Only War - Eleventh Hour.pdf

(11287 KB) Pobierz
TM
TM
®
AN INTRODUCTION
TO ONLY WAR
TM
846995634.007.png
Credits
Lead Developer
Andrew Fischer
Executive Game Designer
Corey Konieczka
Writing and Development
Owen Barnes
Executive Producer
Michael Hurley
Editing
Graham Davey
Publisher
Christian T. Petersen
Proofreading
Mark Pollard
Games Workshop
Licensing Manager
John French
Graphic Design
Edge Studios
Head of Licensing
Jon Gillard
Cover Art
Matt Bradbury
Head of Licensing, Legal and
Strategic Projects
Andy Jones
Interior Art
Matt Bradbury, Mauro Dal Bo, Jorge Maese,
Ameen Naksewee, Javier G. Ureña
Head of Intellectual Property
Alan Merrett
Managing Art Director
Andrew Navaro
Special Thanks
Playtest Coordinator Ron DeValk, “The Bolter and
Chainsword Playtest Group” Ryan Powell with Matt
Bogart, Jon Cox, Max Hardenbrook, Matt Hunt, Steve
Koelzer, Anders Lang, and Richard Sanders, “No Guts, No
Glory” Sean Connor with Adam Lloyd, Aaron McManus-
Wood, Stephen Pitson, Mark Smith, and Simon Tierney,
“The Librarians” Pim Mauve with Keesjan Kleef, Jan-Cees
Voogd, Joris Voogd, and Gerlof Woudstra, “Veterans of a
Psychic War” Benn Williams with Chris Lancaster, Scott
Philips, John Ross, Rebecca Williams, and Eric Young,
“You Bid Babies?!?” Jordan Millward with Keri Harthoorn,
Kyle Harthoorn-Burton, Kieren Smith, and Julia Smith,
“Unrepentant” Lachlan “Raith” Conley with Jordan Dixon,
Mark McLaughlin, and Brad Twaddell.
Art Direction
Andy Christensen
Production Management
Eric Knight
Licensing and Development Coordinator
Deb Beck
FANTASY
FLIGHT
GAMES
Fantasy Flight Games
1975 West County Road B2
Roseville, MN 55113
USA
TM
Copyright © Games Workshop Limited 2012. Games Workshop, Warhammer 40,000, Warhammer 40,000 Role Play, Only War, the
foregoing marks’ respective logos, Eleventh Hour, and all associated marks, logos, places, names, creatures, races and race insignia/
devices/logos/symbols, vehicles, locations, weapons, units and unit insignia, characters, products and illustrations from the Warhammer
40,000 universe and the Only War game setting are either ®, ™, and/or © Games Workshop Ltd 2000-2012, variably registered in
the UK and other countries around the world. This edition published under license to Fantasy Flight Publishing Inc. All rights reserved
to their respective owners. No part of this publication may be reproduced, stored in a retrieval system, or transmitted in any form
by any means, electronic, mechanical, photocopying, recording or otherwise, without the prior permission of the publishers.
Product Code: IGP01 Print ID: 1368MAY12
Printed in the USA
For more information about the O nly W ar line, free downloads, answers to
rule queries, or just to pass on greetings, visit us online at
www.FantasyFlightGames.com
2
846995634.008.png 846995634.009.png 846995634.010.png
It is the 41st
Millennium
F or more than a hundred centuries, the Emperor has sat
abbreviated to PCs) react to developments in the plot and the
challenges and tasks set by the GM. The GM then adjudicates
their actions and determines the outcomes, usually with the
aid of the rules and some dice rolling to introduce an element
of randomness. In this way, over the course of a few hours, a
group of players can create imaginative collaborative stories set
in the grim, dark worlds of the Warhammer 40,000 universe.
immobile on the Golden Throne of Earth. He is the
master of mankind by the will of the gods, and master
of a million worlds by the might of his inexhaustible armies.
