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Vanguard Free Roleplaying
Matthew DeBell and Mark Kalina
Science Fiction Roleplaying in AD 2140
2 Vanguard Free Roleplaying
Vanguard Free Roleplaying
Version 011101 alpha.
1 November 2001
Created and written by Matthew DeBell.
Game design and development by Mark Kalina and Matthew DeBell,
with assistance from Dan Liebgold.
Thanks to Mike Gonzalez for being a good sounding board.
Copyright ¨ 1992-2001 by Matthew DeBell and Mark Kalina. This document may be freely
distributed for non-commercial purposes, provided that it is distributed in its complete,
original form, and that no fees are charged. Derivative works require permission from the
copyright owners.
Text boxes set in the Lucida Calligraphy typeface were not necessarily written by us.
Those without attribution are in the public domain, as are ÐMurphyÓs Military Laws . Ñ Those
with dates later than 1999 and those attributed to ÐCommodore EdfredÑ are fictitious and are
Copyright ¨ 1999 by Matthew DeBell and Mark Kalina. Others are from their attributed
sources and are believed to be genuine.
Common-sense disclaimer: Vanguard is fiction. At some points the text adopts a tone
declaring facts about law, medicine, or other subjects. This is for fictional flavor. Nothing at
all in this book is fit for use as a source of information about the real world or as a
prescription for behavior (other than the obvious offering of rules for playing a game).
Typefaces in this document: Main body text is Times New Roman. Headings are Arial
Black 18 bold, Arial Black 14, Arial Black 12, and Arial 10 bold. Page headers are Flexure
12. Text Boxes are Eurostile 11. Quote boxes are Lucida Calligraphy.
Vist our web site: www.vanguardRPG.com
Email us with your feedback!
Matthew DeBell md@vanguardRPG.com
Mark Kalina mk@vanguardRPG.com
Contents 3
Contents
INTRODUCTION TO VANGUARD FREE ROLEPLAYING.....................................................................5
T HIS B OOK & ITS P ROGENY ............................................................................................................................. 5
T HE S ETTING .................................................................................................................................................... 6
R ULES I NTRODUCTION ...................................................................................................................................... 7
Character Creation Preview.......................................................................................................................7
General Action Resolution Preview............................................................................................................7
Combat Resolution Preview........................................................................................................................8
Wounds Preview .........................................................................................................................................8
CHARACTER CREATION..............................................................................................................................9
C HARACTER C ONCEPT ...................................................................................................................................... 9
A BILITIES ....................................................................................................................................................... 10
The Character Sheet .................................................................................................................................12
Language ..................................................................................................................................................12
Attributes...................................................................................................................................................13
Skills..........................................................................................................................................................14
Skill Selection for Professions ..................................................................................................................26
C ONTACTS , SPECIAL POSSESSIONS , AND LUCK ................................................................................................ 28
Contacts ....................................................................................................................................................28
Special equipment and property ...............................................................................................................29
Luck...........................................................................................................................................................29
S OME C ALCULATIONS .................................................................................................................................... 30
A BILITY I MPROVEMENT : E XPERIENCE ............................................................................................................ 30
S KILL I MPROVEMENT : S TUDY AND I NSTRUCTION .......................................................................................... 31
ACTION RESOLUTION (TASKS) ................................................................................................................33
W HAT S UCCESSES M EAN : T HE A CTION R ESULT C HART ................................................................................ 33
M ODIFIERS AND A CTION D IFFICULTY ............................................................................................................ 35
A CTION R ESOLUTION E XAMPLES ................................................................................................................... 36
A CTION F AILURE ............................................................................................................................................ 37
S KILL S UBSTITUTIONS .................................................................................................................................... 37
C OOPERATIVE /C OLLABORATIVE A CTION ....................................................................................................... 39
Types of Cooperative Actions ...................................................................................................................40
How to Resolve Cooperative Actions........................................................................................................41
C ONTESTED A CTIONS : C OMPARATIVE AND O PPOSED A CTIONS ..................................................................... 42
COMBAT ..........................................................................................................................................................44
C OMBAT T URNS ............................................................................................................................................. 44
A CTIONS AND I NITIATIVE ............................................................................................................................... 44
How to Determine Initiative......................................................................................................................45
S HOOTING AT T HINGS ..................................................................................................................................... 46
Range ........................................................................................................................................................47
Aim ............................................................................................................................................................47
Combat Modifiers .....................................................................................................................................48
Rates of Fire..............................................................................................................................................49
Weapon Damage Characteristics .............................................................................................................49
Armor ........................................................................................................................................................49
Cover.........................................................................................................................................................51
Special Cases ............................................................................................................................................52
H AND TO H AND (M ELEE ) C OMBAT ................................................................................................................ 56
Modifiers...................................................................................................................................................57
E XPLOSIVES .................................................................................................................................................... 59
4 Vanguard Free Roleplaying
