D&D 3.5 - Fiend Folio.pdf

(5259 KB) Pobierz
‰‰»››–§
841297937.051.png 841297937.058.png 841297937.059.png 841297937.060.png 841297937.001.png 841297937.002.png 841297937.003.png 841297937.004.png 841297937.005.png 841297937.006.png 841297937.007.png 841297937.008.png 841297937.009.png 841297937.010.png 841297937.011.png 841297937.012.png 841297937.013.png 841297937.014.png 841297937.015.png 841297937.016.png 841297937.017.png 841297937.018.png 841297937.019.png 841297937.020.png 841297937.021.png 841297937.022.png 841297937.023.png 841297937.024.png 841297937.025.png 841297937.026.png 841297937.027.png 841297937.028.png
FIEND FOLIO
Eric Cagle, Jesse Decker, James Jacobs, Erik Mona,
Matt Sernett, Chris Thomasson, James Wyatt
ADDITIONAL DESIGN
Richard Baker, Ed Bonny, Monte Cook,
Andy Collins, Bruce Cordell,
Gwendolyn F.M. Kestrel, Paul Leach,
Sean K Reynolds, Steve Winter
DEVELOPERS
Richard Baker, James Wyatt
E DI T OR S
Jennifer Clarke Wilkes, Miranda Horner,
Gwendolyn F.M. Kestrel, Penny Williams
MANAGING EDITOR
Kim Mohan
DESIGN MANAGER
Ed Stark
CATEGORY MANAGER
Anthony Valterra
DIRECTOR OF RPG R&D
Bill Slavicsek
ART DIRECTOR
Dawn Murin
COVER ART
Brom, Henry Higginbotham
INTERIOR ARTISTS
Glen Angus, Darren Bader, Thomas Baxa,
Matt Cavotta, Dennis Cramer, Larry
Dixon, Jeff Easley, Scott Fischer, Lars
Grant-West, Jeremy Jarvis, Todd
Lockwood, Kevin McCann, Raven
Mimura, Matthew Mitchell,
Puddnhead, Wayne Reynolds, Richard
Sardinha, Marc Sasso, Brian Snoddy,
Arnie Swekel, Ben Templesmith,
Anthony Waters, Sam Wood
GRAPHIC DESIGNERS
Dawn Murin, Sean Glenn
GRAPHIC PRODUCTION SPECIALIST
Erin Dorries
PHOTOGRAPHER
Craig Cudnohufsky
PRODUTION MANAGER
Chas DeLong
VICE PRESIDENT OF PUBLISHING
Mary Kirchoff
PROJECT MANAGER
Martin Durham
Playtesters: B ILL A NDERSON , G REG A NDERSON , W AYLAND “S KIP ” A UGUR , R ICH B AKER , J EFF B ALL , R OBBIE B ALL , J ASON B AZYLAK , T ED B OLSTAD , A LAN B ONNIN , C ONSTANCE
B ONNIN , A ARON B ORIO , B ILL B RAWN , V ERN B ROOKS , S COTT B UCHAN , C ARI B UTORAC , B ARBARA C HANDLER , K ENT C HEN , T OM C LARK , W AYNE D AWSON , C HRIS D AUER , J ESSE D ECKER ,
V ANESSA D ELACIO , M ATTHEW D OMVILLE , A LAN E ATON , T ROY E LLIS , R OBERT N. E MERSON , D ARRYL F ARR , D AVID F ULKERSON , C HRIS G ARCIA , J OE G ARCIA , B EN G EHRKE , M ATT
G LOVICH , W ES G RANT , J OHN G RIGSBY , A UGUST H AHN , C YNTHIA H AHN , B ETH H ANCKS , R ANDY H ANCKS , A RTHUR H ARRIS , M ICHELE H ARRIS , M ICHAEL H ARRIS , S TERLING H ERSHEY ,
W ILLIAM “B ILL ” H EZELTINE , P ATRICK H IGGINS , M IRANDA H ORNER , S HAUN H ORNER , A NNE H URST , T YLER H URST , J ESSICA J OHNSON , M ARY R. J OHNSON , E RIC J OSEPH , K ENNETH
