A New Order of Things: Part I of IV by Edward M. Lerner
The InterstellarNet gave some preparation for real First Contact--but that did not mean it would be simple or easy!
* * * *
Illustrated by John Allemand
"There is nothing more difficult to take in hand, more perilous to conduct, or more uncertain in its success, than to take the lead in the introduction of a new order of things." --Niccolò Machiavelli
PROLOGUE
Good fences, said the poet, make good neighbors ... and interstellar distances made very good fences.
For a century and a half, Earth and a growing number of its interstellar neighbors had been in radio contact. A vigorous commerce in intellectual property had resulted, accelerating and converging the technical progress of all the species involved. The crowning achievement of InterstellarNet was the development of, and cross-species agreement upon, artificially intelligent surrogates as local representatives for distant societies.
Quarantine procedures strictly governed the delivery and operational environment of each alien agent, protecting agents and their host networks from subversion by the other. Some thought of this trade mechanism as a fence within a fence. Only once, more than half a century earlier, had an inner fence been breached. A trapdoor hidden within imported biocomputers, technology that had been licensed by Earth from the intelligent species of Barnard's Star, was exploited by their trade agent. The attempt at extortion had been foiled, the unsuspected vulnerability of adopted technology expunged, and the AI returned to its containment.
Good fences make good neighbors, and interstellar distances made very good fences.
Made very good fences....
The ship hurtled through the darkness, a tiny bubble of purpose within an uncaring void. Its interior could be called warm only by comparison to the near absolute zero that surrounded it, of benefit to the proper functioning of shipboard mechanisms but far too cold to sustain any known form of life.
Relative to the binary star toward which the ship aimed, it had a velocity just above one-tenth light speed. Mostly it coasted; only occasional mid-course corrections, and even rarer blasts from its anti-space-junk lasers, revealed the presence of intelligence guiding the traveler.
That shipboard intelligence was artificial, and its mission was nearly complete. Responsive to the final directives it had been given many years earlier, it now transmitted by tight radio beam to the looming solar system.
"This is lifeboat three of Harmony. The crew-kindred are dead. Repeat: The crew-kindred are dead.
"My data are fragmented and inconsistent. Downloads from Harmony appear to indicate that systems became erratic and unstable. Records are unreliable.
"Of ten lifeboats, only seven launched successfully. None but this vessel remains. In deep space, the interstellar drive exhibits an unexplained variability. Telemetry and analysis to follow."
But the only further information sent ahead, as lifeboat three transformed into an eruption of pure energy, was by the imprinting of its one-time velocity into the blue shift of gamma rays.
CHAPTER 1
Art tried to take life one day at a time, but sometimes several days conspired to attack him at once.
Two messages tagged with the highest possible priority code reached him moments apart, and at a spectacularly inconvenient time. He'd never received a communication of that urgency; his habit, at times when others simply disabled their neural infosphere interfaces, was to block traffic below the threshold he privately termed TEOTWAWKI.
The end of the world as we know it.
He was thirty meters behind the power boat, intent on mastering a skill easily within the capabilities of a modestly coordinated ten-year-old. A modestly coordinated Earth-reared ten-year-old, anyway. Exercise and a nanotech-enhanced skeleton only went so far ... Art's reflexes remained those of a native Martian, raised in gravity scarcely one-third standard. But wasn't the purpose of a vacation to try new things?
White knuckled, he clutched the wooden handle of the tow rope. His skis slap-slapped over the swells that had from inside the boat appeared the merest of ripples. In jaw-clenched acquiescence to gestured encouragement from the boat, he was, at the instant the first alarm buzzed inside his head, sliding down the outside edge of the vee-shaped wake.
Startled, Art let dip the tip of one ski. The water ripped the ski off his foot. From the stern of the boat, the resort's spotter shouted advice. Improbably, Art got the bare foot safely to the rear of his other ski. Route to voicemail, he ordered his implant as he wobbled.
Then the second call came. The remaining ski slewed out from under him and went flying. Momentum propelled him forward even as the boat throttled back. Time slowed to a crawl as the lake surface rose up inexorably to smack him. Belatedly, he released the tow handle.
He was bobbing in the water, kept afloat by his life jacket, when the launch circled back. "You okay, Art?" called the spotter. "Arthur? Dr. Walsh!"
