1940 England Invaded Corebook.pdf

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1940 - England Invaded
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The role playing game of
Briish Bulldog SpiriÔ
vshe mightof Nazi Germany
by
Simon Washbourne
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Credits
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Inspiration
Introduction
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Dads Army (BBC TV Sitcom)
The Secret Army (BBC TV drama series about
the French resistance running from 1977 to 1979)
Enemy At The Door (LWT TV drama series
about the occupation of the Channel Islands,
which ran from 1978 - 1980)
Island at War (ITV six part drama series, 2004)
When Hitler Invaded Britain (ITV drama docu-
mentary, 2004)
The Eagle Has Landed (Novel by Jack Higgins
and a 1976 movie starring Michael Caine).
What is role-playing?
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The Setting
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The Background
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The Battle of Britain
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Occupation of the Channel Islands
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Operation Sealion
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A Twist of Fate
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Living with the enemy
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Thanks to Evan Paliatseas for helpful suggestions.
Rationing
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Playtesting
The Home Guard
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Timeline to Invasion
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Mark George, Alyson George, Annette Flower,
Robert Irwin
Characters
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Copyright
1940 – England Invaded is © Simon Washbourne
2003. Permission is granted to copy for personal
use.
Creating a character
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Attributes
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Skills
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Using skills
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If you like this game, check out my site for other
unusual and exciting free roleplaying games
Bulldog Spirit
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Fighting
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http://www.geocities.com/simonwashbourne/
Beyond_Belief.html
Equipment & Weapons
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The Weapon Table explained
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Pistols
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**PLEASE NOTE, THIS VERSION DOES
NOT INCLUDE THE SAMPLE SETTING
OR ANY SAMPLE SCENARIO IDEAS. I AM
STILL WORKING ON THIS!**
Sub-machine guns
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Rifles
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Machine guns
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Other weapons
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Anti-tank guns
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Weapon Table
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Vehicles
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Bekif[lZk`fe
This is a complete revision and update of a game
that I initially designed in response to a challenge
on The Forge forum to design a complete role-
playing game within 24 hours. I actually worked
on the first draft for only 16 hours.
outcome of some of the actions that your charac-
ter undertakes during the game. So, if she is at-
tempting to persuade a German soldier to ‘look
the other way’ during a curfew, you need to
know how he might react to this. There is a
chance that he might do as she asks and there is
a chance he might arrest or even shoot at her.
The result of the dice roll helps you determine
the path that the game will take.
Whilst the final thing was completely playable, it
wasn’t really the game I wanted it to be. There
was much more work that I wanted to do to flesh
out character generation, the system, equipment
and in particular the background. I also envisaged
a complete sample setting, the fictional village of
Hockleton, complete with its church, pub, manor
house and the village green. There would be maps
and details of the people who lived there, includ-
ing the German contingent posted to Hockleton.
One player does not take the role of a character
in the game, but portrays all of the other non-
player characters (npc’s) that the characters will
meet in their adventures. That player is called
the Gamemaster (GM). It is the job of the GM to
set the scene and describe events that happen
and to which the other players can react, in their
guise as characters in the game.
I have now realised my dream - this is the fully
revised and expanded of 1940 - England Invaded.
I think it’s a great setting for role playing. I hope
you enjoy it too.
The GM will make determinations based on the
rules set out in this game, so for example he will
decide when he requires a player to roll a dice or
he will decide whether there are any modifiers
to a dice roll and so on. He will also roll the dice
for the npc’s when they are taking action, such
as when they are under fire from the characters
and want to shoot back.
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In a role playing game, you portray a character in
a world created in the imagination of you and
your friends. In that world you can play any char-
acter you want that is appropriate to the world
you are playing in. If you are playing a sword &
sorcery setting, you can portray a character like
Thongor or Conan. In a space opera, you might
want to play a character like Han Solo or a Jedi
Knight. There are as many settings for role play-
ing as there are settings for books or movies.
1940 - England Invaded is just one of them.
Although the dice are required a fair amount of
the time in 1940 - England Invaded, there will
be times when the flow of the game will be de-
stroyed by the need to look up a rule to see what
dice score is required. In these instances, it is
often better not to roll dice at all or for the GM
to make a decision on the spot. Often the players
will help with reasonable suggestions in these
circumstances and this can save the GM trying
to make an agonising decision.
The rules of a role playing game are there to help
you design a character, with
abilities and skills so that you
know what your character is
capable of. The rules also help
you determine something of
your character’s personality
and background, so that you
are able to portray him or her
as a real life person and not
just a set of statistics.
Remember, this is not a game of winners & los-
ers. The GM holds all the
cards anyway because he
plays the Germans, with all
of their superior training
and firepower, so if the
players come up with some
fun ideas or their charac-
ter’s want to do things that
are brave but ultimately
doomed, then they must be
allowed to try. Finally, just
remember, this is only a
game.
