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A Multitude of Monsters
A Multitude of Monsters
Using Monster Manual® Monsters in the Iron Kingdoms™
with the same ability scores but different culture)
Elemental (Elementals rarely occur naturally in the Iron
Kingdoms, and only appear from being summoned, and
are not generally able to linger on Caen for long)
Elf (the Iron Kingdoms has its own take on Elves)
Frost Worm (Frost Worms would be some of the Nyss’
most hated predators, and a possible favored prey)
Ghoul/Ghast
Gibbering Mouther (In the Iron Kingdoms there is
rumored to be but a single Gibbering Mouther, a horrific
magical mistake that is now said to exist within the bow-
els of Ceryl’s undercity)
Golem (These non-mechanikal constructs are seldom
found in the Iron Kingdoms anymore, having been
superceded by the likes of Steamjacks. However, a few of
these old-fashioned constructs can still be found)
Hag
Homunculus (Much like familiars, Homunculi would be
regarded with suspicion as possible indicators of pacts
with Infernal masters, or devotion to black arts and
Thamar-worship)
Kraken
Mohrg
Nightshade (Nightshades would be undead servitors of
the Infernals)
Shadow
Skeleton (Skeletons are still encountered in the Iron
Kingdoms created by the regular animate dead spell, but
are shoddy and inferior to Thralls)
Spectre
Vargouille (Vargouilles could come from the deepest pits
of the Infernal planes)
Wight
Wraith
Zombie (Zombies are still encountered in the Iron
Kingdoms created by the regular animate dead spell, but
are shoddy and inferior to Thralls)
*Animals (Most natural animals can be found some-
where on Caen)
*Vermin (Only Monstrous Spiders of Small and
Medium-size can be found in the deep wilds of Caen)
APPROPRIATE MONSTERS
Allip
Animated Object
Ankheg (Ankhegs in the Iron Kingdoms would dwell in
arid areas only, particularly the Bloodstone Marches)
Assassin Vine (the Assassin Vine is related to the subter-
ranean Cavewort)
Bodak
Chaos Beast (Chaos Beasts would only ever occur on
Caen when a summoning spell goes horribly wrong)
Choker
Dwarf (the Iron Kingdoms has its own take on Dwarves,
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The following article provides DMs with a list of monsters
from the MM that easily fit the setting of the Iron Kingdoms
in terms of style, feel, and appropriateness, a second list of
monsters that shouldn’t prove disruptive but might not fit the
setting’s feel, and a third list of those monsters that if intro-
duced would change the feel or setting significantly.
The creators of the Iron Kingdoms strive to create an
entirely new and fresh setting. This is not necessarily an
extremely radical setting in all regards, as many of our creatures
will be drawn closely from standard fantasy fare, but one will
notice in cases where we have a similar appearing creature,
we're usually reshaping it in some way and molding it to fit
distinctly into the Iron Kingdoms; for example, we have gob-
bers and ogrun instead of goblins and ogres, both of which
are similar in many ways to the "standard" but also have dis-
tinct differences. Iron Kingdoms elves and dwarves are also not
identical to the ones described in the PH. A very good exam-
ple from “The Witchfire trilogy” adventures are the treatment
of skeletons and zombies from which thralls were created—
just one of our takes on the traditional D&D undead.
It should also be noted that Outsiders are incredibly rare.
The Iron Kingdoms universe is significantly distinct from tra-
ditional fantasy campaign settings, rendering many such mon-
sters inappropriate, from the viewpoint of the Iron Kingdoms’
creators. Due to this approach, you should not expect to see
any of the following monsters mentioned in future Iron
Kingdoms publications, but can rest assured that they can be
used with little impact on the official setting or feel of the
game.
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A Multitude of Monsters
*Templates (Only the Ghost and Lich templates occur in
the Iron Kingdoms, the latter considered inferior to the
likes of the terrible Iron Lich)
DISRUPTIVE &
INAPPROPRIATE MONSTERS
Aboleth
Achaierai
Aranea
Arrowhawk
Athach
Azer
Barghest
Behir
Beholder
Belker
Blink Dog
Bugbear
Celestial
Centaur
Chimera
Couatl
Demon
Devil
Delver
Dinosaur
Dragon (The treatment of dragons in the Iron Kingdoms
is vastly different than in normal D&D, and is an intrin-
sic part of the setting)
Dragon Turtle (the Dracodile fills the Dragon Turtle
niche in the Iron Kingdoms)
Dragonne
Drider
Dryad
Ethereal Filcher
Ethereal Marauder
Ettin
Formian
Genie
Giant (Giants exist in the Iron Kingdoms but are all
unique)
Giant Eagle
Giant Owl
Girallon
Gnoll
Gnome (Gobbers have taken the place of Gnomes in the
Iron Kingdoms setting)
USABLE MONSTERS
Basilisk
Bulette
Carrion Crawler
Chuul
Cloaker
Cockatrice
Darkmantle
Destrachan
Devourer
Dire Animals
Displacer Beast
Doppleganger
Ettercap
Fungus
Gargoyle
Gray Render
Grick
Krenshar
Manticore
Mephits
Naga
Ooze
Otyugh
Purple Worm
Remorhaz
Roc (Although the Saqu of the Iron Kingdoms is largely a
replacement for the Roc)
Sea Lion
Shadow Mastiff
Shield Guardian
Stirge
Umber Hulk
Will-o’-Wisp
Worg
Wy v ern (Wyvern would be classified as a type of drake, and
have no relation to dragons)
Vermin
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A Multitude of Monsters
Goblin (Gobbers are Iron Kingdoms goblins)
Gorgon
Griffon
Grimlock
Halfling (Gobbers have taken the place of Halflings in
the Iron Kingdoms setting)
Harpy
Hellhound
Hippogriff
Hobgoblin
Howler
Hydra
Invisible Stalker
Kobold
Kuo-Toa (Kuo-Toa have been replaced with Bog Trogs)
Lamia
Lammasu
Lillend
Lizardfolk (Lizardfolk have been replaced with
Gatormen)
Locathah
Magmin
Medusa
Merfolk
Mimic
Mind Flayer
Minotaur
Mummy
Night Hag
Nightmare
Nymph
Ogre/Ogre Mage (Ogrun take the place of ogres in the
Iron Kingdoms)
Orc (Orcs have been replaced by Trolls and the Farrow)
Owlbear
Pegasus
Phantom Fungus
Phase Spider
Phasm
Planetouched
Pseudodragon
Rakshasa
Rast
Ravid
Roc
Roper
Rust Monster
Sahuagin
Salamander
Satyr
Shambling Mound
Shocker Lizard
Skum
Slaad
Sphinx
Spider Eater
Sprite
Tarrasque
Tendriculos
Thoqqua
Titan
Tojanida
Treant
Triton
Troglodyte
Troll (the Iron Kingdoms has its own take on Trolls and
their kin)
Unicorn
Vampire Spawn
Winter Wolf
Xill
Xorn
Yeth Hound
Yrthak
Yuan-Ti
*Templates – Celestial Creature, Fiendish Creature,
Half-Celestial, Half-Dragon, Half-Fiend, Lycanthrope,
Vampire
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