REM ******************************************** REM REM Script for Level 202 REM Pennegan REM REM ******************************************** SET_GENERATE_SPEED(200) COMPUTER_PLAYER(PLAYER1,1) COMPUTER_PLAYER(PLAYER2,1) COMPUTER_PLAYER(PLAYER3,1) ADD_CREATURE_TO_POOL(BUG,84) ADD_CREATURE_TO_POOL(SPIDER,84) MAX_CREATURES(PLAYER0,42) MAX_CREATURES(PLAYER1,42) MAX_CREATURES(PLAYER2,42) MAX_CREATURES(PLAYER3,42) CREATURE_AVAILABLE(ALL_PLAYERS,BUG,1,1) CREATURE_AVAILABLE(ALL_PLAYERS,SPIDER,1,1) START_MONEY(PLAYER0,50000) START_MONEY(PLAYER1,50000) START_MONEY(PLAYER2,50000) START_MONEY(PLAYER3,50000) MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,1,1) MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SLAP,1,1) MAGIC_AVAILABLE(ALL_PLAYERS,POWER_DESTROY_WALLS,1,1) ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1) ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,1) ROOM_AVAILABLE(ALL_PLAYERS,RESEARCH,1,1) ROOM_AVAILABLE(ALL_PLAYERS,GARDEN,1,1) ROOM_AVAILABLE(ALL_PLAYERS,TRAINING,1,0) ROOM_AVAILABLE(ALL_PLAYERS,TEMPLE,1,0) RESEARCH(ALL_PLAYERS,MAGIC,POWER_DESTROY_WALLS,1750000) RESEARCH(ALL_PLAYERS,ROOM,TEMPLE,75000) RESEARCH(ALL_PLAYERS,ROOM,TORTURE,35000) RESEARCH(ALL_PLAYERS,ROOM,TRAINING,900) QUICK_OBJECTIVE(1,"This relentlessly desolate terrain permits few of the usual rooms. On top of that, no-one lives here except a lot of beetles and spiders, so you'll have to make do.",ALL_PLAYERS) IF(PLAYER0,GAME_TURN > 1000) QUICK_INFORMATION(2,"Rumour has it that there are some very nasty things living in the keep at the centre, so be careful.") ENDIF IF(PLAYER0,ALL_DUNGEONS_DESTROYED == 1) WIN_GAME ENDIF IF(PLAYER1,ALL_DUNGEONS_DESTROYED == 1) WIN_GAME ENDIF IF(PLAYER2,ALL_DUNGEONS_DESTROYED == 1) WIN_GAME ENDIF IF(PLAYER3,ALL_DUNGEONS_DESTROYED == 1) WIN_GAME ENDIF
nowy070