K ALAHAN , K RISTY K ALAHAN , G EORGE K ALAUOKALANI , B RYAN K ELLEY , S HANE K ENNEDY , G WENDOLYN F.M. K ESTREL , B RIAN K LEMENT , J ABE L AWDONSKI , B ILL L EIST , K EVIN
L EISTICO , S ARAH -A NN L INDSAY -F ERRIER , M IKHAEL L OMBARD , E RIC L OPEZ , S EBASTIAN L UCIER , J ON L UNDEEN , J EREMY L UTZ , F RANK M ATHENIA , A ARON M ORGAN , J OSH
“C LAYEMORE ” M ORGAN , J OE N ASH , D AVID N OWELL ,J ON O TAGURO , D AVE P OOLE , M ICHELLE P ALMER , S COTT P ARKS , T OM P EARCE ,R OBERT L. Q UILLEN II, J OE R ICK , D AN R OBBINS ,
A NDREW R OTHSTEIN , B RAD R UBY , J OHN R UYS , R ICHARD S AKODA , D ANIEL S ALLES , T HAIS S ANTOS , P ETER S HAFF , C HRIS S HEPARD , A LESSANDRO S HIMABUKURO , J EFF S HOWIAK ,S TAN !,
E D S TARK , M ARK T EMPLETON , Z AK T OM , D ANIEL U NNO , R YDIA V IELEHR , C LINT W AGONER , B RUCE W ELCH , I RA W HITE , J ASON W HITE , JD W IKER , P ENNY W ILLIAMS , K RIS
W ILLIAMSON , M IKE W ILLIAMSON ,T AMMY R. W OLFE , J AMES W YATT , A LEXANDRE Y AMAO , R ICARDO Y AMAO , J EFF Y OUNG .
Based on the original D UNGEONS & D RAGONS ® rules created by Gary Gygax and Dave Arneson, and the new D UNGEONS & D RAGONS game designed by
Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison.
This W IZARDS OF THE C OAST ® game product contains no Open Game Content. No portion of this work may be reproduced in any form without written
permission. To learn more about the Open Gaming License and the d20 System License, please visit www.wizards.com/d20.
U.S., CANADA, ASIA, PACIFIC,
& LATIN AMERICA
Wizards of the Coast, Inc.
P.O. Box 707
Renton WA 98057-0707
Questions? 1-800-324-6496
EUROPEAN HEADQUARTERS
Wizards of the Coast, Belgium
T Hosfveld 6d
1702 Groot-Bijgaarden
Belgium
+ 32-70-23-32-77
620-88661-001-EN
9 8 7 6 5 4 3 2 1
First Printing: April 2003
D UNGEONS & D RAGONS , D&D, D RAGON , D UNGEON M ASTER , W IZARDS OF THE C OAST , the d20 System logo, and the Wizards of the Coast logo are registered trademarks of Wizards of the
Coast, Inc., a subsidiary of Hasbro, Inc. d20 is a Trademark of Wizards of the Coast, Inc. All Wizards characters, character names, and the distinctive likenesses thereof are trademarks of Wizards
of the Coast, Inc. Distributed to the hobby, toy, and comic trade in the United States and Canada by regional distributors. Distributed in the United States to the book trade by Holtzbrinck
Publishing. Distributed in Canada to the book trade by Fenn Ltd. Distributed worldwide by Wizards of the Coast, Inc. and regional distributors. This material is protected under the copyright
laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the
Coast, Inc. This product is a work of fiction. Any similarity to actual people, organizations, places, or events is purely coincidental. ©2003 Wizards of the Coast, Inc. Printed in the U.S.A.
