Peter Duffie - Selected tricks.pdf
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FAULT FINDING
FAULT FINDING
by Peter Duffie
This routine is really a card location masquerading as a Lie Detector.
Arrange the pack in alternating colour order - red / black / red / black and so on.
WORKING
1. False shuffle and cut the pack a couple of times then place it face down on the table. Invite a
spectator to give the pack another couple of complete cuts. Cut the pack at the mid-point
(26/26). A guide is that the face card of the upper section will be the same color as the bottom
card of the pack.
2. Place both sections face down on the table and ask the spectator to pick up one of the
halves and hold it face down in his hands. Pick up the other section in order to demonstrate
what will be required. Explain that you will ask him some questions about a card which he will
shortly look at and he can lie or tell the truth. Give an example saying;
“I will ask you to spell out the suit of your card. You might say Diamonds. In
that case you will spell the word D-I-A-M-O-N-D-S dealing off a card at a time
onto the table one on top of the other like this....then drop the rest of the deck
onto the dealt cards. You will do this in answer to every question I ask.”
Make sure he understands before going on.
3. Place your packet aside then turn away. Ask the spectator to give his packet a couple of cuts
then to look at and remember the bottom card. He should show this to the rest of the audience.
You now ask him the following questions and he will spell the answers, either by lying or being
truthful:
a)
“What is the suit of your card....was it Clubs, Hearts, Spades or Diamonds?
Remember you can lie or tell the truth.”
b)
“Is your card a face or a spot card....Face or Spot?”
c)
“Is the value High or Low?”
d)
“Is the value Odd or Even?”
e)
“Finally, have you been completely truthful?....Yes or No?”
3. Take the packet and casually fan it face up. Immediately look at the top ten cards, that is the
ten cards at the rear of the fan. If there is a pair of cards together of the same color then the left
card of the pair is the selection.
If there is no pair of the same color in the back ten, then move along to your right until you
come to the first pair that matches in color. The selected card is the fifth card counting back to
the left from this pair. Reveal the card as you see fit.
FIRST EXPERIMENT
by Peter Duffie
A spectator merely thinks of any card in a packet. He then answers a series of questions about
his card - colour - suit - etc. In the end he finds himself holding his card.
This can be presented as an experiment to check the compatibility a spectator who you choose
to assist you.
A 14 card arrangement is required - reading from the top:
QD-7S-KH-8H-4D-KC-3C-8D-8S-4H-3H-JD-JC-5S-rest of deck.
WORKING
1. Jog Shuffle retaining the stack on top. With the deck face down, push off seven cards,
without reversing the order, and place them on the table. Push off another seven cards and
place these face down beside the first pile. The rest of the deck is discarded.
2. Turn your back as you invite a spectator to pick up either pile - look through the cards and
merely think of one. Once he’s done that he places his packet on top of the other pile.
3. Pick up the 14 card pile and carry out the following simple Overhand Run Shuffle (this has to
be precise):
Pull off the top card then throw the balance on top.
Run 4 cards single then throw the balance on top.
Run 2 cards single then throw the balance on top.
4. Explain to the spectator that you will try an experiment to see if he’s suitable to assist you
with your magic. You will ask him four questions. All he has to do is spell out the answers by
dealing one card for each letter into a pile on the table.
Give an example, saying,
“I may ask you if your card is a SPOT card or a COURT card. If you’re
card is a spot card, you will spell S-P-O-T like this, then drop the rest of the cards on top.”
Here, you deal 4 cards into a face down pile while spelling the word S-P-O-T, then drop the
balance on top of the four dealt cards. Now give him the cards.
5. You will ask the following four questions, and he spells the appropriate word, dropping the
balance on top each time:
a)
"Is your card RED or BLACK?"
b)
"Is your card a SPOT or a COURT?"
c)
"Spell the suit - CLUBS, HEARTS, SPADES OR DIAMONDS."
d)
"Spell the VALUE."
(note he spells the value and does not count).
Conclude by asking him to remove the top card of the packet and hold it for a moment.
Finally say,
“This experiment can only succeed with a truly psychic subject. What was your
card?”
Once he names it, ask him to turn over the card he is holding. This will be his card.
Congratulate him on his psychic powers and proceed with your next effect. A trick using his
selected is ideal.
3 - SOME
by Peter Duffie
A matching effect where the spectator does all the work and finishes with Three of a Kind.
Inspired by Marty Kane’s Status Quo-2 Principle.
Remove any three threesomes, say, 3 Aces, Kings & Tens. Arrange them rotationally as
follows: A-K-10-A-K-10-A-K-10. Place this packet on top of the deck.
Devise your own presentation for this if you feel you need one.