Reluctantly, he returned his attention to the physical world. "I'm fine. A bit surprised is all." Only when he tried to dog-paddle to the launch did Art notice the improbable bend in his right forearm. He tipped his head at the ladder just hung over the boat's side. "Mind giving me a hand up? My arm seems to be broken."
Wincing with each wave the boat hit as it sped him to the pier, he began placing his own infosphere calls. They were rated TEOTWAWKI, too.
While Art's grandparents and parents, like most Martians, showed little interest in pre-immigration genealogy (dubbed "ancient history"), his great-grandparents claimed roots from across Europe. His appearance supported their assertions. He had classical Mediterranean features and body build--this trip he'd seen the like on statues in museums throughout Spain and Greece--incongruously paired with pale blue eyes and blond, almost white hair. The latter part of his heritage had vigorously asserted itself as sunburn the first day of his vacation. It brought with it a random snippet of memory, something about mad dogs and Englishmen.
The sunburn itched. The skin under his hour-old cast itched. Most of all, his curiosity bump itched. That he had been able to do something about.
From his villa balcony, a panorama of sky and sand and the Mediterranean Sea glowed in shades of blue and white not to be seen on Mars. Art closed his eyes, the better to take in his mind's-eye view. Across the visualized table of a virtual office an avatar awaited. The infosphere representation of Bhai Banda Singh, secretary-general of the Interstellar Commerce Union, was impeccably tailored and dignified in bearing. Bhai's control was first-rate; for all Art knew, his boss was wearing pajamas and drinking hot cocoa.
In the unseen real world, waves lapped soothingly on the beach. Art took a deep breath. "We have a situation." As though shouting TEOTWAWKI hadn't already conveyed that. "About two hours ago, radio volume from Barnard's Star jumped by a factor of thousands. The message body is encrypted, but it's wrapped in standard InterstellarNet protocol and addressed to the Snake trade agent." Barnard's Star lay in the constellation Ophiuchus, the Serpent Holder--which made its natives, colloquially, the Snakes. The time was long past when Snake was considered politically incorrect. It was the notion of being held or handled, in fact, which offended the aliens. Their name for themselves--and reserved for themselves--was Hunters. "A funny thing ... between bursts of the new, loud message, we're still getting signal at the usual power level." That pretty well encapsulated the news flash that had cost Art his first ski.
Behind the thoughtful expression of his avatar, the ICU's secretary-general was doing the math. The dim red dwarf sun known as Barnard's Star was six light-years distant. Radio signals attenuate with the square of the distance. The bursts were thousands of times stronger than the background signal. If the new transmitter was comparable in strength to the old one, then.... "We have guests on our doorstep. How close are they?"
The calculation had a big margin of error, but bosses have prerogatives. "Triangulating bearings taken from Earth and the moon, my team says less than fifty billion kilometers." That put the transmitter far outside the solar system--but also more than ninety-nine percent of the way here from Barnard's Star. Radar would need days to confirm and refine the numbers.
Art tried and failed to reach an itch with a pencil, while--he hoped--his uninjured avatar sat professionally still at the table. Fortunately, the nanodocs should have the bones knitted within days. How did people ever wear casts for weeks? "Item number two is a call from Pashwah," who was the Snakes' artificially intelligent trade agent to humanity. Then Art shared the part of Pashwah's call his boss could not have deduced, that had cost him his second ski and, damn the itch, a broken arm. "The starship is badly damaged.
"There is a crew on board, and they need our help."
CHAPTER 2
InterstellarNet's existence discouraged the observation of several nearby stars. Measurements by the locals were invariably better and cheaper than scrutiny from afar, so telescopes were reserved for stars too inconsiderate to have scientists who sent reports.
Before InterstellarNet, amateurs had directed their often-ingenious antenna arrays towards those same nearby stars in search of extraterrestrials. Now that ETs had been found, and humanity's dealings with those aliens entrusted to securely encrypted commercial communications, the hobbyists, too, had lost interest in the immediate neighborhood.
In short, there was no good reason for anyone but the ICU to monitor Barnard's Star. The only reason for someone else to start looking would be a disruption to InterstellarNet. The fast-approaching Snakes appeared to have worked that out--they limited their high-powered communications to bursts brief and infrequent enough to avoid clobbering redundant copies of the many-times-repeated interstellar messages. Megacorps across the solar system started griping about brief delays in receiving long-expected messages, and the ICU's presumed incompetence. The ICU accepted the grumbling with uncharacteristic good humor.