Visit our website at www.wizards.com/dnd
841297937.029.png 841297937.030.png 841297937.031.png 841297937.032.png 841297937.033.png 841297937.034.png 841297937.035.png 841297937.036.png 841297937.037.png 841297937.038.png 841297937.039.png
ALPHABETICAL LISTING OF MONSTERS
Abrian . . . . . . . . . . . . . . . . . . . . 12
Abyssal Ghoul . . . . . . . . . . . . . 12
Ahuizotl . . . . . . . . . . . . . . . . . . 14
Aoa . . . . . . . . . . . . . . . . . . . . . . . 14
Aquatic Ooze . . . . . . . . . . . . . . 16
Bacchae . . . . . . . . . . . . . . . . . . . 18
Bhut . . . . . . . . . . . . . . . . . . . . . . 20
Blackstone Gigant. . . . . . . . . . 21
Blood Hawk . . . . . . . . . . . . . . . 22
Bloodthorn . . . . . . . . . . . . . . . . 23
Bonespear . . . . . . . . . . . . . . . . . 24
Canomorph . . . . . . . . . . . . . . . 25
Caryatid Column . . . . . . . . . . 30
Century Worm. . . . . . . . . . . . . 31
Chronotyryn . . . . . . . . . . . . . . 33
Chwidencha . . . . . . . . . . . . . . . 34
Crawling Head . . . . . . . . . . . . 35
Crypt Thing . . . . . . . . . . . . . . . 36
Dark Ones. . . . . . . . . . . . . . . . . 37
Dark Creeper . . . . . . . . . . . . . . 38
Dark Stalker . . . . . . . . . . . . . . . 38
Darkweaver . . . . . . . . . . . . . . . 39
Death Dog. . . . . . . . . . . . . . . . . 41
Demodand . . . . . . . . . . . . . . . . 42
Demon. . . . . . . . . . . . . . . . . . . . 46
Deva . . . . . . . . . . . . . . . . . . . . . . 55
Devil. . . . . . . . . . . . . . . . . . . . . . 57
Dire Rhinoceros . . . . . . . . . . . 61
Disenchanter . . . . . . . . . . . . . . 62
Ethereal Ooze . . . . . . . . . . . . . 63
Ethergaunt . . . . . . . . . . . . . . . . 64
Fensir . . . . . . . . . . . . . . . . . . . . . 68
Feytouched . . . . . . . . . . . . . . . . 71
Fhorge . . . . . . . . . . . . . . . . . . . . 72
Flame Snake. . . . . . . . . . . . . . . 73
Formian. . . . . . . . . . . . . . . . . . . 76
Fossergrim . . . . . . . . . . . . . . . . 79
Gathra . . . . . . . . . . . . . . . . . . . . 80
Giant . . . . . . . . . . . . . . . . . . . . . 81
Golem . . . . . . . . . . . . . . . . . . . . 83
Half-Fey Template. . . . . . . . . . 89
Half-Illithid Template . . . . . . 90
Half-Troll Template. . . . . . . . . 92
Huecuva Template . . . . . . . . . 94
Hullathoin . . . . . . . . . . . . . . . . 96
Imp. . . . . . . . . . . . . . . . . . . . . . . 97
Indricothere. . . . . . . . . . . . . . 100
Inevitable . . . . . . . . . . . . . . . . 101
Iron Cobra . . . . . . . . . . . . . . . 103
Ironmaw . . . . . . . . . . . . . . . . . 104
Jackal Lord . . . . . . . . . . . . . . . 105
Jackalwere . . . . . . . . . . . . . . . 107
Kaorti. . . . . . . . . . . . . . . . . . . . 108
Keeper . . . . . . . . . . . . . . . . . . . 111
Kelp Angler . . . . . . . . . . . . . . 112
Kelpie . . . . . . . . . . . . . . . . . . . 114
Khaasta . . . . . . . . . . . . . . . . . . 115
Kuldurath . . . . . . . . . . . . . . . . 116
Living Holocaust . . . . . . . . . 117
Lucent Worm. . . . . . . . . . . . . 118
Maelephant . . . . . . . . . . . . . . 120
Maug . . . . . . . . . . . . . . . . . . . . 121
Maulgoth . . . . . . . . . . . . . . . . 123
Megatherium . . . . . . . . . . . . . 124
Mongrelfolk. . . . . . . . . . . . . . 125
Necrophidius . . . . . . . . . . . . . 126
Nerra . . . . . . . . . . . . . . . . . . . . 127
Octopus Tree . . . . . . . . . . . . . 130
