D20 - Deadlands - Hell on Earth - Rulebook.pdf

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This electronic book is
copyright 2004, Pinnacle
Entertainment Group.
It may not be distributed,
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Deadlands: Hell on Earth D20
Written & Designed b
ritten & Designed by:
y: Fred Jandt.
dditional Material by:
y: Original Hell on Earth text by Shane Hensley and John R. Hopler
Editing: Shane Hensley
La
L Layout:
out: Fred Jandt
er Art: Tom Fowler
Interior Art:
er Art:
Interior Art: Mike Chen, Kim DeMulder, Ashe Marler, Richard Pollard, Jay Rozen, Charles Ryan, Ron
Spencer, Loston Wallace
Logo:
Logo: Ron Spencer
Special Thanks to:
Special Thanks to: Chris “the Lone Ranger” McGlothlin.
Deadlands created by Shane Lacy Hensley.
Dedicated to: My nephew Cameron, the only three-year-old I know who loves monsters more than mom.
Designation of Open Gaming Content: With the exception of Product Identity (see below), the text of all Classes,
Skills, Feats, Weapons, Gear, Vehicles, and Spells herein are considered Open Game Content. All Stat Blocks,
excepting the name or proper name associated with the Stat Block and any Product Identity included within, are
Open Game Content. In Chapter Five, the “Vehicle Rules” are considered Open Game Content, excepting any Product
Identity mentioned within. Feel free to use our statistics, but not our world concepts.
Designation of Pr
Designation of Product Identity:
oduct Identity: All material other than game rules already considered or derived from Open
Gaming Content is considered Product Identity as described in Section I(e) of the Open Game License v. 1.0a (see
below). This includes, but is not limited to Deadlands, the Weird West, the Great Rail Wars, Hell on Earth, the
Wasted West, Lost Colony, the Way Out West, the Combine, the Cult of Doom, Doomsayers, Iron Oasis, Templars,
Harrowed, and all specific named characters and creatures.
oduct Identity:
OPEN GAME LICENSE Version 1.0a
The following text is the property of Wizards of the Coast, Inc. and is Copyright
2000 Wizards of the Coast, Inc (“Wizards”). All Rights Reserved.
1. Definitions: (a)”Contributors” means the copyright and/or trademark owners who
have contributed Open Game Content; (b)”Derivative Material” means copyrighted
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languages), potation, modification, correction, addition, extension, upgrade,
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lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)”Open
Game Content” means the game mechanic and includes the methods, procedures,
processes and routines to the extent such content does not embody the Product
Identity and is an enhancement over the prior art and any additional content
clearly identified as Open Game Content by the Contributor, and means any work
covered by this License, including translations and derivative works under copyright
law, but specifically excludes Product Identity. (e) “Product Identity” means product
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(h) “You” or “Your” means the licensee in terms of this agreement.
2. The License: This License applies to any Open Game Content that contains a
notice indicating that the Open Game Content may only be Used under and in
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provision shall be reformed only to the extent necessary to make it enforceable.
15 COPYRIGHT NOTICE: Open Game License v 1.0 Copyright 2000, Wizards of the
Coast, Inc.
Pinnacle Entertainment Group, Inc.
oup, Inc.
Deadlands, the Weird West, Dime Novel, the Great Rail Wars,
the Deadlands logo, and the Pinnacle logo, and all characters
and contents herein are trademarks of Pinnacle
Entertainment Group, Inc.
WWW.PEGINC.COM
© 2004 Pinnacle Entertainment Group, Inc.
All Rights Reserved.
Deadlands: Hell on Earth D20
ritten & Designed b
y:
yy:
dditional Material b
Additional Material b
y:
yy:
Editing:
L La
out:
out:
C Co
CCov er Art:
Co
er Art:
Interior Art:
Logo:
Special Thanks to:
Special Thanks to:
Dedicated to:
Designation of Open Gaming Content:
Designation of Open Gaming Content:
Designation of Pr
Designation of Pr
oduct Identity:
Pinnacle Entertainment Gr
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Table o’ Contents
...................... 4
The Reckoners ................................................................ 4
The Last War ..................................................................... 6
Alliances ................................................................................. 8
The Big Bang ..................................................................... 11
The Four Horsemen .................................................. 11
Servitors ................................................................................ 13
Servants of Evil ........................................................... 13
A Tour of the Wasted West ........................... 15
Who’s Who ......................................................................... 15
The Weather .................................................................... 22
Handbook of Horror .............................................. 22
Hell’s Atlas ........................................................................ 25
Great Basin ....................................................................... 26
The Great Maze ............................................................ 31
Director’s Credits ........................................................ 37
The Great Northwest ............................................. 38
High Plains ......................................................................... 41
The Mississippi Delta ........................................... 49
The Wild Southwest ............................................... 51
A Final Note? .................................................................. 53
Race ........................................................................................... 55
Chapter T
s Journal ......................
