Venture 4th Characters by Level.pdf

(1964 KB) Pobierz
Venture 4th: Characters By Level
349736063.006.png
By Bruce Baugh
Art by Shaman’s Stock Art
Skortched Urf Studios &
A. Nemo
This is not a replacement for the character creation
rules in 4th edition. It doesn’t tell you how to set
ability scores, for instance, or explain race and class
features. I’ve simply gathered together reminders of
the ratings that change with rising character level and
done some of the basic math. Rather than remind you
that a particular trait has the value of 10 + half your
character’s level, I’ve entered it here as 10 for level 1,
11 for levels 2 and 3, 12 for levels 4 and 5, and so on.
HEROIC TIER (LEVELS 1 TO 10)
LEVEL 1
Ability Scores: Assign starting scores.
Passive Perception and Insight: 10 + your
character’s Wisdom modiier
Initiative: + your character’s Dexterity modiier
Armor Class: + bonuses from armor and shield, +
your character’s Dexterity or Intelligence modiier if
they’re wearing light or no armor
Fortitude Defense: 10 + your character’s Strength
or Constitution modiier
Relex Defense: 10 + your character’s Dexterity or
Intelligence modiier
Will Defense: 10 + your character’s Wisdom or
Charisma modiier
Basic Melee Attack: + your character’s Strength
modiier
Basic Ranged Attack: + your character’s Dexterity
modiier
Trained Skills: +5+ the modiier for that skill’s
ability
Untrained Skills: + the modiier for that skill’s
ability
Feat: 1
At-Will Powers: 2
Per-Encounter Power: 1
Daily Power: 1
Utility Powers: none
For the sake of brevity and readability, I’ve left out the
recurring parenthetical phrase “(whichever is greater)”
whenever you’re supposed to pick one of two or more
options. Whenever the list below says anything like
“your character’s Dexterity or Intelligence modiier”,
you pick the one option that’s best for you, which will
pretty much always be the one with the highest value.
Starting with the list for level 11, I’ve noted when
powers from tiers above heroic are available. You can
pick a power from that tier or a lower one if you wish;
the number of powers taken from paragon and epic
tiers is a cap, not a requirement. In general you’ll want
a power from a higher tier, but if you wish to pile up
the heroic-tier powers, you certainly can.
Characters by Level, Venture 4th, and all other Adamant Entertainment product names and their respective logos are trademarks of Adamant Entertainment in the
U.S.A. and other countries. All Adamant Entertainment characters, character names, and the distinctive likenesses thereof are property of Adamant Entertainment.
This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein
is prohibited without the express written permission of Adamant Entertainment. Any similarity to actual people, organizations, places, or events included herein is
pureply coincidental.
349736063.007.png 349736063.008.png
LEVEL 2
Ability Scores: Assign starting scores.
Passive Perception and Insight: 11 + your
character’s Wisdom modiier
Initiative: +1 + your character’s Dexterity modiier
Armor Class: +1 + bonuses from armor and shield,
+ your character’s Dexterity or Intelligence modiier
if they’re wearing light or no armor
Fortitude Defense: 11 + your character’s Strength
or Constitution modiier
Relex Defense: 11 + your character’s Dexterity or
Intelligence modiier
Will Defense: 11 + your character’s Wisdom or
Charisma modiier
Basic Melee Attack: +1 + your character’s Strength
modiier
Basic Ranged Attack: +1 + your character’s
Dexterity modiier
Trained Skills: + 6 + the modiier for that skill’s
ability
Untrained Skills: +1 + the modiier for that skill’s
ability
Feats: 2
At-Will Powers: 2
Per-Encounter Power: 1
Daily Power: 1
Utility Power: 1
LEVEL 3
Ability Scores: Assign starting scores.
Passive Perception and Insight: 11 + your
character’s Wisdom modiier
Initiative: +1 + your character’s Dexterity modiier
Armor Class: +1 + bonuses from armor and shield,
+ your character’s Dexterity or Intelligence modiier
if they’re wearing light or no armor
Fortitude Defense: 11 + your character’s Strength
or Constitution modiier
Relex Defense: 11 + your character’s Dexterity or
Intelligence modiier
Will Defense: 11 + your character’s Wisdom or
Charisma modiier
Basic Melee Attack: +1 + your character’s Strength
modiier
Basic Ranged Attack: +1 + your character’s
Dexterity modiier
Trained Skills: + 6 + the modiier for that skill’s
ability
Untrained Skills: +1 + the modiier for that skill’s
ability
Feats: 2
At-Will Powers: 2
Per-Encounter Powers: 2
Daily Power: 1
Utility Power: 1
LEVEL 4
Ability Scores: Distribute 2 bonus points after
assigning starting scores.
Passive Perception and Insight: 12 + your
character’s Wisdom modiier
Initiative: +2 + your character’s Dexterity modiier
Armor Class: +2 + bonuses from armor and shield,
+ your character’s Dexterity or Intelligence modiier
if they’re wearing light or no armor
Fortitude Defense: 12 + your character’s Strength
or Constitution modiier
Relex Defense: 12 + your character’s Dexterity or
Intelligence modiier
Will Defense: 12 + your character’s Wisdom or
Charisma modiier
Basic Melee Attack: +2 + your character’s Strength
modiier
Basic Ranged Attack: +2 + your character’s
Dexterity modiier
Trained Skills: + 7 + the modiier for that skill’s
ability
Untrained Skills: +2 + the modiier for that skill’s
ability
Feats: 3
At-Will Powers: 2
Per-Encounter Powers: 2
Daily Power: 1
Utility Power: 1
349736063.009.png 349736063.001.png
LEVEL 5
Ability Scores: Distribute 2 bonus points after
assigning starting scores.