Ocularon. . . . . . . . . . . . . . . . . 132
Ophidian. . . . . . . . . . . . . . . . . 133
Oread . . . . . . . . . . . . . . . . . . . . 134
Phiuhl . . . . . . . . . . . . . . . . . . . 135
Planetouched . . . . . . . . . . . . . 136
Quth-Maren . . . . . . . . . . . . . . 139
Rilmani . . . . . . . . . . . . . . . . . . 140
Rukanyr . . . . . . . . . . . . . . . . . 144
Sarkrith . . . . . . . . . . . . . . . . . . 145
Sea Drake . . . . . . . . . . . . . . . . 147
Selkie . . . . . . . . . . . . . . . . . . . . 148
Senmurv . . . . . . . . . . . . . . . . . 149
Shadar-Kai . . . . . . . . . . . . . . . 150
Shadow Asp . . . . . . . . . . . . . . 152
Shedu. . . . . . . . . . . . . . . . . . . . 153
Skulk . . . . . . . . . . . . . . . . . . . . 154
Skybleeder . . . . . . . . . . . . . . . 155
Slaad, Mud . . . . . . . . . . . . . . . 157
Slasrath . . . . . . . . . . . . . . . . . . 158
Spectral Lurker . . . . . . . . . . . 158
Spirit of the Air . . . . . . . . . . . 160
Sporebat . . . . . . . . . . . . . . . . . 161
Spriggan . . . . . . . . . . . . . . . . . 162
Steel Predator . . . . . . . . . . . . 163
Sunwyrm . . . . . . . . . . . . . . . . 164
Swarm . . . . . . . . . . . . . . . . . . . 166
Swordwraith Template. . . . . 173
Terlen. . . . . . . . . . . . . . . . . . . . 174
Terror Bird . . . . . . . . . . . . . . . 175
Thunder Worm . . . . . . . . . . . 176
Ti-Khana Template . . . . . . . . 177
Tunnel Terror. . . . . . . . . . . . . 179
Ulgurstasta . . . . . . . . . . . . . . . 180
Varrangoin . . . . . . . . . . . . . . . 181
Vine Horror . . . . . . . . . . . . . . 185
Vorr . . . . . . . . . . . . . . . . . . . . . 186
Wendigo Template . . . . . . . . 186
Wicker Man . . . . . . . . . . . . . . 188
Yellow Musk Creeper . . . . . 190
Yellow Musk
Zombie Template . . . . . . . 191
Yuan-Ti Anathema . . . . . . . . 193
Yugoloth . . . . . . . . . . . . . . . . . 196
Yurian . . . . . . . . . . . . . . . . . . . 198
Zodar . . . . . . . . . . . . . . . . . . . . 199
Appendix 1: Prestige
Classes . . . . . . . . . . . . . . . 200
Fiend of Blasphemy. . . . . 200
Fiend of Corruption . . . . 202
Fiend of Possession . . . . . 204
Appendix 2: Grafts
and Symbionts . . . . . . . 207
Appendix 3: Monsters Ranked
by Challenge Rating . . 223
MONSTERS BY TYPE (AND SUBTYPE)
Aberration: ahuizotl, chwidencha, darkweaver, ethergaunts, half-
illithid template, maulgoth, ocularon, phiuhl, rukanyr, skybleeder,
slasrath, spectral lurker, symbionts (cerebral), tunnel terror, yuan-ti
anathema, yurian
(Air): spirit of the air
Animal: dire rhinoceros, fhorge, indricothere, megatherium, terror bird
(Aquatic): ahuizotl, aquatic oozes, bog giant, demons (myrmyxicus,
skulvyn, wastriltih) fossergrim, kelp angler, kelpie, sea drake, selkie,
vine horror
Construct: blackstone gigant, caryatid column, golems, inevitables,
iron cobra, maug, necrophidius, wicker man, zodar
Dragon: sea drake, sunwyrm
(Earth): maulgoth, oread
Elemental (Air): living holocaust
Elemental (Fire): living holocaust
(Extraplanar): abrian, abyssal ghoul, aoa, bacchae, bloodthorn, bone-
spear, canomorphs, chronotyryn, darkweaver, demodands, demonflesh
golem, demons, devas, devils, ethereal ooze, ethergaunts, fensirs, fhorge,
formians, gathra, hellfire golem, imps, inevitables, ironmaw, kaorti,
keeper, khaasta, kuldurath, living holocaust, maelephant, maug, nerras,