WORKING
1. False shuffle then deal off nine cards - discard the rest of the deck.
2. A spectator gives the packet a few cuts then carries out any number of Deal Mixes, as
follows:
A spectator deals the packet into two face down piles, then picks up either pile and drops it on
top of the other. He repeats this as many times as he wishes. He can also cut between mixes,
but that might slow things down too much.
Finally he deals the top card face down onto the table as his selection. He is left holding eight
cards.
3. He now deals the top four cards into a face down row on the table. He turns the remaining
four cards face up then deals these onto the first four to form four pairs - he must deal in the
same direction both times.
4. Now turn the selection face up. Look for a matching value among the four face up cards
(clue....it will the 3rd pair along), and slide the selection under this pair to form a three card
sandwich - the middle card is face down. You might want to ask for a number betwen 1 and 4
thus forcing the 3rd position.
Turn the lower cards of the other three pairs face up showing that none match. Finally flip over
the face down card to reveal Three of a Kind.
AUTO - SPLIT
A mysterious double card revelation, where a spectator manages to separate the colors of the
cards with the exception of two selections. Interestingly, you never touch the cards !
This first appeared in
Cards in Principle
(1994). I hope to make this book available in e-format
soon.
Set the top sixteen cards of the deck in a strict red-black alternating sequence. The number of
cards needn’t be sixteen, you can use any even quantity, but sixteen is about right.
WORKING
1. With two able spectators at hand whom we will refer to as A and B. Hold the deck face down
and push off sixteen cards. Give these to spectator A and ask him to give the packet a few
straight cuts. Meanwhile place the deck aside as it is no longer needed.
2. Ask the spectator to deal two piles of cards with three cards in each - he should deal
alternately left and right as if in a game. The first card will be dealt to spectator B if he deals
according to the rules of card play. If he happens to deal the top card to himself, simply re-
label the spectators B and A. The balance of his packet is placed on the table.
3. Ask both spectators to pick up their three cards and hold them face down. Tell spectator A
to mix his three cards, keeping them face down, then to spread them and remove the middle
card. He looks at this card and remembers it, then replaces it between the other two. Finally he
drops his packet back on top of the tabled balance of the sixteen card packet.
Now spectator B does exactly the same with his three cards.
It is essential that you instruct the spectators clearly so that they don’t turn their cards over. If
all three cards are seen, it would be apparent that they are all one colour.
4. Ask spectator B to give the tabled packet one complete cut then to take the packet into his
hands.
Instruct him to deal the complete packet into two piles, again dealing alternately as in a two
handed game. As he completes the deal, say,
"I think you made a couple of mistakes there, but
I can't be sure....never mind, it’s only a card trick!"
Ask each spectator to name the card he looked at. Finally turn over each pile and spread them
to reveal that all the blacks are in one pile, and the reds in the other, with two exceptions.
These are the two selections. As you remove the two selections, say,
"I told you that you made
two mistakes!...but they were pretty good ones!"
DIRECTLY BETWEEN
by Peter Duffie
NOTE!
This effect appeared in
Obsession
(1992). The complete
Obsession
manuscript
containing 20 tricks will soon be made available on this site as a free download.
EFFECT
A selected card vanishes from the bottom of the deck and appears between two face up Jacks
in the middle.
WORKING
1. Remove the two black Jacks from the deck then hold the deck face down in a dealing
position in the left hand. Take the two Jacks and hold them face up with the right hand with the
thumb on the face and the fingers below. With the left thumb riffle down the outer corner of the
deck stopping at the centre. The right hand spreads the Jacks slightly and begins to insert
them into the gap held open by the left thumb. Due to the spread condition the upper Jack
enters the deck first, as soon as this happens, the left thumb releases two more cards Thus
two face down cards have been secretly loaded between the face up Jacks. Placing your right
thumb on the inner end begin to push the Jacks square with the deck. When you reach the
point where the Jacks have only about half an inch to go, lift the right thumb and push them
flush.
This will cause the two loaded cards to emerge at the inner end by means of the plunger
principal. During a squaring action push down on the injogged cards with the right thumb and
obtain a little finger break above them. Look the spectator in the eye and ask him if he has a
good memory, carrying out a classic two handed Pass.
2. Turn over the top card and ask the spectator to remember it. Turn the card face down again
and apparently deal it onto the table, really executing a Strike Second Deal. As your right hand
is dealing the card open up a break anywhere near the middle of the deck by pulling down with
the left little finger and inserting it. Again look the spectator in the eye and say,
"I'm now going
to make this card vanish and appear between the two Jacks."
As you say the word 'vanish'
carry out another Classic Pass then immediately drop the deck onto the card which is on the
table. The tabling of the deck should coincide with the finish of the sentence.
Finally ribbon spread the deck across reveal a face down card trapped between. Have the card
removed and verified
Leave the deck lying as someone is bound to pick it up and look at the bottom card.
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