Grenades ...................................................................................................................................................60
MEDICAL RULES ..........................................................................................................................................61
F ATIGUE ......................................................................................................................................................... 61
Kinds of Fatigue & How They Come and Go ...........................................................................................62
W OUNDS ........................................................................................................................................................ 64
W OUND S TABILIZATION , R ECOVERY , AND P ERMANENT E FFECTS .................................................................. 67
Emergency Medical Treatment and Wound Stabilization.........................................................................67
Wound Recovery .......................................................................................................................................68
Permanent Injuries....................................................................................................................................69
MILESTONES: A HISTORICAL TIMELINE.............................................................................................71
POLITICS AND ECONOMY .........................................................................................................................79
M ICROSOVEREIGNTIES ...................................................................................................................................79
A B RIEF H ISTORY OF I NTERNATIONAL P OLITICS IN THE L AST H UNDRED Y EARS ........................................... 81
A UTOPRODUCTION : A N EW I NDUSTRIAL R EVOLUTION .................................................................................. 84
P RICES FOR G OODS AND S ERVICES ................................................................................................................. 85
ASTRONOMY YOU CAN USE .....................................................................................................................88
T HE S PACE E NVIRONMENT ............................................................................................................................. 88
Vacuum .....................................................................................................................................................88
Radiation...................................................................................................................................................89
Microgravity .............................................................................................................................................90
Orbital Debris ...........................................................................................................................................90
S TARS AND T HEIR O RIGINS ............................................................................................................................ 90
S TELLAR N OMENCLATURE ............................................................................................................................. 91
T HE S CALE OF THE U NIVERSE ........................................................................................................................ 92
P LANETS ......................................................................................................................................................... 92
L IFE ................................................................................................................................................................ 93
EQUIPMENT ...................................................................................................................................................95
S UPERCONDUCTING P OWER C ELLS ................................................................................................................. 95
M EDICAL S UPPLIES ......................................................................................................................................... 95
C OMMUNICATIONS AND N AVIGATION G EAR .................................................................................................. 96
V ISIONICS ....................................................................................................................................................... 98
S CANNERS ...................................................................................................................................................... 98
R EMOTE V EHICLES ......................................................................................................................................... 99
H OSTILE E NVIRONMENT E QUIPMENT ........................................................................................................... 100
B ODY A RMOR AND F ITTINGS ........................................................................................................................ 102
Helmets and Helmet-Integrated Targeting Gear ....................................................................................102
Full-body armor suits .............................................................................................................................104
Armor Pieces...........................................................................................................................................104
Armor Plating .........................................................................................................................................106
WEAPONS LIST............................................................................................................................................107
ADVENTURING............................................................................................................................................113
D ESIGNING A DVENTURES ............................................................................................................................. 113
Tips on Good Playing Style.....................................................................................................................115
L AW E NFORCEMENT C AMPAIGNS ................................................................................................................. 117
GLOSSARY ....................................................................................................................................................123
APPENDIX: METRIC CONVERSIONS ....................................................................................................127
5
Introduction to Vanguard Free Roleplaying
anguard is about leaders in a new revolution: humankindÓs explosive expansion
through interstellar space. At the forefront of this revolution are a class defined not
by their nationality, their race, or their jobs, but by a creed. The leaders of the
revolution embrace confrontation with the unknown. They pursue the lure of the
expanding frontier. They blaze new trails and create new settlements. They strive to solve
mysteries, and they make their names and fortunes Òround distant suns. These people who
lead, strive, and create are the Vanguard. Join them .
Humans have long lived in a cave, where darkness and confusion reign. You, the
Vanguard, are the people whose vision and tenacity are leading humans out of the cave, and
who will draw civilization in your wake. You are explorers, innovators, adventurers. You
are individualists, and you are collaborators. Your creativity, your openness to invention,
and your pioneering spirit make your lives the most gripping of all.
ÐBaloney!Ñ cry the Luddites, perpetual naysayers and enemies of progress.
ÐInnovation is disruption. Progress is illusion. Pioneering is a hazard.Ñ
You decide which side youÓre on. This is a game about the Vanguard .
This Book & its Progeny
Vanguard Free Roleplaying (VFR) is a free roleplaying game with a complete set of rules
and a sketch of background. WeÓre working on the full, 300 page version for release next
year, which will be called Pioneer Vanguard. However, VFR provides the core rules and
will get you started in the Vanguard universe.
This version of VFR is a draft. Feedback from readers and players is welcome;
please share your impressions by emailing authors@vanguardrpg.com. Your feedback will
be invaluable in developing the final product.
Pioneer Vanguard will more than double the size of this book. Right now, weÓre
working on a host of additions and revisions, including:
new technology chapter
new colonies & space settlements chapter
new business & economy chapter
dramatically expanded adventuring chapter
new vehicles & vehicle combat chapter
revised and extended chapter on political conflict
more complete medical rules
expanded listings of weapons and equipment
comprehensive index
over two dozen illustrations
Updates for VFR and news on Pioneer Vanguard will be available from
www.vanguardrpg.com
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