shardar-kai, slaad (mud), slasrath, symbionts (fiendish), terlen, varran-
goins, vorr, yugoloths
Fey: feytouched, fossergrim, half-fey template, kelpie, oread, phiuhl,
rilmani, shardar-kai, spriggan, wendigo template
(Fire): flame snakes
Giant: fensirs, giants, half-troll template
Humanoid: dark ones, mongrelfolk
(Incorporeal): bhut, ethereal ooze, spectral lurker, symbiont (ghostly
visage), thunder worm
Magical Beast: abrian, blood hawk, chronotyryn, cranium rat, death
dog, disenchanter, flame snakes, gathra, jackalwere, kuldurath, lucent
worm, senmurv, shadow asp, shedu, spirit of the air, terlen, thunder
worm, ti-khana template, varrangoins
Monstrous Humanoid: jackal lord, khaasta, ophidian, sarkriths,
skulk, yurian
Ooze: aquatic oozes
Outsider: aoa, bacchae, formians, keeper, nerras, planetouched,
rilmani
Outsider (Chaotic): canomorph (vultivor), demons (alkilith, klurichir,
maurezhi, myrmyxicus, skulvyn, wastriltih), slaad (mud), steel predator,
symbiont (gutworm), vorr
Outsider (Evil): canomorphs, demodands, demons (alkilith, klurichir,
maurezhi, myrmyxicus, skulvyn, wastriltih), devils, imps, kaorti, maele-
phant, symbionts (fiendish), vorr, yugoloths
Outsider (Fire): haraknin canomorph
Outsider (Good): devas
Outsider (Lawful): canomorph (haraknin), formians, inevitables,
maelephant, symbiont (soul tick)
Plant: bloodthorn, ironmaw, kelp angler, octopus tree, sporebat, vine
horror, yellow musk creeper, yellow musk zombie template
(Reptilian): khaasta, ophidian
(Shapechanger): canomorphs, jackalwere, selkie
(Swarm): bloodbloater ooze, ants, cranium rats, locusts, scarab
beetle, viper, wasp
( Symbiont): cerebral symbionts, fiendish symbionts, ghostly visage
Undead: abyssal ghoul, bhut, crawling head, crypt thing, demon
(blood fiend), huecuva template, hullathoin, quth-maren, swordwraith
template, symbiont (ghostly visage), ulgurstasta
Vermin: bonespear, century worm
3
841297937.040.png 841297937.041.png
INTRODUCTION
Welcome to the Fiend Folio ! This book contains more than
250 creatures for use in D UNGEONS & D RAGONS ® adven-
tures. This introduction explains how to read a monster’s
write-up, including summaries of the most common
attacks and abilities.
The monster entries are arranged alphabetically by name.
Monsters of the same kind are grouped under their major
entry; for instance, the piscoloth and skeroloth are both
described in the yugoloth entry.
Appendix 1 details three prestige classes suited for
monsters—the fiend of blasphemy, fiend of corruption,
and fiend of possession. Appendix 2 describes grafts, which
are body parts that can be applied to a creature’s usual phys-
iology, and symbionts, a class of creatures that are most
commonly found living in or on another creature. Finally, a
list of monsters organized by Challenge Rating may be
found in Appendix 3.
NAME
The first line of a monster entry gives the name by which
the creature is generally known. The descriptive text may
mention alternate names.
SIZE AND TYPE
This line begins with the creature’s size (Huge, for example).
The eight size categories are briefly described in the table
below. A size modifier applies to the creature’s Armor Class
(AC) and attack bonus, as well as to modifiers for certain
skill checks. A creature’s size also determines how far it can
reach to make a melee attack and how much space it occu-
pies in a fight (see Face/Reach, below).