......................
Librarian ............................................................................. 110
Deaders ................................................................................. 112
Deader Traits ................................................................. 113
Deader Powers ............................................................. 114
Chapter Se
Virginia City ................................................................... 174
The Great Maze ......................................................... 174
The Bishop ...................................................................... 174
Croakers ............................................................................. 176
The Free and Holy City of Lost Angels
176
Grand Library .............................................................. 176
Lynchburg......................................................................... 176
Movie Town ..................................................................... 177
Purgatory ........................................................................... 177
Shan Fan ............................................................................ 178
Turtle Isle .......................................................................... 178
The Great Northwest ........................................... 179
The Daimyo of Portland ................................. 179
Leavenworth .................................................................. 180
Pentacorp .......................................................................... 180
The Rain Forest ......................................................... 180
SEATAC ................................................................................. 180
Lear Jet ................................................................................ 180
The Space Needle ................................................... 180
Spotted Owls ................................................................ 182
Wendigoes ........................................................................ 182
The Wizard’s Tower ............................................... 183
The High Plains ......................................................... 184
The Badlands ............................................................... 184
Boise, Idaho .................................................................... 184
Denver................................................................................... 185
Raptor ................................................................................... 185
Deadwood ........................................................................ 185
Devils Tower .................................................................. 186
Fort Bridger .................................................................... 186
The Freemen ................................................................. 186
Helltown ............................................................................. 186
Mall of America ........................................................ 186
Near Wichita ................................................................. 187
The Sioux ......................................................................... 187
Sky Pirates ...................................................................... 188
Ultralight ............................................................................ 188
The Mississippi Delta ......................................... 188
Baton Rouge .................................................................. 188
Hell Swamp .................................................................... 188
Swamp Boat .................................................................. 189
Kansas City .................................................................... 189
New Orleans ................................................................. 189
River Rats ......................................................................... 190
(The Other) River Rats ...................................... 190
The River Watch ........................................................ 191
The Wild Southwest ............................................. 191
Dead Towns ..................................................................... 191
Houston................................................................................ 191
The Lone Biker of the Apocalypse ... 192
Near Dallas ..................................................................... 193
Phoenix................................................................................ 193
S-Mart Overlord ......................................................... 193
Chapter Ten: ................................................................... 195
Horrors of
the Wasted West ................................................ 195
Automaton ...................................................................... 195
Black Hat ........................................................................... 196
Croakers ............................................................................. 197
Doombringer ................................................................. 198
Lurker ................................................................................... 199
Night Terror ...................................................................200
Toxic Zombie ............................................................... 200
Trog .......................................................................................... 201
Walkin’ Dead ................................................................ 202
Walkin’ Dead (Veteran) .................................... 202
Wormling ......................................................................... 203
Conv
117
Using Powers .................................................................. 117
Spell Lists ........................................................................... 118
New Powers .................................................................... 120
Junkers ................................................................................. 127
Creating Weird Gizmos ..................................... 128
Reliability .......................................................................... 129
The Gizmo Construction Table .............. 129
Mishaps ............................................................................... 129
Gizmo Construction Table ........................... 130
The Marshal’s Handbook ................................ 131
Chapter Eight: The Mar
en: Power
e ers .........................
