Shadowrun 4E - Running Wild.pdf

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Running Wild
®
A SHADOWRUN CRITTER SOURCEBOOK
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Some people like to talk about the
peace and tranquility of nature.
Their eyes glaze over, and they rave about
cool breezes, fresh air and fl ittering butterfl ies.
They’re not paying attention, and that makes them easy pickings for any of the predators , including me. The Sixth World’s a
place of eating or being eaten. Sometimes the critters are waiting deep in the jungle; other times they’re hiding in your bedroom closet.
Proving you’re the fi ttest only ends when you aren’t anymore. Know your prey—it’s the only way to catch them.
But remember, you just might be something’s prey too.
Running Wild is a sourcebook for Shadowrun, Fourth Edition . It presents a detailed overview of the animals, spirits, and
other non-metahuman entities that dwell in the Sixth World: from mundane animals that have survived the incursions of mankind, to
paranormals that have Awakened, to emergent animals that have found their own ways to embrace the Matrix, to the spirits and feral
AIs that may not even acknowledge metahumanity. Game rules and mechanics are provided for these beings and their unusual abilities,
but so are rules for characters to interact with, to augment, and to train the critters presented. Every living being is constantly in
search of its ecological niche, Running Wild can make a campaign home to hundreds of them.
paranormals that have Awakened, to emergent animals that have found their own ways to embrace the Matrix, to the spirits and feral
AIs that may not even acknowledge metahumanity. Game rules and mechanics are provided for these beings and their unusual abilities,
but so are rules for characters to interact with, to augment, and to train the critters presented. Every living being is constantly in
search of its ecological niche, Running Wild can make a campaign home to hundreds of them.
Running Wild can make a campaign home to hundreds of them.
Running Wild
®
Under License From
©2009 WizKids, Inc. All rights reserved. Running Wild, Shadowrun and WK Games are registered trademarks and/or trademarks of WizKids, Inc. in the United States
and/or other countries. Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Productions, LLC. Printed in Canada.
w w w . c a t a l y s t g a m e l a b s . c o m
®
w w w . c a t a l y s t g a m e l a b s . c o m
©2009 WizKids, Inc. All rights reserved. Running Wild, Shadowrun and WK Games are registered trademarks and/or trademarks of WizKids, Inc. in the United States
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. . . table of contents . . .
ANIMAL KINGDOM 5
The Language of the Earth 7
Book of the Dead 7
A Green (R)Evolution 8
he Fittest 9
Everyday Companions 10
House Pets 10
Security Critters 11
Food Animals 11
Science’s Little Darlings 11
The Hunters’ World 12
Poachers 14
Animal Control 14
ADVANCED CRITTER RULES 16
Running Critters 18
Corporate Use of Animals 18
Mundane Critters 18
Augmented Critters 18
Paranormal Critters 19
Housing And Care 19
Dogs Vs. Assault Rile 20
Public Works 20
Pets 22
Game Information 24
Sapience 24
Critter Attributes 24
Paranormal Critters 24
Emergent Critters 24
Mundane Critters 25
Swarms and Mischiefs 25
Critter Augmentations 26
Critter Implants 26
Critter Psychoses 27
Warforms 27
Chimeric Critters 28
Genetic modiications 28
Biodrones 29
Sample Biodrones 30
Integrating Critters Into Your Game 32
Procuring Critters 32
New Skills 33
Training And Handling Critters 35
Keeping Up he Training 36
Training he Awakened/Emerged36
Swrms/Mischiefs
Mutaqua
67
Nosferatu
68
37
HMHVV I
68
Advanced Pack Training
37
HMHVV II
68
Samples of Training Levels
38
HMHVV III
68
Incorporating Critters
Into Lifestyles 39
A WALK ON THE WILD SIDE 41
Sapient Non-Metahumans In the
Metahuman World
“Renield”
68
DRAGONS
69
Dracoforms And Dracomorphs
71
Dracoforms
71
43
Draka, Drakes,
And Other Oddities
Going Mainstream: Integrating
Into Metahuman Society
73
43
Dracomorphs
73
Corporate Citizens or
Corporate Pets 47
Non-Metahuman Societies 48
Technology Usage 48
Spirituality 48
In-Depth With 48
Naga 49
Centaurs 51
Shapeshiters 52
THE INFECTED 55
HMHVV I 57
HMHVV II 59
HMHVV III 61
New Expressions 61
Harvester 61
Grendel 62
Gnawer 62
Anomalies And Other Weirdness 62
Game Information
Draconic Culture
74
Dragon Relations
74
Dragon Magic
75
The Great Dragons
76
Aden
76
Alamais
76
Arleesh
77
Celedyr
77
Ghostwalker
77
Hestaby
78
Hualpa
78
Kaltenstein
78
Lofwyr
78
Lung
79
Masaru
79
Mujaji
80
Rhonabwy
80
Ryumyo
80
64
Schwartzkopf
80
Gandersnatch
64
he Sea Dragon
80
Banshee
64
