Caldwell - GURPS Age of Napoleon.pdf

(617 KB) Pobierz
file://D:\-=downloads=-\SJG6539_-_GURPS_-_Age_of_Napoleon_-_Pla
512952080.001.png
GURPS Age of Napoleon Playtest
Written by Nicholas Caldwell · Edited by Alec Fleschner
Very rarely, one man defines the time in which he lives. One such man was Napoleon
Bonaparte, and his ambition shaped the face of a continent. From humble beginnings in
Corsica to ignominious defeat in Russia and at Waterloo, Napoleon was the sun around
which Europe revolved.
Now GURPS brings the age of Napoleon to life. The book focuses on 18th and 19th-
century Europe, including the beginning of the end of colonialism. GURPS players will
find a wealth of roleplaying information about commoners, soldiers, nobles, spies,
privateers . . . and revolutionaries. Filled with the superb research which roleplayers
expect from a GURPS historical supplement, Age of Napoleon breathes life into bloody
battlefields . . . as well as the equally bloody political intrigue of Napoleon's Europe.
As always, Game Masters can combine GURPS Age of Napoleon with many of our
other worldbooks (such as Old West , Swashbucklers , Time Travel , or - for a really wild
game - Steampunk ). There's no limit to the possibilities ...in the Age of Napoleon.
128 pages · Suggested retail price $22.95
Stock number 6539 · ISBN 1-55634-451-1
Introduction
History
Nations
People
Everyday Life
Military Life
Arts and Sciences
Characters
Campaigns
Bibliography
Advertising Copy
 
INTRODUCTION
Military, political and social conflicts within
and between nation-states in Europe and the colonies made the latter half of
the 18th and the beginning of the 19th century one of the most violent,
adventurous and exciting eras in world history.
The American War of
Independence, then known as the (First) American War, established a new form
of government, and began the liberation of the New World from the control of
the Old World. The later Second American War, now misnamed as the War of
1812, signaled the dawn of the United States' own imperial
ambitions.
The French Revolution saw the bourgeoisie challenge the
power and privileges of the aristocracy and the monarchy and overthrow both.
For over a century, rebels and revolutionaries in Europe and beyond would
draw inspiration for their own struggles from the French experience. The
Revolution also gave a young Napoleon Bonaparte the opportunity to
distinguish himself in battle, defend the French Republic, and eventually
become its dictator.
Soldier and statesman, Napoleon's dreams of
empires in Europe, in India and in the Americas engulfed the entire world in
war. In the crucible of conquest and rebellion, the peoples of Europe gained
and renewed their national identities. Elsewhere the boundaries of the
colonial empires shifted with every battle by land and sea.
About
The Book
GURPS Age of Napoleon is organized into eight
chapters. The History chapter describes the major events of the era.
Nations outlines the geography and general politics of the European
nations and their overseas colonies. People provides biographical
sketches of interesting and influential personages who might be encountered
in a campaign. Everyday Life details how members of the various social
classes from nobles to peasants lived, worked, and played in the 18th
century. Military Life covers how soldiers and sailors lived and
fought through the wars. Arts and Sciences presents the artistic and
philosophical movements, which shaped the intellectual climate of the
period, and the technological advances that were beginning to change
society. Characters contains notes on creating GURPS
characters for the Napoleonic age. Finally Campaigns discusses the
diverse types of campaigns possible and provides a number of suggested plots
for each.
About The Author
Nicholas HM Caldwell
Born
in Northern Ireland, Nicholas now lives and works in Cambridge, England. He
has been role-playing since he was twelve, and was immersed in
science-fiction, fantasy, and historical fiction at an equally early age. He
holds a B.A. (in Computer Science) and a Ph.D. (in Engineering) from the
 
University of Cambridge. Along with gaming and reading, his current major
hobby is editing and managing a gaming magazine (see
http://www.guildcompanion.com).
 
HISTORY
The State of the World
In 1769, the European
states and their overseas empires were still recovering from the convulsions
of the Seven Years War (known then in Britain as "The Great War for the
Empire"), which had raged from 1756 to 1763. The Treaty of Paris had ended
the conflict and redrawn the borders of the colonial empires.
Britain
retained most of its conquests. In America, the existing colonies of New
England, Nova Scotia and Newfoundland were augmented by the acquisition of
Canada from France and Florida from Spain. Holdings in the West Indies,
Belize, and British Guyana were preserved. The new territories in India
provided increased security for trade from both coasts of the
subcontinent.
The French empire was reduced to a handful of trading
posts in India and Africa, French Guyana in South America, and a number of
islands in the West Indies and the Indian Ocean. Louis XV gave the vast
Louisiana Territory to Charles III as compensation for the loss of Florida.
Cuba and the Philippines were restored to the Spanish crown. Their mainland
empire, consisting of the western seaboard of North America and all of
Central and South America (bar Belize, Brazil and the Guyanas), was
untouched by the settlement.
Although thwarted in India, the Dutch
retained Ceylon, Java, and other profitable island territories in the East
Indies. The Cape of Good Hope colony and Dutch Guyana continued to increase
the wealth of Amsterdam's merchants. Portugal had remained neutral in the
war and its empire in Brazil and trading posts in India, Africa, and China
were unaffected by the war and the peace.
Britain had certainly won
the Seven Years War. The Royal Navy had become adept at the strategic
application of its squadrons and in supporting amphibious offensives. The
army had learned valuable lessons in wilderness combat. However the best
generals had died in North America and ten thousand soldiers had succumbed
to disease in the prolonged Cuban campaign.
The weakness of the
British and the incursion of land-hungry American settlers in the wake of
the retreating French spurred the Indian revolt of Pontiac in 1763. Fresh
troops from England were required to suppress the rebellion, which lasted
until 1765. In return for peace, all of the land west of the Appalachian
Mountains was reserved for the Indian tribes. This prohibition on westward
expansion provoked the hostility of the American colonists and was a cause
of the American Revolution (see The American Quarrel , p.
00).
But Britain had not won the peace. In their haste to end the war,
the British abandoned their Prussian allies, leaving Frederick the Great to
resolve his own disputes. This desertion was long remembered by Prussia.
Moreover the British government feared that their newly increased empire was
too large to govern and would only produce continual envy from the other
colonial powers. So the British negotiators offered generous terms to their
erstwhile enemies in an attempt to address these fears.
The scheme
 
Zgłoś jeśli naruszono regulamin