Traveller - Skill Training Record Sheet.pdf

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TRAINING.PDF
SKILL TRAINING RECORD SHEET
CHARACTER’S NAME
TARGET
SKILL LEVEL
HOURS
REQUIRED
INSTRUCTOR
INSTRUCTOR’S
QUALIFICATIONS
HOURS
AWARDED
SUCCESS
ROLL
© Alex Ingram 1999
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SKILL TRAINING REQUIREMENTS
In my game universe I distinguish between physical (or manual type) skills such as gun combat, vehicle, gunnery
and animal riding, and intellectual (or academic type) skills such as navigation, computer, medical and electronics.
If a skill is mostly physical it takes less time to train in and uses Dexterity as its DM for success. If a skill is
mostly intellectual it takes more time to train and uses Intelligence as its DM for success. For those skills that
are equal in their physical and intellectual requirement, such as piloting and engineering, I count as intellectual.
Some skills are not easily taught in a classroom setting such as streetwise, gambling or carousing. For these
skills I award experience points (which count the same as training hours) if a PC demonstrates a creative or
original way of using that specific skill, even if the effort was unsuccessful. And finally, a PC may train in only
one skill at a time.
Physical Skills
Length of Training
Intellectual Skills
Length of Training
Skill Level Hours Needed
0 25
1 50
2 100
3 150
4 200
5 250
And for each additional skill level
add fifty hours to the previous level.
Skill Level Hours Needed
0 50
1 100
2 200
3 300
4 400
5 500
And for each additional skill level add
one hundred hours to the previous level.
Using the base hours above I then determine the specific number of hours for each PC by subtracting 2 hours
for each “Instruction” skill level of the trainer, and 2 hours for each DM of the students intelligence if the skill
is intellectual, or dexterity if the skill is physical.
If a student is in a dedicated classroom environment (a university or training school) I automatically award 30
+ 2d10 hours. If the student is not attending a structured course of study then they must roll to determine how
many hours of study they obtain for the week. The student must roll his/her Education score or lower to stay
committed to study. If successful, roll 4d10 + Education score for the number of hours studied. I also require
that 50% of this study time an instructor be available. If the determination roll is unsuccessful, the student
receives only the number of hours equal to their initial determination roll.
Once the student has completed the required number of study hours a performance exam will be given by
the instructor. Using the PCs intelligence or dexterity DMs, roll 8+ using 2d6 for success. If successful, the
PC receives the next skill level. If unsuccessful, the student may continue study for a number of hours equal
to 10% of the original course length and then take the exam again.
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