......................... 117
117
Chapter Eight: The Marshal’
shal’s
133
The Story Begins ..................................................... 135
Fear .......................................................................................... 138
Nonplayer Character Classes ................... 140
Abominations ............................................................... 141
Fearmongers ................................................................. 142
Tale Tellin’ ........................................................................ 142
Coup ........................................................................................ 143
Legend Chips ................................................................ 144
Mutations .......................................................................... 144
Veteran of the
Wasted West ........................................................... 148
Varmints ............................................................................. 150
Critters .................................................................................. 150
Treasure .............................................................................. 150
Chapter Nine: Secr
...................................................... 133
133
Chapter Two: Character
o: Characters & Classes
s & Classes
555
Human Racial Traits .............................................. 55
Mutations ............................................................................ 56
The Classes ...................................................................... 56
Doomsayer ........................................................................ 58
Junker ...................................................................................... 60
Ravenite ................................................................................ 62
Scavenger ............................................................................ 64
Syker ........................................................................................ 66
Tale-Teller ........................................................................... 68
Templar .................................................................................. 70
Waste Warrior ............................................................... 72
Chapter Thr
Chapter Nine: Secrets of
ets of
153
Radios ................................................................................... 153
Spook Juice ..................................................................... 154
The Reckoners ........................................................... 155
The Good Guys .......................................................... 155
The Last War ................................................................ 155
Viva Esmerelda! ........................................................ 156
All the Presidents, Man! .................................. 156
President Romero ................................................... 156
Minions of the Reckoners ........................... 157
The Walking Dead ................................................. 157
Servitors ............................................................................. 158
Acts of Evil ..................................................................... 159
Servants of Evil ........................................................ 159
Who’s Who? ................................................................... 163
The Combine ................................................................ 163
Doomsayers .................................................................... 164
Hellstromme .................................................................. 165
Law Dogs .......................................................................... 165
The Weather .................................................................. 165
Handbook of Horror ............................................ 167
The Cities .......................................................................... 167
ComSat................................................................................. 167
What ComSat Knows ......................................... 168
East of the Mississippi ..................................... 169
Trade Caravans .......................................................... 169
Hell’s Atlas ...................................................................... 169
Great Basin ..................................................................... 170
Skullchucker ................................................................. 170
Carson City ..................................................................... 170
Cole Ballad ...................................................................... 170
The Devil’s Playground ..................................... 170
Dust Devils ........................................................................ 171
Fort 51 ...................................................................................... 171
Joan’s Silo ........................................................................... 171
Junkyard ............................................................................... 171
Replacement Limbs .............................................. 173
The Omega Knights ............................................. 173
Queens of the Road ............................................ 173
est.....................................
..................................... 153
153
Chapter Three: Ne
ee: New Skills and Feats
w Skills and Feats
775
Existing Skills ................................................................ 75
Deadlands Skills .......................................................... 76
New Skills ........................................................................... 77
Existing Feats ................................................................ 82
New Feats ........................................................................... 83
Chapter Four: Equipment
991
Starting Gear ................................................................... 91
Currency ................................................................................ 91
Cheap Gear ....................................................................... 92
Simple & Martial Weapons ........................... 92
Armor ...................................................................................... 93
Other Gear ......................................................................... 94
Firearms ................................................................................ 94
Vehicles ................................................................................. 95
Chapter Fiv
.................... 91
991
Chapter Five: Blo
e: Blowin’ Things
win’ Things
997
Fate Chips .......................................................................... 97
Called Shots .................................................................... 98
Innocent Bystanders ............................................. 99
One-Handed Shootin’ ............................................ 99
Shotguns ............................................................................ 100
Shotguns ............................................................................ 100
Firearms in Melee ................................................... 100
Automatic Fire ............................................................. 101
Explosions ........................................................................ 101
Gettin’ the Drop ......................................................... 102
Vehicles ............................................................................... 103
Failed Maneuvers .................................................... 104
Fuel........................................................................................... 105
More Pain and Sufferin’ ................................... 106
Chapter Six: Pr
...................................................... 97
997
Chapter Six: Prestige Classes
estige Classes
109
Deaders ................................................................................ 109
Law Dog .............................................................................. 110
................................................ 109
109
oom
Hell on Earth Classic to
oom
Hell on Earth Classic to
Hell on Earth D20
Hell on Earth D20 ...............................
............................... 206
206
Chapter One: Jo’
Chapter One: Jo’s Journal
s Journal
Chapter Se
en: Po
e er
Chapter Se
Chapter Seven: Po
en: Po
.........................
.........................
117
Chapter Eight: The Mar
shal’
Handbook ......................................................
Handbook
......................................................
Chapter T
o: Character
555
55
Chapter Nine: Secr
the Wasted W
the W
asted W
asted West
est
.....................................
Chapter Thr
ee: Ne
775
75
Chapter Four: Equipment
Chapter Four: Equipment ....................
....................
Chapter Fiv
e: Blo
All to Hell! ......................................................
All to Hell!
......................................................
Chapter Six: Pr
and Deaders ................................................
and Deader
................................................
Conv
Converting fr
erting fr
erting from
Hell on Earth Classic to
Hell on Earth Classic to
Hell on Earth D20
...............................
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Jo’s Journal
Initiating reboot sequence
working — working — working
Ready.
Initiating program Jo–1
5
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