He is a rotting carcass writhing invisibly with power from
the Dark Age of Technology. He is the Carrion Lord of the
Imperium for whom a thousand souls are sacriiced every day
so that He may never truly die.
Yet in His deathless state, the Emperor continues His eternal
vigilance. Mighty battleleets cross the daemon-infested
miasma of the Warp, the only route between distant stars,
their way lit by the Astronomican, the psychic manifestation
of the Emperor’s will. Vast armies engage in battle in His name
on uncounted worlds, but for all their multitudes, they are
barely enough to hold off the ever-present threat from aliens,
heretics, mutants, and worse.
To be a man in such
times is be one amongst
untold billions. It is to
live in the cruellest and
most bloody regime
imaginable. Yet you are
not just any individual—
you are a Guardsman, called
from the masses of humanity
to ight the God-Emperor’s
wars on the front lines of the
galaxy. Glory and honour can be
yours as you wage a crusade against
the ravening xenos and depraved
corruption that threaten the Imperium
from all sides.
P re - G enerated C haraCters
The following sample characters have been speciically
designed for the E lEvEnth h Our preview adventure that
begins on page 16 of this booklet. Four different characters
are provided, although this adventure can accommodate
larger player groups by using additional Heavy Gunner or
Weapons Specialist characters.
WhAT Is ONLY WAR?
O nly W ar is a roleplaying game in which
you and your friends take on the “role” of
soldiers in the Imperial Guard, the galaxy-
spanning armies of the God-Emperor. You ight
against mankind’s many enemies for the very
survival of your species and the continuation
of human dominance over space. In a
roleplaying game, one of the players will
take on the role of the Game Master (often
abbreviated to GM) and create a story
for the other players to participate
in with their characters. As the
GM tells the story, creating the
plot and playing the role of all
the other characters in the game
world, the Player Characters
(a term for the characters
controlled by the players, often
3
846995634.001.png 846995634.002.png
TM
Character Name: Jene Rodriguez Player Name ________________________________________
Regiment: Catachan Jungle Fighters Speciality: Heavy Gunner
Character History: Born on the harsh jungle world of Catachan, Jene was a survivor from birth, learning how to shoot an autopistol be-
fore she could even walk. As she grew up amongst the vicious lora and fauna of her home, she quickly mastered the use of various ranged
weapons, gaining a fearful reputation for her skill with the bolter and lamer. When Jene was tithed to the Imperial Guard, her superiors
quickly recognised her talent, putting her in charge of some of the most formidable weapons at their disposal.
Weapon Skill
(WS)
Ballistic Skill
(BS)
Toughness
(T)
Agility
(Ag)
Willpower
(WP)
Strength
(S)
Intelligence
(Int)
Perception
(Per)
Fellowship
(Fel)
24 38
42 34
31 24 29
28
23
SKILLS
P layinG J ene r odriGuez
Jene is irst and foremost a ighter. Her sole purpose to
be the most potent and vicious warrior in her company,
if not her entire regiment. She has very little patience for
idle conversation, and is easily distracted from mundane
tasks. She can often be found cleaning and maintaining
her weapons in any downtime.
Athletics (S)
Awareness (Per)
Deceive
Dodge (Ag)
xxxo
xooo
xooo
xxoo
GEAR
Combat Knife, Standard Issue Guardsman Flak Armour, Laspistol, Heavy
Flamer, 2 cannisters of Heavy Flamer fuel, 1 Laspistol charge pack.
TALENTS AND SPECIAL RULES
Bulging Biceps: Normally characters cannot ire a Heavy weapon
without bracing it irst. Jene has the strength and training to ire such
weapons without bracing them irst.
Target Selection: Due to her battleield experience iring into the
pandemonium of combat, as long as Jene performs an Aim Action before
making an attack she may shoot into melee with no penalty.