And so the imminent arrival of the Snake starship remained a secret of the United Planets, and of the great powers to whom the UP secretary-general confided.
The courier had loomed encouragingly large as the shuttle from Earth approached it for docking. That appearance was deceiving; the hull enclosed mostly fuel tanks. The airlock's inner hatch closed with what Art objectively knew to be a soft sigh; he heard, as always, a reverberating boom of finality. The habitable quarters were, to be charitable, compact; his cabin scarcely accommodated its fold-down cot. After dumping his flight bag and switching to microgravity Velcro slippers, Art went searching for someplace less claustrophobic.
The Snakes, still a light-day away, had signaled that, low on fuel and supplies, they were heading for Jupiter. There seemed little point in arguing, since a response would take two days to receive and might change nothing. The UP's still-secret diplomatic mission, having discreetly recruited the best of the best from across the solar system, now scrambled to assemble itself at Callisto base, orbiting Jupiter.
"Hey," he offered neutrally to the silent man and woman he found in the ship's mess. They looked to be about his forty years old, give or take a few. Neither was in uniform, which made them fellow members of the mission. It took them a few seconds to look his way, presumably meaning they'd been off somewhere in the infosphere, before they stood. "Art Walsh. I'm with the ICU."
"I am Eva Gutierrez, from the Universidad Tecnológica Nacional, the Buenos Aires campus." The Spanish grace notes in her English were less noticeable than her British accent. She approached Art's 180 centimeters in height and seemed fitter than he--not a challenge. Her thick black hair was pulled back into a shoulder-length ponytail, from which a few errant wisps had escaped. Her hazel eyes were widely spaced.
"Keizo Matsunaga, Stanford." He was short and barrel-chested, with a thin mustache and a slightly askew smile. His T-shirt bore a faded image of one of the Rodin sculptures that adorned the Stanford campus.
They swapped bio files as earlier generations exchanged cardboard business cards. Art's new colleagues startled, although their reactions showed only briefly. He got that response often enough not to react. Apparently he didn't look the part of ICU Chief Technology Officer--whatever a CTO should look like. Older and wizened, perhaps. Smart enough to water ski without breaking things.
Acceleration warnings and pilot announcements truncated the social pleasantries.
This was going to be an energy guzzling, powered-all-the-way flight. Art had been promised they would hold the acceleration to one gee for a day to give his broken arm a fighting chance at healing. After that they would step up the pace.
Between interruptions, he established Eva was a theoretical physicist, investigating interstellar-drive technology, and Keizo was a xenosociologist. Art queried for their publications and anything else the ship's AI could find before their high-energy boost made infosphere retrieval an expensive interplanetary transfer. They retreated to personal studies until the PA system stopped blaring.
Barnard's Star (local: K'rath): Earth's second closest interstellar neighbor, after Alpha Centauri. A dim red dwarf, Barnard's Star went undiscovered despite its proximity until 1916. Its two planets somewhat resemble Mars and a ringless Saturn.
While red dwarves are inhospitable to life due to their feeble energy output, Barnard's Star is a recognized exception. The major satellite of its sole gas-giant planet sustains not only a viable ecosystem but also intelligent life. This habitable body is called K'vith by its dominant species (see related entry, Snakes).
K'vith benefits from the confluence of three factors. First, K'vith is a moon of a planet, K'far, that orbits very near to its sun. Second, the K'vithian atmosphere provides a pronounced greenhouse effect. Third, K'far induces tremendous tidal effects; the energy coupling manifests itself through strong oceanic movements and active volcanism. Volcanic gases originated and continue to reinforce the greenhouse effect.
K'rath is at least ten billion years old, more than twice the age of Sol. K'rath--and hence its planets--are consequently poor by human standards in heavy elements. Compared to Earth, K'vith is also low on solar-energy input for the vegetative base of its food chainand high on geological stresses. K'vith's energy--and resource-constrained biosphere is, by terrestrial norms, undiverse and underpopulated. These environmental limitations are generally thought reponsible for the comparatively slow evolution of life and civilization in the K'rath system.
--Internetopedia
"Watch out for that truck!" Art said.
Head swiveling in confusion, Eva half stumbled off, half was propelled off, her treadmill. She landed, totally without grace, on Art. They tumbled to the floor.