Passive Perception and Insight: 12 + your
character’s Wisdom modiier
Initiative: +2 + your character’s Dexterity modiier
Armor Class: +2 + bonuses from armor and shield,
+ your character’s Dexterity or Intelligence modiier
if they’re wearing light or no armor
Fortitude Defense: 12 + your character’s Strength
or Constitution modiier
Relex Defense: 12 + your character’s Dexterity or
Intelligence modiier
Will Defense: 12 + your character’s Wisdom or
Charisma modiier
Basic Melee Attack: +2 + your character’s Strength
modiier
Basic Ranged Attack: +2 + your character’s
Dexterity modiier
Trained Skills: + 7 + the modiier for that skill’s
ability
Untrained Skills: +2 + the modiier for that skill’s
ability
Feats: 3
At-Will Powers: 2
Per-Encounter Powers: 2
Daily Powers: 2
Utility Power: 1
LEVEL 6
Ability Scores: Distribute 2 bonus points after
assigning starting scores.
Passive Perception and Insight: 13 + your
character’s Wisdom modiier
Initiative: +3 + your character’s Dexterity modiier
Armor Class: +3 + bonuses from armor and shield,
+ your character’s Dexterity or Intelligence modiier
if they’re wearing light or no armor
Fortitude Defense: 13 + your character’s Strength
or Constitution modiier
Relex Defense: 13 + your character’s Dexterity or
Intelligence modiier
Will Defense: 13 + your character’s Wisdom or
Charisma modiier
Basic Melee Attack: +3 + your character’s Strength
modiier
Basic Ranged Attack: +3 + your character’s
Dexterity modiier
Trained Skills: + 8 + the modiier for that skill’s
ability
Untrained Skills: +3 + the modiier for that skill’s
ability
Feats: 4
At-Will Powers: 2
Per-Encounter Powers: 2
Daily Powers: 2
Utility Powers: 2
349736063.002.png 349736063.003.png
LEVEL 7
Ability Scores: Distribute 2 bonus points after
assigning starting scores.
Passive Perception and Insight: 13 + your
character’s Wisdom modiier
Initiative: +3 + your character’s Dexterity modiier
Armor Class: +3 + bonuses from armor and shield,
+ your character’s Dexterity or Intelligence modiier
if they’re wearing light or no armor
Fortitude Defense: 13 + your character’s Strength
or Constitution modiier
Relex Defense: 13 + your character’s Dexterity or
Intelligence modiier
Will Defense: 13 + your character’s Wisdom or
Charisma modiier
Basic Melee Attack: +3 + your character’s Strength
modiier
Basic Ranged Attack: +3 + your character’s
Dexterity modiier
Trained Skills: + 8 + the modiier for that skill’s
ability
Untrained Skills: +3 + the modiier for that skill’s
ability
Feats: 4
At-Will Powers: 2
Per-Encounter Powers: 3
Daily Powers: 2
Utility Powers: 2
LEVEL 8
Ability Scores: Distribute 4 bonus points after
assigning starting scores.
Passive Perception and Insight: 14 + your
character’s Wisdom modiier
Initiative: +4 + your character’s Dexterity modiier
Armor Class: +4 + bonuses from armor and shield,
+ your character’s Dexterity or Intelligence modiier
if they’re wearing light or no armor
Fortitude Defense: 14 + your character’s Strength
or Constitution modiier
Relex Defense: 14 + your character’s Dexterity or
Intelligence modiier
Will Defense: 14 + your character’s Wisdom or
Charisma modiier
Basic Melee Attack: +4 + your character’s Strength
modiier
Basic Ranged Attack: +4 + your character’s
Dexterity modiier
Trained Skills: + 9 + the modiier for that skill’s
ability
Untrained Skills: +4 + the modiier for that skill’s
ability
Feats: 5
At-Will Powers: 2
Per-Encounter Powers: 3
Daily Powers: 2
Utility Powers: 2
LEVEL 9
Ability Scores: Distribute 4 bonus points after
assigning starting scores.
Passive Perception and Insight: 14 + your
character’s Wisdom modiier
Initiative: +4 + your character’s Dexterity modiier
Armor Class: +4 + bonuses from armor and shield,
+ your character’s Dexterity or Intelligence modiier
if they’re wearing light or no armor
Fortitude Defense: 14 + your character’s Strength
or Constitution modiier
Relex Defense: 14 + your character’s Dexterity or
Intelligence modiier
Will Defense: 14 + your character’s Wisdom or
Charisma modiier
Basic Melee Attack: +4 + your character’s Strength
modiier
Basic Ranged Attack: +4 + your character’s
Dexterity modiier
Trained Skills: + 9 + the modiier for that skill’s
ability
Untrained Skills: +4 + the modiier for that skill’s
ability
Feats: 5
At-Will Powers: 2
Per-Encounter Powers: 3
Daily Powers: 3
Utility Powers: 2
349736063.004.png 349736063.005.png
Zgłoś jeśli naruszono regulamin