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Gamemastering
By Brian Jamison
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Copyright © 2005-2011 Brian Jamison
Published by Rampant Platypus Press
PO Box 42644
Portland, Oregon 97242
United States of America
Planet Earth, Sol
Western Spiral Arm
Milky Way Galaxy
Virgo Supercluster
brian@gamemastering.info
http://gamemastering.info
Digital First Edition
All trademarks are the copyright of their respective copyright holders.
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To Warren. You’ve always been my role model, dad.
iv
Thanks
All the friends I’ve roleplayed with since the late 1970s have in some
way contributed to this book. In particular I’m grateful for the input of
Josh and Julia Partlow, Randall Hansen and Angie Lawless. Brothers Jeff
and Jason Siadek of Gorilla Games and Battlestations fame were also quite
helpful as was Martin Ralya formerly of TreasureTables.org.
I give thanks to the many game designers and gamemasters who have
unknowingly contributed in many ways to this book, either by writing
terrific games or sharing their thoughts on roleplaying in books, articles, or
on the Internet.
I owe my father a debt of gratitude. As editor he took this from a rocky
jumble of words and polished it into a book. Reading his changes have
made me a better writer. Thanks, dad!
Kelly Carter at MadSpiderStudio.com did a beautiful job on the cover.
Thanks to Elrond and all the folks who operate the Internet stream
RadioRivendell.com, and Rusty and everyone at SomaFM.com – these
excellent streams have been my constant soundtrack for writing.
Writing and layout for this book were done entirely with free open
source software. Thanks to the many thousands who contributed to
Kubuntu GNU/Linux, OpenOffice, Dia, GIMP, Kate, L A T E X and L Y X.
My wife Sofia deserves the most thanks of all. I’m incredibly lucky
to have found a woman who not only loves roleplaying but who can
also endure my personality. She edited the manuscript many times and
contributed a great deal to the techniques. Without her constant support
this book would not have been possible.
Contents
Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
1
Why A Free Digital Version? . . . . . . . . . . . . . . . . . . . . . . . . . .
2
Who This Book is For . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
2
Misconceptions and Terminology . . . . . . . . . . . . . . . . . . . . . . .
3
Suspension of Disbelief . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
7
I. ONE-TIME PREPARATIONS
Chapter 1. The One Law . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
Roleplaying is a Shared Experience . . . . . . . . . . . . . . . . . . . . . . 12
Chapter 2. Choosing Players and the Game System . . . . . . . . . . . . . 15
Ideological Camps: Chaos and Balance . . . . . . . . . . . . . . . . . . . . 15
Style Camps: Acting and Action . . . . . . . . . . . . . . . . . . . . . . . . 16
Rule Camps: Storytellers and Realists . . . . . . . . . . . . . . . . . . . . . 16
Time Commitment . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
What’s the Ideal Number of Players? . . . . . . . . . . . . . . . . . . . . . 18
Novice or Old Hand? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
Finding Players . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
The Pitch . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
Pitching the Novice . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
Setting Up . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
Choosing a Game System . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
Change the Rules . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
Chapter 3. Creating the Universe . . . . . . . . . . . . . . . . . . . . . . . . 23
Society . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
Geography . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
Chapter 4. Character Creation . . . . . . . . . . . . . . . . . . . . . . . . . . 35
Character Creation Before Adventure Creation . . . . . . . . . . . . . . . . 35
Insist on Likable Characters . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
’Role Up’ a Character . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
The Character Interview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37
Getting Players to Open Up . . . . . . . . . . . . . . . . . . . . . . . . . . . 39
Step 1: Define the Character Class/Profession . . . . . . . . . . . . . . . . 40
Step 2: Create a Rough Outline . . . . . . . . . . . . . . . . . . . . . . . . . 41
Step 3: Rights and Wrongs Sheet . . . . . . . . . . . . . . . . . . . . . . . . 43
Optional: Sins and Virtues . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46
Step 4: Back Story . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47
Zgłoś jeśli naruszono regulamin