She'd probably been jogging on autopilot, her attention somewhere in the infosphere. The treadmill monitor's scenic display had shown a truck approaching on an intersecting road. Had she even noticed? "That wasn't nearly as amusing as I'd hoped."
Climbing back to her feet, Eva gave a wry grin. "Are you okay?"
He sat on the deck, rubbing the arm newly out of its cast. "Just embarrassed. Sorry."
She gave him a hand up. "Don't do that again."
"No chance of that."
"I'll be off the treadmill in another few minutes." She gestured at the mini-gym's other piece of gear, a stationary bike. "Or did you plan to use that?"
"On second thought, maybe I'll do the walking course."
"I'll join you, if that's okay."
The "walking course" consisted of the narrow corridors circling the two decks on which passengers were allowed, and the ladders joining those levels. A circuit took about thirty seconds. I'm trapped like a rat in a maze. On those two decks, Art knew the location of every hatch, duct, ziptite stash, and alarm button.
In total silence, thirty seconds is a long time. "How does our little project affect you?" Eva finally asked.
"It makes me nervous as hell. Assuming light still defines a speed limit, this visit was many years in coming. So why didn't the Snakes speak up until they were almost on top of us? Having announced themselves, and that their ship is damaged, why have they had so little to add?
"And if they've found a way to beat light speed ... you would know far better than I what that implies about our comparative grasps of physics. I'm no xenophobe, but anyone in my position at the ICU can't forget how they once exploited a superior knowledge of biocomputing."
"Not knowing how they got here is killing me--or maybe the swill they call coffee onboard ship is doing me in." She patted her stomach and grimaced. "Something is getting to me. But I meant at a personal level. Who did this tear you away from?"
The kind of question he never knew how to answer. "My job. Truth be told, my best friends are coworkers." She gave back some of his silence as they completed the circuit of one deck and climbed down to the other. Fine. "Pre-ICU, I was married. Moving around the solar system, from project site to project site, eventually took care of that." On one spaceship after another. In newly carved asteroid habitats. Under low domes. He'd been too busy confronting his inner demons to connect with his family.
"Children?"
"A son, nine, and a daughter, fourteen. Good kids. They and Maya live on Luna. I see more of them now than when I was married."
Some combination of the partially completed jog and the walking circuit kicked in, and he yawned. That gave her an excuse to cut short the conversation. She said goodnight the next time they passed her cabin.
Later, tossing and turning in his own confining compartment, Art realized Eva had volunteered nothing about herself. Inquisitive and simultaneously incommunicative....
She might just be his type.
The bad thing about Earth was that it crushed you every day. The bad thing about everywhere else humans lived was that one slip-up could kill you. It need not even be your slip-up.
Until Art was six (standard), the tunnel mazes of Lowell were all he had ever known. He'd seen holos of the surface, of course, but never actually been on it. Then, his parents announced, they would be traveling clear across Mars to a family reunion. And ... since it was almost on the way anyhow, they would do a Valle Marineris excursion.
Art had been beside himself for weeks before their vacation. Valle Marineris, the Mariner Valley, was this incredible canyon near the equator. He didn't quite understand what one-fifth meant; in fact, he had thought it was something small, but Mariner Valley went one-fifth of the way around the world, which sounded big. The holos were awesome. They had tickets for the all-day excursion: an end-to-end flyover, a landing on the canyon floor, and an afternoon crawler ride through a scenic section of the gorge.
One-fifth of the world turned out to be huge!
His sister Tanya was eight. She became bored with the endless flyover soon after he did. They sneaked off to play hide and seek. He was hiding in the tiny closet of a crew cabin when, to a loud boom, the rocketplane shook. It lurched and plummeted. The wisps of cabin light creeping under the closet door disappeared. He shrieked all the way down. They landed hard. He hit his head and passed out.
He came to upside down, bent around a clothes rod, crumpled garments covering his face. The closet door had latched itself shut. There was no inside knob, but it yielded finally to determined kicking--into more darkness. The cabin hatch would not budge.
In time, he understood. A burst fuel pump. An emergency landing. A jagged fuselage rip that depressurized the passenger compartment. An interior hatch pinned shut by the air still in his cabin, its air ducts sealed by automatic emergency dampers. Stunned, sobbing survivors immobilized in emergency ziptite bags. Dazed crew in the rocketplane's few pressure suits searching their trail of wreckage for bodies--one of which was Tanya's.
