REM ******************************************** REM REM Script for Level 210 REM REM ******************************************** REM Briefing REM ******************************************** REM The Hangdamiens' experiment was....... half-successful. Even with REM Castle Hangdamien conquered, the undead researchers managed to set up their REM continued research in a yet unknown location. REM Before you proceed there however, you shall need the knowledge to build REM a Scavenger Room, which will aid you in the battles to come. REM The knowledge lies in the Chief Librarian (as he is known) of Happiclap REM Dungeon, a vampire of great intellect. He is currently imprisoned in REM the labrinth deep below Castle Hangdamien, awaiting torture to extract the REM plans for the aforementioned Scavenger Room out of him. Rescue him. REM To do this, you have one of the finest Imps from your Hangdamien Dungeon, REM but beware, the hounds of hell will soon be on his scent, so posses him REM and try not to kill him, or the price will be high. Be quick, as it's REM over when the fat vampire sings. MAX_CREATURES(ALL_PLAYERS,100) START_MONEY(PLAYER0,70000) SET_TIMER(PLAYER0,TIMER0) MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HAND,1,1) MAGIC_AVAILABLE(ALL_PLAYERS,POWER_OBEY,1,1) MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,1,1) MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SLAP,1,1) MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HEAL_CREATURE,1,1) MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SPEED,1,1) MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CONCEAL,1,1) MAGIC_AVAILABLE(ALL_PLAYERS,POWER_PROTECT,1,1) CREATE_PARTY(RESIVOUR) ADD_TO_PARTY(RESIVOUR,HELL_HOUND,10,0,ATTACK_ENEMIES,0) ADD_TO_PARTY(RESIVOUR,HELL_HOUND,10,0,ATTACK_ENEMIES,0) ADD_TO_PARTY(RESIVOUR,HELL_HOUND,10,0,ATTACK_ENEMIES,0) ADD_TO_PARTY(RESIVOUR,HELL_HOUND,10,0,ATTACK_ENEMIES,0) ADD_TO_PARTY(RESIVOUR,HELL_HOUND,10,0,ATTACK_ENEMIES,0) CREATE_PARTY(RESIVOUR2) ADD_TO_PARTY(RESIVOUR2,HELL_HOUND,10,0,ATTACK_ENEMIES,0) ADD_TO_PARTY(RESIVOUR2,HELL_HOUND,10,0,ATTACK_ENEMIES,0) ADD_TO_PARTY(RESIVOUR2,HELL_HOUND,10,0,ATTACK_ENEMIES,0) ADD_TO_PARTY(RESIVOUR2,HELL_HOUND,10,0,ATTACK_ENEMIES,0) ADD_TO_PARTY(RESIVOUR2,HELL_HOUND,10,0,ATTACK_ENEMIES,0) DISPLAY_OBJECTIVE(47,ALL_PLAYERS) IF(PLAYER0,GAME_TURN > 100) DISPLAY_INFORMATION(48) ENDIF IF_ACTION_POINT(1,PLAYER0) ADD_PARTY_TO_LEVEL(PLAYER2,RESIVOUR,-1,2) ENDIF IF_ACTION_POINT(2,PLAYER0) ADD_PARTY_TO_LEVEL(PLAYER2,RESIVOUR2,4,2) ENDIF IF_ACTION_POINT(3,PLAYER0) WIN_GAME ENDIF IF(PLAYER0,TIMER0 >= 40000) LOSE_GAME ENDIF
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