Steven Poole - Trigger Happy.pdf
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Trigger Happy: Videogames and the Entertainment Revolution
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Trigger Happy
VIDEOGAMES AND THE
ENTERTAINMENT REVOLUTION
by
Steven Poole
Contents
ACKNOWLEDGMENTS............................................ 8
1 RESISTANCE IS FUTILE ......................................10
Our virtual history....................................................10
Pixel generation .......................................................13
Meme machines .......................................................18
The shock of the new ...............................................28
2 THE ORIGIN OF SPECIES ....................................35
Beginnings ...............................................................35
Art types...................................................................45
Happiness is a warm gun .........................................46
In my mind and in my car ........................................51
Might as well jump ..................................................56
Sometimes you kick .................................................61
Heaven in here .........................................................66
Two tribes ................................................................69
Running up that hill .................................................72
It’s a kind of magic ..................................................75
We can work it out ...................................................79
Family fortunes ........................................................82
3 UNREAL CITIES ....................................................85
Let’s get physical .....................................................85
Let’s stick together...................................................95
Life in plastic .........................................................101
Out of control .........................................................109
4 ELECTRIC SHEEP ...............................................119
The gift of sound and vision ..................................122
CinÉ qua non? ........................................................130
Camera obscura......................................................142
You’ve been framed...............................................153
5 NEVER-ENDING STORIES.................................161
A tale of two cities .................................................161
Back to the future...................................................166
How many roads must a man walk down . . . ........172
Erase and rewind....................................................176
Cracked actors........................................................181
Talking it over........................................................187
The play’s the thing ...............................................192
Tie me up, tie me down..........................................195
6 SOLID GEOMETRY.............................................199
Vector class............................................................199
The art of the new ..................................................204
Pushing the boundaries ..........................................206
Points of view ........................................................213
Being there .............................................................217
The user illusion.....................................................226
The third way .........................................................233
Brave new worlds ..................................................236
7 FALSE IDOLS.......................................................240
Dress code..............................................................240
Virtual megalocephaly ...........................................244
Gender genres ........................................................250
Character building..................................................258
Some say life’s the thing . . . ..................................267
8 THE PLAYER OF GAMES ..................................271
Tiny silver balls......................................................271
Power tools ............................................................276
Veni, vidi, lusi........................................................282
Get into the groove.................................................291
You win again ........................................................298
9 SIGNS OF LIFE.....................................................307
I am what I eat........................................................308
Deep in conversation..............................................317
Time, gentlemen, please.........................................322
Say something else.................................................330
Information overlord ..............................................339
Drawing you in ......................................................345
10 THE PROMETHEUS ENGINE...........................351
God’s gift ...............................................................351
Burn this.................................................................354
Bad company .........................................................356
Genesis...................................................................364
The final frontier ....................................................367
In an ideal world ....................................................371
Virtual justice.........................................................378
The moral maze......................................................382
Ashes to ashes ........................................................388
AFTERWORD..........................................................398
BIBLIOGRAPHY .....................................................411
INDEX ......................................................................418
ABOUT THE AUTHOR...........................................430
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