He had screamed himself hoarse in the final plunge; Mars' thin atmosphere further muffled his shouting. Not even his despairing parents heard his cries for help. Alone in the dark, Art knew only that was he was trapped and alone. The air grew close. In his nest of crew uniforms, he shivered in the deepening cold. The walls, within arm's reach in every direction, closed in. His hoarse calls faded into whimpers.
Eventually he was found, saved. After more than three hours.
It was a long time before he could sleep without a nightlight.
Snakes (local: Hunters): The intelligent species of the Barnard's Star (see related entry) system is oxygen-breathing and warm-blooded. They are evolved from pack-hunting carnivores.
Early Snake culture centered on clan structures, an apparent extension of pre-intelligence packs. From that genesis has developed an economic system of pure laissez-faire, caveat-emptor capitalism, centered on competing clan-based corporations. The dominant group dynamics are territoriality between clans--in modern times, the contested "territory" is usually commercial rather than geographical in nature--and competition for status within and between clans. Although normally relevant only to the Snakes, these rivalries have occasionally influenced interstellar relations (see related entry, "Snake Subterfuge").
Snake civilization has no direct analogue to human government; rather, Snakes employ libertarian subscription to and funding of what most humans consider public services. Only the most critical issues come before an informal council of the major clans/megacorps. The fluid composition of that body is determined in a not fully understood manner believed to reflect clan stature.
Until the starship's unexpected appearance, the Snakes were but one of ten ET species splitting Art's attention. When Snake-related matters came to the fore, they were usually tied to what was, after all, the core ICU mission: commerce. They dealt with specific trade-worthy technologies or the bits-and-bytes of InterstellarNet operations. He had never before needed to understand K'vith and its civilization--which turned the sprint to Jupiter into a cram session.
More than a century of interspecies communications had amassed a staggering quantity of information. Art found himself struggling to get his arms around so much knowledge. Well, if there was one thing he did know, it was systems engineering. Maybe he could use that.
Electronic engineers devise electronic circuitry, gengineers tailor biological organisms, civil engineers design bridges and dams and space habitats, software engineers write programs, and so on--but systems engineers mostly do not create systems.
Mostly they ask questions.
What are all the functions a system must perform, and are there tradeoffs between those functions? What other systems will this system interact with, and what is the nature of the interactions? Who will use the system, and how foolish are the users against whom this system will be proofed? How reliable must the system be, how will that reliability be achieved, and how will the system behave when, all efforts to the contrary, some pieces break? The only thing other engineers found worse than these interminable questions was deploying a system and then realizing that the questions should have been asked.
Once again, Art had a headful of questions. How, exactly, had all this data about the Snakes been collected? Which sources were validated? What were the trends, contradictions, and omissions?
He had been awake for forty hours straight, but he wasn't yet nearly exhausted enough to sleep in his coffin-sized cabin. He went into the galley for a snack.
"Quit muttering and clanking," Eva said, without refocusing on the real world. Something atonal and syncopated leaked from her earbuds: Snake music. "I'm working."
"Sorry." He wasn't. Talking sometimes helped him think. "Do you find what you need in the ship's library?"
Sighing, she swiveled her chair to face him. "If it wasn't uploaded before we broke Earth orbit, it's unknown. If there's something you can't find--what do you expect me to do?"
"That was no idle complaint," Art said. "Look, we have access to supposedly the best and latest information about the Snakes, a civilization we've been in contact with since long before any of us were born. Why is what we know about them little more than a primer?"
Keizo, who had been studiously ignoring them both, perked up. Art needed no more encouragement. "A big part of my ICU job involves InterstellarNet trade representatives. From working with AI agents, ET and homegrown, I know how agents interact with their host societies. Among the most basic things an agent does is data mining--researching the public 'net of its host species. Why buy what is in the public domain?"
Keizo rubbed his chin thoughtfully. "Public domain is an elastic concept. Knowledge could be public for the local citizens but commercial for export."
Munching on a banapple, Art shook his head. "Commercial dealings require privacy, whether for a Centaur bidding on the latest proprietary refinements in fusion technology or me charging flowers on Mother's Day. Every ET info-sphere has encryption services and anonymizer relays.
"So an ET agent can as freely surf the 'net as you or I, and we can't see, unless it lets us,...
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