The size and type line continues with the creature’s type
(Giant, for example). Type determines how magic affects a
creature; for example, the hold animal spell affects only crea-
tures of the animal type. Type determines certain features,
such as Hit Dice size, base attack, base saving throws, and
skill points. Refer to the Monster Manual for details on dif-
ferent types and subtypes.
The Fiend Folio introduces or revises the following sub-
types.
Cold Subtype (Ex): A creature with the cold subtype is
immune to cold damage. It takes half again as much (+50%)
damage as normal from fire, regardless of whether a saving
throw is allowed, or if the save is a success or a failure.
Extraplanar Subtype: Unlike the other subtypes that
appear in this book (as well as the Monster Manual and
Monster Manual II ), the extraplanar subtype is relative—it
READING THE ENTRIES
Each monster entry is organized in the same general
format. An entry is composed of a statistics block, providing
basic game information about the creature in condensed
form, and a section of descriptive text where the creature’s
physiology, tactics, special abilities, and society are dis-
cussed. For more information about the characteristics of
monsters, consult the Player ’s Handbook, the D UNGEON
M ASTER ’s Guide, and the Monster Manual.
pqqqqrs
THE PLANES OF EXISTENCE
Manual of the Planes describes the planes of the standard D&D cosmol-
ogy in great depth. These planes fall into five categories: the Material
Plane or Planes, Transitive Planes (Astral, Ethereal, and Shadow), Inner
Planes (Air, Earth, Fire, Water, Positive Energy, and Negative Energy),
Outer Planes, and Demiplanes. Most of the extraplanar creatures
described in this book come from the Outer Planes, though some
elementals originate on the Inner Planes and there are a handful of
Ethereal creatures here as well. The Outer Planes in the D&D cosmol-
ogy correspond to alignments, with shading between (the plane of
Acheron, for example, lies between the lawful evil plane of the Nine
Hells and the lawful neutral plane of Mechanus).
The table below shows the short names for the planes that appear
in climate/terrain entries in this book and the full names used in
Manual of the Planes.
Plane Names
Short Name
Full Name
Ysgard
Heroic Domains of Ysgard
Limbo
Ever-Changing Chaos of Limbo
Pandemonium
Windswept Depths of Pandemonium
Abyss
Infinite Layers of the Abyss
Carceri
Tarterian Depths of Carceri
Hades
Gray Waste of Hades
Gehenna
Bleak Eternity of Gehenna
Baator
Nine Hells of Baator
Acheron
Infernal Battlefield of Acheron
Mechanus
Clockwork Nirvana of Mechanus
Arcadia
Peaceable Kingdoms of Arcadia
Celestia
Seven Mounting Heavens of Celestia
Bytopia
Twin Paradises of Bytopia
In addition to the planes that appear in the standard D&D cosmology,
variant planes and cosmologies appear in the appendix to Manual of
the Planes, including the Region of Dreams, the Far Realm, and the
Plane of Mirrors. A few extraplanar monsters in this book originate
on these planes.
If your campaign’s cosmology does not include the standard
planes of the D&D cosmology or the variant planes referenced in this
book, you can assign new home planes to monsters as you see fit.
Elysium
Blessed Fields of Elysium
Beastlands
Wilderness of the Beastlands
Arborea
Olympian Glades of Arborea
Outlands
Concordant Domain of Outlands
The kaorti, for example, who are described as originating in the Far
Realm, might instead come from Limbo or a similar plane in your
campaign’s cosmology.
pqqqqrs
4
841297937.042.png 841297937.043.png 841297937.044.png 841297937.045.png 841297937.046.png 841297937.047.png 841297937.048.png 841297937.049.png 841297937.050.png 841297937.052.png 841297937.053.png 841297937.054.png
applies to any creature when it appears on a plane that is not
its home plane. Every extraplanar creature in this book has
a home plane mentioned in its description. These home
planes are taken from the cosmology of the D&D game, as
set forth in Manual of the Planes. (If your campaign uses a dif-
ferent cosmology, you will need to assign different home
planes to extraplanar creatures.)
