
evenly spaced feathers radiates
from the center of the ear.
LONG EARS
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1
2
3
Draw a long shape with a fl at,
stiff top and a gently-curved
lobe. Draw in the ear rim, mak-
ing it thicker at the base. Allow
it to taper toward the tip.
Add a lower rim that is thicker
toward the base and tapers
toward the tip. The lower rim
should not be as thick as the
upper. In between these two
edges, place a series of U shapes
in sets of two. This will create
lifted areas of cartilage that will
help direct sounds to him.
Add details such as tufts of fur
or tears along the long earlobe.
Remember that any tears you
make are tears into a 3-D object.
The depth of each cut should
refl ect how thick the ear is.
WEBBED EARS
1
2
3
Draw a round, oval shape.
Add a rim that’s thicker at
the base and tapers toward
the opposite edge.
Add in a lower rim and a couple
pairs of U shapes that curve
towards the center of the ear.
Add a series of branches that
radiate out from the center.
Connect these with small
U -shaped pieces of webbing.
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4
5
Go over your construction lines.
Add tiny details, such as rips in
the feather or wrinkles where
the ear meets the head.
You may decide to use a
different color of feather for
the small, soft inner feath-
ers and the large crestlike
feathers of the outer ear.
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4
5
You may want to make the
inner ear a different color than
the outer, or maybe the same
inside and out!
4
5
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