ARMOUR
Flak Armour
Armour Points: 4
WOUNDS
Total: 13
Current _______________
Fatigue _______________
MOVEMENT
Half Action: 3m Full Action: 6m
Charge : 9m
FATE POINTS
Total: 2
Current _______________
Run : 18m
WEAPONS
Name: Heavy Flamer
Class: Heavy
Damage: 1d10+4
Pen: 2
Range: 30m
RoF: S/–/–
Clip: 18 Reload: 2 Full
Special Rules: Blast (3), Flame
Name: Laspistol
Class: Pistol
Damage: 1d10+2
Pen: 0
Range: 30m
RoF: S/2/–
Clip: 18 Reload: Half
Special Rules: Accurate
Name: Combat Knife
Class: Melee
Damage: 1d10+4
Pen: 0
Special Rules: None
Permission granted to photocopy for personal use. © Games Workshop Ltd 2012.
846995634.003.png 846995634.004.png
TM
Character Name: Burk Canten Player Name ________________________________________
Regiment: Catachan Jungle Fighters Speciality: Weapons Specialist
Character History: Growing up in the lethal jungles of Catachan, Burk developed deadly skills with a knife and a dark sense of humour to
cope with the perils of life on a death world. In his years as a soldier he has reined both of these talents and become skilled with a plethora of
other weapons, including the short-barrelled auto-shotgun that he favours for deep reconnaissance missions. Burk is often called upon by his
commanders for his vast experience, and has learned a great deal about military strategy and the Tactica Imperialis from working with them.
Weapon Skill
(WS)
Ballistic Skill
(BS)
Strength
(S)
Toughness
(T)
Agility
(Ag)
Perception
(Per)
Willpower
(WP)
Fellowship
(Fel)
Intelligence
(Int)
41 30
36 27 23
29
29
35 29
SKILLS
P layinG B urk C anten
Burk is quick to crack jokes about the enemy, his squad-
mates, or the imminent likelihood of annihilation, but he
nonetheless avoids slipping into the despair that often
plagues those possessed of such dark humour. Burk often
acts as a voice of reason and intermediary between the
more eccentric members of the Catachan 233rd, offering
unexpected solutions to problems within and without.
Athletics (Ag)
Charm (Fel)
Dodge (Ag)
Stealth (Ag)
xooo
xxxo
xxoo
xxoo
GEAR
Combat Knife, Standard Issue Guardsman Flak Armour, Handheld
Combat Shotgun, 2 clips of Handheld Combat Shotgun ammunition,
2 Frag Grenades.
TALENTS AND SPECIAL RULES
Athletic Fighter: Once per Round, after making a successful melee
attack, Burk may make an Athletics Test. If he succeeds, he may move
up to 4m as a Free Action. Enemies may not attack him during this
special Move Action.
Two Weapon Wielder: As a Full Action in melee combat, Burk may
make one Standard Attack with his handheld combat shotgun and one
attack with his combat knife. These attacks are made at a +0 modiier
(instead of the usual +10 for Standard Attacks).
ARMOUR
Flak Vest
Armour Points: 3
WOUNDS
Total: 12
Current _______________
Fatigue _______________
MOVEMENT
Half Action: 4m Full Action: 8m
Charge : 12m
FATE POINTS
Total: 2
Current _______________
Run : 24m
WEAPONS
Name: Handheld Combat Shotgun
Class: Pistol
Damage: 1d10+3
Pen: 2
Range: 20m
RoF: S/2/–
Clip: 8 Reload: Full
Special Rules: Scatter
Name: Combat Knife
Class: Melee
Damage: 1d10+4
Pen: 0
Special Rules: None
Name: Frag Grenade
Class: Thrown
Damage: 2d10
Pen: 0
Range: 18m
RoF: S/–/–
Clip: 1 Reload:
Special Rules: Blast (3)
Permission granted to photocopy for personal use. © Games Workshop Ltd 2012.
846995634.005.png 846995634.006.png
Zgłoś jeśli naruszono regulamin