Creatures that originate from a plane of existence other
than the Material Plane are marked with the extraplanar
subtype, under the assumption that the campaign takes
place on the Material Plane. When characters travel to
Acheron, however, a bonespear encountered
there is no longer an extraplanar creature—
on the contrary, the characters themselves
now have the extraplanar subtype. The
Climate/Terrain entry for each extra-
planar monster in this book
gives its home plane.
An extraplanar creature
can be targeted with a
dismissal or banishment
spell, suffers the full
effects of a blasphemy,
dictum, holy word, or
word of chaos spell
(based on its align-
ment), and can be
called or summoned
by various spells including gate, the planar ally
and planar binding spells, and possibly summon
monster spells.
Elementals and outsiders encountered on the
Material Plane always have this subtype. Mon-
sters from the Monster Manual with this subtype,
besides all elementals and outsiders (except plane-
touched), include the bodak (native to the Abyss), the
ethereal marauder (native to the Ethereal Plane),
the retriever (native to the Abyss), and any creature
with the celestial or fiendish template (native to the
Upper and Lower Outer Planes, respectively).
On certain planes, known as transitive planes, no crea-
tures have the extraplanar subtype. The transitive planes
in the D&D cosmology are the Astral Plane, the Ethereal
Plane, and the Plane of Shadow.
Fire Subtype: (Ex) A creature with the fire subtype is
immune to fire damage. It takes half again as much (+50%)
damage as normal from cold, regardless of whether a saving
throw is allowed, or if the save is a success or a failure.
Shapechanger Subtype: A shapechanger has the
supernatural ability to assume one or more alternate
forms. Many magical effects allow some kind of shape
shifting, and not every creature that can change shapes is
a shapechanger.
Swarm Type or Subtype: A swarm is a collection of
Fine, Diminutive, or Tiny creatures (usually creatures
of the vermin type) that acts as a single creature. A
swarm has the characteristics of its type, except as noted
here. A swarm has a single pool of Hit Dice and hit
points, a single initiative modifier, a single speed, and a
single Armor Class. The swarm makes saving throws as a
single creature.
A single swarm occupies a square (if it is made up of
nonflying creatures) or a cube (of flying creatures) 5 feet
on a side, but its reach is 0 feet, like its component crea-
tures. In order to attack, it moves into an opponent’s
space, which provokes an attack of opportunity. It can
occupy the same space as a creature of any size, since it
crawls all over its prey. A swarm
can move through squares
occupied by enemies
and vice versa without imped-
iment, although the swarm
provokes an attack of opportunity
if it does so. A swarm can move
through cracks or holes large enough for its com-
ponent creatures.
A swarm of Diminutive creatures con-
sists of 150 nonflying creatures or 625
flying creatures. A swarm of Fine crea-
tures consists of 10,000 creatures,
whether they are flying or not.
Swarms of nonflying creatures
include many more creatures than
could normally fit in a 5-foot square
based on their normal face, because creatures in a
swarm are packed tightly together and generally
crawl over each other and their prey when
moving or attacking. Larger swarms are rep-
resented by multiple swarms, or multiple
five-foot squares. A swarm of 200,000 plague
ants is 20 plague ant swarms, each swarm
occupying a 5-foot square. A large swarm is
completely shapeable, though it usually
remains contiguous.
Swarm Traits: A swarm has no
clear front or back and no dis-
cernible anatomy, so it is not subject to
critical hits or flanking. A swarm made
up of Tiny creatures takes half damage
from slashing and piercing weapons. A swarm com-
posed of Fine or Diminutive creatures are immune to all
weapon damage.
Reducing a swarm to 0 hit points or fewer causes the
swarm to break up, though damage taken until that point
does not diminish its ability to attack or resist attack.
Swarms are never staggered or reduced to a dying state by
damage. Also, they cannot be tripped, grappled, or bull
rushed, and they cannot grapple another.
A swarm is immune to any spell or effect that targets a
specific number of creatures (including single-target
5
841297937.055.png 841297937.056.png 841297937.057.png
Zgłoś jeśli naruszono regulamin