3dsmax 2010 animation.pdf

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Tutorials:
Animation
2010
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Autodesk ® 3ds ® Max 2010 Software
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4
Animation Tutorials
Here you can learn the fundamentals of creating animation with 3ds Max.
Features Covered in This Section
Auto Key animation
Ghosting
Dummy objects and animation
Track View – Dope Sheet
Looping animation
Weighted list controllers
Set Key Animation
Path constraint and Path deform animation methods
Schematic View Improvements
Animation control through List Controllers
Scripting
Wiring and expressions
Sound track editing
473
Animating with Auto Key: Bouncing a Ball
A bouncing ball is a common first project for new animators. This classic
example is an excellent tool for explaining basic animation processes in 3ds
Max.
In this tutorial, you will learn how to:
Create animation using transforms.
Cop keys in the track bar.
Use ghosting to visualize in-betweens.
Use tangent handles in the Function Curve Editor to control in-betweens.
Create looping animation using Parameter Out-of-Range Types.
Animate using dummy objects.
Use Layout mode.
Apply Multiplier curves.
Work with the Dope Sheet Editor to speed up animation and reverse time.
474 | Chapter 4 Animation Tutorials
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Animate using Set Key mode.
Skill level: Beginner
Time to complete: 1 hour 45 minutes
Creating Animation Using Auto Key
In this lesson, you'll start learning how to animate in 3ds Max.
Animate the ball using the Move transform:
1
On the Quick Access toolbar, click the Open File button, navigate
to the animation\auto_key folder and open bounce_start.max .
NOTE The following illustrations display the grid differently than you will see
in your viewports. For ease of use, press G on the keyboard to hide the display
of your grid.
Creating Animation Using Auto Key | 475
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