In most role playing games,
you use dice to determine the
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M_\ L\kk`e^
1940 - England Invaded has a fictional setting
that is based upon events that could have been,
had the Germans in-
vaded England dur-
ing the autumn of
1940 as they had
planned. Essentially,
the game poses the
question “What
if…?”
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Before the outbreak of war in 1939, Germany had also been secretly conduct-
ing surveillance along the East Coast of Britain. In 1938, the German airship;
Graf Zeppelin was sighted off the coast of Aldeburgh in Suffolk on a tour of
the British Isles.
By June 1940, less than a year after the start of
the World War 2, the German Army had overrun
France, Poland,
Holland, Belgium,
Denmark and Nor-
way. The beaten
British Army had
withdrawn from
Dunkirk leaving
behind many of its
t a n k s , h e a v y
w e a p o n s a n d
equipment.
Britain now stood
alone against a
German domi-
nated Europe,
with only 25 miles
of the English
Channel separat-
ing it from the vic-
torious German
armies.
There is evidence that German forces actually tried to make a landing on a
desolate stretch of coast called Shingle Street, in Suffolk. This landing was
picked up on RADAR and at the critical moment, the sea defences were acti-
vated. There are reported to have been many German casualties. In the after-
math of the attack, there were unconfirmed reports of many bodies littering
the shoreline from Shingle Street to the port of Harwich (further to the
South)- some wearing British uniforms.
The characters will
all be from, or
based, in a village in
the south of England
shortly after the
Germans land. A
small German force
is posted to the vil-
lage and the charac-
ters must live under
enemy rule whilst
all the time seeking
ways to disrupt the
Nazi plans.
During the attack, a regiment of the Local Defence Volunteers stationed at
Aldeburgh (to the North) had been placed in a state of red alert and watched
as in the distance, the sky lit up to the sound of gunfire and explosions. A wit-
ness who was serving in the LDV at the time estimates that the gunfire lasted
for several hours.
Many of the bodies of German soldiers killed at Shingle Street were washed
up on the shoreline from Shingle Street south as far as Felixstowe. Bodies
continued to be washed up for many months, even years afterwards. Local
inhabitants who came across bodies were sworn to secrecy not to reveal what
they had seen.
In Britain defences were hastily erected. On 14th
May 1940 the Local Defence Volunteers were
formed. It was made up of men too old, or too in-
firm to join the regular army. The LDV later be-
came known as the Home Guard after Churchill
used the phrase in his famous “ we shall fight
them on the beaches” radio broadcast on 4 June
1940.
The Nazis have a certain agenda and whilst they
will try to do nothing to incite resistance in the
local population (which could be troublesome to
their occupation), they are still required to carry
out their orders, which will ultimately be at odds
with the British way of life.
This is a time for ordinary people
to stand up for themselves and be-
come heroes at a time when Eng-
land most needs them.
Hitler expected Britain to surren-
der, but because that didn’t happen,
on 16 July 1940, Hitler issued his
Fuhrer Directive No 16 for the
Conduct of the War. Its key sen-
tence read, “As England, in spite of
the hopelessness of her military po-
sition, has so far shown herself un-
willing to come to any compro-
mise, I have therefore decided to
begin to prepare for and, if neces-
sary, carry out an invasion of Eng-
land.”
There is a sample setting included
in a separate file of these rules,
which is for the GM’s eyes only.
The GM can use as much or as lit-
tle of this setting as he wishes or is
welcome to make up his own.
The operation was codenamed See-
lowe (Sealion). Key to the success
of Sealion was the destruction of
the Royal Air Force (RAF).
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Operation Sealion was the name given by Hitler for the
planned invasion of Great Britain in 1940. Operation
Sealion was never carried out during the war as the Ger-
mans lost the Battle of Britain and it is now believed that
Hitler was more interested in the forthcoming attack on
Russia as opposed to invading Britain.
The projected invasion on Britain included
Army Group A (6 divisions) invading Kent via the areas
near Ramsgate, Folkstone and Bexhill.
Army Group A (4 divisions) invading Sussex and Hamp-
shire via the area around Brighton and the Isle of Wight.
Army Group B (3 divisions) invading Dorset via Lyme Bay
From Kent, Army Group A would advance to south-east
London and then to Malden and St. Albans north of Lon-
don.
From Sussex/Hampshire, the 4 divisions of Army Group A
would advance to the west of London and meet up with the
other 6 divisions of Army Group A, thus encircling Lon-
don. Other parts of the group would head towards Glouces-
ter and the River Severn region.
From Dorset, Army Group B would advance to Bristol.
The whole plan relied on Germany having complete control
of the English Channel, which, in turn meant that Germany
had to have control of the skies so that the Royal Air Force
could not attack German ships crossing the Channel. Hence
victory in the Battle of Britain was an integral part of the
plan.
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