Trail of Cthulhu - Player's Guide.pdf

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TRAIL OF CTHULHU
Credits
Publisher:
Simon Rogers
Written by:
Kenneth Hite
GUMSHOE System:
Robin D Laws
Layout: J érôme Huguenin
Art:
J érôme Huguenin
GUMSHOE Guru: Robin D Laws
Editing and Additional Material: Simon Rogers
Based on: Call of Cthulhu by Sandy Petersen and Lynn Willis
Special thanks : Effie and Julia Huguenin, Léo and Pascal Quidault,
Leonard Balsera
Playtesting: Adrian Price, Steve Dempsey, Wai Kien, Adrian Smith,
Graham Walmsley, Alex Fradera, Dave, Polymancer Studios, Simon
Rogers, Daniel Bayn, Danni Bayn, Chris Malone, Mark DiPasquale,
Matthew Pook, Tim Barker, Louise Hayes, David Lai, Mike Shepard, Carla
Jane Miller, Elizabeth Rees, Robert Mills, Donald F. Taylor III, Richard
Hardy, Lynne Hardy, Frederic Moll, Fredrik Hansson, Jeff Campbel
Jamie Michael, Joshua Ford, Marcus Ogawa, Lisa Marie Ogawa, Gil
Trevizo, Henry de Veuve, Ronald Abitz, Steve Bartalamay, Alan Fountain,
Peter Kessler, Wojciech “Alter” Kobza, Laurent Mollicone, Olivier Noël,
Wayne O’Connor, Ghislain Morel, James Semple, Gabriella Semple,
Dan Pusceddu, Olive Pusceddu, Axel Eble, Stefan Ohrmann, Martin
Schrammm, Onno Tasler, Ralf Achenbach, William C Bargo Jr, Jacques
Maurice Mallah, Donald F. Taylor III, Keith A Callison, Doug
© 2007 Pelgrane Press Ltd. All Rights Reserved. Published by arrangement with
Chaosium, Inc. Trail of Cthulhu is a trademark of Pelgrane Press Ltd.
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TRAIL OF CTHULHU
Contents
CREDITS ...........................................................3
Cop Talk (Interpersonal) ...................32
Craft (Technical)....................................32
Credit Rating (Interpersonal) ........32
Cryptography (Academic)................. 34
Cthulhu Mythos (Academic)............ 34
Evidence Collection (Technical) ... 35
Flattery (Interpersonal)..................... 35
Forensics (Technical) ......................... 35
Geology (Academic) ............................. 35
History (Academic)............................... 37
Interrogation (Interpersonal) ........ 37
Intimidation (Interpersonal)........... 37
Languages (Academic)....................... 37
Law (Academic)...................................... 37
Library Use (Academic).....................38
Locksmith (Technical) ........................38
Medicine (Academic)...........................38
Occult (Academic) .................................38
Oral History (Interpersonal)...........39
Outdoorsman (Technical).................39
Pharmacy (Technical) ........................39
Photography (Technical) ..................39
Physics (Academic) ..............................39
Reassurance (Interpersonal) .........40
Streetwise (Interpersonal)...............40
Theology (Academic)...........................40
GENERAL ABILITIES ................................40
Athletics ......................................................40
Conceal........................................................40
Disguise.........................................................41
Driving...........................................................41
Electrical Repair......................................41
Explosives....................................................41
Filch...............................................................42
Firearms.....................................................42
First Aid ......................................................42
Fleeing .........................................................42
Health........................................................... 43
Hypnosis.............................................. 43
Mechanical Repair ............................... 44
Piloting ........................................................ 44
Preparedness .......................................... 45
Psychoanalysis ....................................... 45
Riding........................................................... 45
Sanity ...........................................................46
Scuffling...................................................... 47
Sense Trouble ......................................... 47
Shadowing................................................. 47
Stability .......................................................48
Sources of Stability ......................48
Stealth..........................................................48
Weapons......................................................48
SAMPLE CHARACTER .............................49
Trail of Cthulhu Character Sheet 49
Piggybacking............................................ 57
Cooperation ..............................................58
Contests, Chases, and Combat ..........58
Fighting.......................................................60
Other Dangers.........................................68
Stability, Sanity, and Madness..........69
Losing Stability.......................................69
Losing Sanity........................................... 74
Mental Illness........................................... 77
Refreshing Stability During A
Session ........................................................ 79
Recovery........................................................80
Refreshing Investigative Ability
Pools..............................................................80
Refreshing General Ability Pools80
Refreshing Health.................................. 81
Refreshing Stability Between
Adventures................................................. 81
Recovering Sanity................................. 81
Improving Your Investigator.............82
CONTENTS .....................................................4