Sirrurg
81
Chupacabras
65
Draconic Legends
81
Drop Bear
65
Draconic information Virtual
Exchange (Dive)
Dzoo-Noo-Qua
66
81
Fomóraig
66
Fanany
81
Gnawer
66
M’Boi
81
Goblin
66
Game Information
81
Grendel
67
Chimera
81
Harvester
67
Firedrakon
82
Loup-garou
67
Gorgon
82
2
Running Wild
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Hydra 83
Icedrakon 83
Lindworm 84
Elder Lindworms 84
Seadrakon 85
Sea Serpent 85
Wyvern 85
MUNDANE CRITTERS 86
Mundane Critters 88
Aquatic 88
Terrestrial 90
PARANORMAL ANIMALS 100
Alpine
MUTANT AND
TOXIC CRITTERS 160
On the Origins of Mutants 162
Creating a Mutant 162
Flesh Walker 163
Sample Mutant Critters 163
Creating a Toxic Critter 165
Sample Toxic Critters 165
STRANGE SPIRITS 168
On the Nature of Spirits 170
he Fey 170
Ghosts 171
Harbingers 172
Imps 172
Primordial Spirits 173
Game Information 174
Chafering With “Demons” 174
Spirit Stats 175
The Fey 175
Ghosts and haunts 178
Harbingers 179
Imps 180
Primordial Spirits 181
TECHNOCRITTERS 183
Technolution 185
Feral AI In Paris Metro Network? 185
Scientiic Status Quo
Living Persona
And Biological Nodes
189
PROTOSAPIENTS
193
Protosapient
Synthetic Intelligences 195
Behavior 195
Iconagraphy 196
Game Information 196
Protsapient Life 196
Protosapient Sapience 196
Protsapient Qualities 197
Protosapient Combat 197
Protosapeint Critters 197
Destroyer Protosapients 198
Infovore Protosapients 199
Naïve Protosapients 199
Obfuscator Protosapients 200
Zombies 201
Critter Powers 202
Mundane Powers 204
Paranormal Powers 204
Emergent Powers 204
Mundane Powers 204
Paranormal Powers 208
Emergent Powers 216
Weaknesses 218
CRITTER / POWERS INDEX 220
102
Coastal Ocean
107
Desert
109
Desert-Scrub
111
Fresh Water
116
Grasslands
118
Open Ocean
122
Rainforest
127
Savannah
130
Subterranean
133
Taiga
135
Temperate Forest
140
Urban
151
Wetland
157
188
Game Information
189
Bestiae Machinae
189
CREDITS:
RUNNING WILD
Stephen C. King , Thomas Klemann,
Peter Leitch, David Lundquest, Miguel
Martinez, Chris Maxield, Shane Mclean,
Duncan McNeill-Burton, Peter Milnes,
Joe Monfre, Dru Moore, Grahame
Mulliss, Jon Naughton, Paul Newman,
Rob Oliver, Christoph Oster wald,
Brianna Peters, Michael Polowy, Bryan
Pow, Lya l l Pow, Suzanna Powel l ,
Christian Puschmann, Grant Robinson,
Sina Schindler, Roz Sexton, Mark
Somers, Adria Terrill, David Thorton,
John Unchelenko, Doug Vetillaro, Timm
Vowinkel, Bryan Wallbridge, Cynthia
Wallbridge, Michael Wich
Proofreaders: Adam Bruno, Mark Dynna,
Mason Hart, Lars Wagner Hansen,
Elizabeth Nold, David Silberstein,
Jeremy Weyand
Props: Special thanks to everyone who
worked on the previous critter and loca-
tion books. We stand on the shoulders of
giants, as we reach for the stars.
hank you to Susan and Kathryn for
constantly allowing me to clack away at the
keyboard, when I should be doing more
important things around the house. hank
you to our playtesters and our writers for
bouncing ideas constantly and making sure
that all criticism stayed constructive.—JD
Copyright© 2009 WizKids Inc. All
Rights Reser ved. Shadowrun, Running
Wild, Matrix, and WK Games are regis-
tered trademarks and/or trademarks of
WizKids, Inc. in the United States and/or
other countries. No part of this work may
be reproduced, stored in a retrieval system,
or transmitted in any form or by any means,
without the prior permission in writing of
the Copyright Owner, nor be otherwise
circulated in any form other than that in
which it is published.
Wr iting : Lars Blumenstein, R ob er t
Derie, John Dunn, Patrick Goodman,
Jennifer Harding, Adam Large, Stephen
McQuillan, Aaron Pavao, Malik Toms
Editing: Mike Mendoza
Development: John Dunn, Jennifer
Harding, Peter Taylor
Managing Developer: Randall Bills
Art Direction: Randall Bills
Interior Layout: Alicia Heerdt (with John
Dunn and Adam Jury)
Cover Art: Michael Komarck
Cover Layout: Matt Heerdt
Illustration: Emel Akiah, Jonas Myhre
Andreassen, Steven Bentley, Christopher
Burdett, Brent Evans, Klaus Scherwinski,
Chad Sergesketter, Dean Spencer, Peter
Tikos, Celia Yost
Playtesters: Natalie Aked, Rob Aked,
Steven A. Carroll, Rob Carter, Ryan
Cobb, Brent Coomes, Siin Crawford,
Greg Danielson, Bruce Ford, Eugen
Fournes, Joanna Fournes, Jordan Frame,
Nick Garden, Tim Gill, Kelli Gladney,
Chris Hanlon, Chris Hayes, Michael
Hoover, homas J. Howell, Rich Ingram,
First Printing by Catalyst Game Labs,
an imprint of InMediaRes Productions,LLC
PMB 202 * 303 – 91 st Ave. NE, G-701
Lake Stevens, WA 98258.
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website FAQ irst!)
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3
Running Wild
Sample Technocritters
190
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