Blender_Quickstart_Guide2.41.pdf

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Blender 2.41 QuickStart
1. Blender’s Interface
4. Managing 3D Objects
6. Mesh Modelling
9. Rendering
Blender’s interface consists of one workspace divided
into multiple windows. Each window displays a part
of your scene’s data. The type of data that a window
displays is indicated in the window’s header.
The default scene is composed of a cube, a lamp
and a camera. You can select any of these objects
with RMB , select multiple objects with Shift·RMB
and select/deselect all with A .
To move those objects, click with LMB on the 3D
Widget. You can change the widget mode to rotate/
scale/move by activating the corresponding icons in
the 3D View header.
Also, you can use G ( g rab/move), R ( r otate) and
S ( s cale) to modify objects.
Each object has a little dot that represents it’s
center. You can change the center position in the
object properties (Object buttons).
The red and white cross is the 3D Cursor. It’s position
can be set with a simple LMB click in the viewport.
This cursor is used as a reference point.
You can add new objects by pressing Space and
then go to the Add menu.
Objects can be duplicated with Shift·D and link-
duplicated with Alt·D .
To model a mesh object, you need enter Edit Mode.
In Edit Mode, you can select three kind of items: Ver-
tices, Edges and Faces. To switch between different
selection modes, use the buttons placed in the 3D
View header or with Ctrl·Tab .
Once you have selected different elements, you can:
• Move ( G ), Rotate ( R ), Scale ( S )
• Extrude any selection with E
• Delete the selection with X
• Apply various tools from the W and Ctrl·E menus
• Subdivide loops with Ctrl·R
• Duplicate selections with Shift·D
Note that if you duplicate your object in Edit Mode,
the result will still count as one object, even if it looks
like two duplicated objects. In edit Edit Mode you can
modify the object geometry as you like, it will still re-
main a unique object. If you want to create another
another object from selection, press P . If you want to
duplicate your object and have two different objects
as a result, do so in Object Mode. ( See § 4 )
To render the view of a camera, you must first check
that the desired camera is activated. To activate a
camera, select it and press Numpad 0 .
To change the camera settings, select it and go to
the Edit buttons.
Blender’s Default Interface
Header
Window type switch
3D window
If you want to change the background of your scene,
go to the Material buttons and then to the World
subsection.
Buttons window
To change the render settings, go to the Render but-
tons. You can then select the size of your render, the
anti-aliasing settings (OSA) and the output format.
To render your scene, press Render or F12 .
If your scene renders black, check that there is light
in your scene and that they aren’t in a hidden layer.
To save a rendered picture, press F3 . Be careful to
add the file extension to the filename.
You can change the type of a window at any time by
clicking the header’s left button.
To add or delete windows, right-click on a window
separator.
You can resize your windows by grabbing a window
separator.
You can access preferences by pulling down the top
header.
You can set the current layout as default with Ctrl·U .
Tools and actions relative to a window are always
available in the window’s header.
Hotkeys and actions are always relative to the active
window, which is the one under your cursor.
Global
LMB on the colored parts
of a widget will tranform
on this axis.
10. Final Words
Object Center
Mesh
Armature/
Bone
The middle circle trans-
forms on the view axis.
The QuickStart covers only the most basic features.
We very strongly recommend that you read the
complete documentation. You can find it on:
http://wiki.blender.org .
3D Cursor
Curve
Move
Rotate
Scale
2. Navigating the 3D View
Lamp
Camera
Shift·LMB will perform a planar transform (e.g. X,Y).
MMB during transform also allows you to constraint
transform without using widgets.
You can rotate the 3D View with the Middle Mouse
Button ( MMB ).
Panning is accomplished with Shift·MMB .
To zoom, use the mouse wheel or Ctrl·MMB . If you
don’t have a MMB, you can use Alt·LMB instead.
The numpad also allows to navigate the 3D View:
7 , 1 , 3 set the view to Top, Front, Side;
8 , 2 rotate Up, Down;
4 , 6 rotate Left, Right;
5 switches between Orthogonal and Perspective
views.
All those controls and more are also available in the
View menu located in the 3D View header.
5. Editing 3D Objects
As you may have noticed, Blender is mostly hotkey
oriented. Once you get the hang of these, you will
find your experience on Blender much more enjoy-
able and productive than a icon-based interface.
If you have difficulties to find the hotkey of a specific
function, you can check if it is listed in the Space
menu or in the window headers menus.
In Blender, editing the object position, and editing
the object shape and properties are two different and
separated tasks. For each type of modification, there
is an associated “Mode”. You are always in a certain
mode. The current mode is indicated in the header.
7. Lamps and Materials
To tweak lamps settings, select a lamp and go to
the Materials buttons. You can tweak all the lamp
settings in the Lamp subsection. There you can also
change betweet light types.
To change the color and look of an object, select it
and go to the Materials buttons. Check the official
documentation for details.
Object Mode
The default is Object Mode. It allows to select differ-
ent objects and move them.
The Edit Mode allows you to model the selected
object. You can modify only one object at a time.
If you want to select and modify other objects, you
must escape Edit Mode and go back to Object Mode.
You cycle between Object and Edit modes with Tab .
You can also check the hotkey and mouse action
reference available in Blender’s Help menu.
Finally, you can find a Hotkey Map available in the
Blender wiki.
If you have further questions, ask them on the
forum at http://www.elysiun.com , or on the
#blenderchat channel on the freenode.net IRC
network.
8. Layers
3. Navigating the Button Window
Layers are used to easily show and hide and group
different objects. Each object belongs to a layer. To
change the layer of an object, select it and press M .
You can show or hide different layers with the layers
buttons available in the 3D Window header. To show
multiple layers at the same time, use Shift·LMB on
these layers.
You can access different button categories with
the icons along the Button window’s header. Each
category regroups buttons that share the same use.
Each button categorie also has subcategories.
You can scroll panels with Shift·Mousewheel , zoom
panels with Ctrl·Mousewheel , organize panels with
drag & drop and align panels vertically with RMB
(Game) Logic
Materials/Lamp/World Editor
Object Properties/Physics/Particles
Scriptlinks
If Blender’s interface seems impossible to under-
stand, keep in mind that while many may not like it
at first try, many end up loving it after a while.
Good luck and Blend on!
Mesh Editing Tools
Render Settings
- The Blender Team
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