INTRODUCTION ........................................6
Why This Game Exists ..........................6
Purist or Pulp or Both?........................7
THE INVESTIGATOR ..........................9
OCCUPATIONS.................................................9
Alienist............................................................9
Antiquarian..........................................10
Archaeologist..............................................11
Artist ..........................................................11
Author..................................................... 12
Clergy ............................................................ 12
Criminal ....................................................... 13
Dilettante ............................................... 13
Doctor...................................................... 13
Hobo................................................................14
Journalist................................................14
Military ......................................................... 15
Nurse ............................................................. 15
Parapsychologist .....................................17
Pilot .................................................................17
Police Detective..................................17
Private Investigator...............................17
Professor............................................... 18
Scientist........................................................ 18
DRIVES ............................................................. 19
Adventure ........................................... 19
Antiquarianism.................................. 19
Arrogance..................................................20
Artistic Sensitivity ..........................20
Bad Luck.....................................................20
Curiosity ...................................................... 21
Duty......................................................... 21
Ennui............................................................. 21
Follower....................................................... 21
In the Blood ........................................22
Revenge...............................................22
Scholarship ...............................................22
Sudden Shock ..................................22
Thirst for Knowledge.........................23
BUYING ABILITIES.....................................23
Occupational Abilities.........................23
How Many Points Should I Buy? .26
Ratings and Skill ................................... 27
INVESTIGATIVE ABILITIES....................28
Accounting (Academic)......................28
Anthropology (Academic).................28
Archaeology (Academic) ...................28
Architecture (Academic)...................28
Art (Technical)........................................30
Art History (Academic) ......................30
Assess Honesty (Interpersonal)....30
Astronomy (Technical).......................30
Bargain (Interpersonal).....................30
Biology (Academic)................................ 31
Bureaucracy (Interpersonal) .......... 31
Chemistry (Technical) ......................... 31
TECHNOLOGY, WEAPONS,
AND EQUIPMENT ...........................83
Vehicles.......................................................83
Vehicle Table ...........................................86
Aircraft Table .......................................... 87
Weapons......................................................88
Hardware and Sundries...................89
PUTTING IT
ALL TOGETHER ...................................92
TIPS FOR PLAYERS ...................92
Believe You Might Succeed .............92
Justify Your Casting.............................92
Drives Drive You Forward ..............92
When Stuck, Look For More
Information...............................................93
Talk To People.........................................93
Keep Moving Forward.......................93
Deputize Yourself..................................93
APPENDICES ............................................94
Character Sheet .............................................94
INDICES .......................................................... 97
CLUES, TESTS AND
CONTESTS .................................................... 51
Clues.................................................................. 51
Gathering Clues .....................................52
Spends and Benefits ........................... 54
Inconspicuous Clues............................55
Tests .................................................................56
Simple Tests .............................................56
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TRAIL OF CTHULHU
Contents
FOREWORD
This Player’s Guide for
Trail of Cthulhu includes
everything you need to
play, Trail of Cthulhu. You
have what you need to
create an investigator, the
GUMSHOE system, equipment
lists, and player tips. All the
secrets of the Mythos, the
gods, creatures, historical
background and other GM-
specific information have
been removed with all
the skill of an Elder Thing
performing an autopsy.
LICENSE
You may print a copy of this
document for your personal
use, and replace that copy if
it is damaged. You may not
reproduce or resdistribute
this PDF to anyone. You
may transfer you license to
another person. You must
notify Pelgrane Press of this
license transfer and include
the details (name and email
address) of the person to
whom you are transferring
the license. If you transfer
the license for this PDF, you
must destroy your printed
copy of the PDF, and delete
the PDF from your system.
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