Fell Beasts III.pdf

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paizo.com #1306174, D M <dm_123_456@yahoo.com>, Nov 26, 2009
paizo.com #1306174, D M <dm_123_456@yahoo.com>, Nov 26, 2009
VOLUME TWO
Art by:
A. Nemo
Gareth Michael Skarka
Jupiter Media
Sandra delacourt
Tim Miner
Series written by:
Ari Marmell
Hank woon
Jeb Boyt
Lizard
Stefen Styrsky
Walt Ciechanowski
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IN THIS VOLUME:
CECAELIA
CECAELIA SINGER
DEADSOUL ELEMENTALS
FEAR MONGER
GENIE, HAYULA
MALACHITE GARGOYLE
MASTER OF COILS
PUPPET SPIDER
VILE MANDRAKE
-CHARNEL SMOKE
-CHOKEWATER
-GRAVE EARTH
-PYREFLAME
Compatibility with the Pathinder Roleplaying Game requires the Pathinder Roleplaying Game from Paizo Publishing, LLC.
See http://paizo.com/pathinderRPG for more information on the Pathinder Roleplaying Game. Paizo Publishing, LLC does not guarantee compatibility,
and does not endorse this product.
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paizo.com #1306174, D M <dm_123_456@yahoo.com>, Nov 26, 2009
paizo.com #1306174, D M <dm_123_456@yahoo.com>, Nov 26, 2009
OPEN GAME LICENSE Version 1.0a
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System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax
and Dave Arneson.
Pathinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip
Williams.
The Book of Experimental Might. Copyright 2008, Monte J. Cook. All rights reserved.
Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance
Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.
Fell Beasts: Volume Two. Copyright 2009, Adamant Entertainment: Authors: Ari Marmell, Hank Woon, Jeb Boyt, Lizard, Stefen Styrsky, Walt Ciechanowski.
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Pathinder is a registered trademark of Paizo Publishing, LLC, and the Pathinder Roleplaying Game and the Pathinder Roleplaying Game Compatibility Logo
are trademarks of Paizo Publishing, LLC, and are used under the Pathinder Roleplaying Game Compatibility License. See http://paizo.com/pathinderRPG/
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Fell Beasts and all other Adamant Entertainment product names and their respective logos are trademarks of Adamant Entertainment in the U.S.A. and other
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CECAELIA
A beautiful maiden waves to you as she loats
above the waves. Beneath the water, below
her waist, eight tentacles tread water to keep
her aloat.
C e C a e l i a
CR 1/2
200 x p
Cecaelia Warrior 1
N Medium humanoid (aquatic)
Init +1; Senses low-light vision.; Perception
+0
Defense
AC 13, touch 11, lat-footed 12; (+2 armor, +1
Dex)
hp 7 (1d10+1)
Fort +2, Ref +1, Will +0
Defensive Abilities ink cloud jet
Offense
Spd 20 ft., 30 ft. swim
Melee Trident +1 (1d8)
Ranged Net +2 (--)
Special Attacks Grab, +2 to grapple checks,
does not cause attack of opportunity
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statistics
Str 11, Dex 13, Con 11, Int 8, Wis 10, Cha
12
Base Atk +1; CMB +1; CMD 13
Feats Improved Grapple
Skills Swim +13; +4 bonus on Escape Artist
checks, +8 racial bonus on Swim checks.
Languages Aquan, Common
SQ amphibious, improved grapple (racial)
C e C a e l i a S i n g e R
CR 1
400 x p
Cecaelia Bard 1
N Medium humanoid (aquatic)
Init +1; Senses low-light vision.; Perception
+0
Spells Known (Bard 1st)
Cantrips - detect magic, light, lullaby, summon
instrument
1st (2/day) - disguise self ( DC 14 ), hypnotism
( DC 14)
Defense
AC 13, touch 11, lat-footed 12; (+2 armor, +1 Dex)
hp 7 (1d10+1)
Fort +0, Ref +3, Will +3
Defensive Abilities ink cloud jet
statistics
Str 8, Dex 13, Con 10, Int 13, Wis 12, Cha 16
Base Atk +0; CMB -1; CMD 10
Feats Improved Grapple, Persuasive
Skills Bluff +7, Diplomacy +9, Intimidate +9,
Perform +7, Swim +13; +4 bonus on Escape Artist
checks, +8 racial bonus on Swim checks.
Languages Aquan, Common, Elvish
Offense
Spd 20 ft., 30 ft. swim
Melee Trident -1 (1d8-1)
Ranged Net +2 (--)
Special Attacks Grab, +2 to grapple checks, does
not cause attack of opportunity
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SQ amphibious, bardic knowledge, bardic
performance (countersong, distraction,
fascinate, inspire courage +1), cantrips,
improved grapple (racial)
CECAELIA AS CHARACTERS
Cecaelias are deined by their class levels—they do
not possess racial Hit Dice. All cecaelias have the
following racial traits:
+2 Dexterity, +2 Charisma, -1 Intelligence
ecOlOgy
Environment Aquatic
Organization Solo, small band (2-5), clan (20-
100 + 100% non-combatants, one sergeant
for every 10 at 3rd level, one lieutenant for
every 25 at 5th level, one chief at 7th level).
Treasure NPC gear (leather armor, drum, net,
trident, sacks)
Cecaelias are quick, charismatic creatures but not as
bright as other races.
Speed Cecaelias can swim indeinitely without
making skill checks.
special abilities
Ink Cloud (EX) A cecaelia can emit a cloud of
jet-black ink 10x10x10 feet once per minute
as a free action. The cloud provides total
concealment, which the cecaelia usually uses to
escape. All vision within the cloud is obscured.
This ability only works when the cecaelia is
underwater.
Slow Cecaelias aren’t designed for land movement.
They only move 20 ft. on land.
Low-light vision Cecaelias can see twice as far as
humans
Amphibious Cecaelias can breathe both air and
water
Jet (EX) A cecaelia can jet backward once per
round as a full-round action, at a speed of 200
feet. It must move in a straight line, but does
not provoke attacks of opportunity while jetting.
This ability only works when the cecaelia is
underwater.
Ink Cloud Cecaelias can create an ink cloud, as per
the creature description.
Jet Cecaelias can jet as per the creature description.
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Improved Grapple Cecaelias get Improved Grapple
as a racial feat, without needing the prerequisites.
Cecaelia are aquatic humanoids that are similar
to merfolk except that they have the lower body
of an octopus rather than a ish. In spite of this
disturbing appearance, cecaelia are not evil.
Racial Skills: Cecaelias get a +4 to Escape Artist
checks and a +8 to Swim checks.
Languages: Cecaelias begin play speaking Aquan
and Common. Cecaelias with high Intelligence
scores can choose any of these bonus languages:
Draconic, Elven, Halling, Terran.
Many cecaelia families can be found within
merfolk communities. Merfolk tend to treat the
cecaelia as a human would a dwarf or halling.
Sailors often encounter solitary cecaelia
bards and are enchanted by their songs.
Unfortunately, some sailors see the cecaelia as
monstrous and attack when they feel that they
have been duped.
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