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The Hall of Fire issue 39 - March 2007
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O r r r r r t t t t thanc De s s t t t t t r r r r ro y yed Ï b y y J J J J John Howe
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I N THIS ISSUE
A DVENTURING IN : E DHELLOND
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G REETINGS ,
Salutations.... Hello All!
F AN F LAVOUR
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• The Rest of the Hobbits
#39 here and what have I got to say. Well to start off with,
over the past 3+ years that I've had the greatest honor and
time helming and writing for this widely successful webzine
covering my favorite roleplaying game, RPG engine, and
settings. Throughout that period, I've spent a lot of time doing
what I can to support this game and webzine distributing it to
whomever wanted it and/or host it, promote demos locally, and
advocate it at the game's home site, other gaming sites, and my
personal site. My desire to see this game and RPG engine
succeed even went so far as to develop an unofficial basic
system out of the merged official games and creating a Harry
Potter RPG to demonstrate it. After all that, I am afraid to say
that life is now getting in the way moreso than it had in the
past, thus constraining the time I have to devote to supporting
all of it. So I must announce that after Issue #50, I will be
stepping down as editor of The Hall of Fire. I will probably
continue writing articles and support the zine. I would like to
thank you all for your time and dedication to the game and
supporting the webzine. Part of the reason for my
announcement now is to allow time for the search for a
successor; hopefully the search will be successful.
T HE E FFECTIVE : P ILGRIM
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T AKE A NOTHER L OOK
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• Skills of Savvy, Part 2
• Combat Edges, Part 1
H OSTILE H AUNTS
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• Old Blood Eyes’ Lair
C ROSSWORD
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A RT C REDITS
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C ALLING ALL GAMERS / C REDITS
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Now on to the stuff you'd rather be reading about. This
month's issue includes a look at the little-known elf-haven of
the south, Edhellond, the second part of the Skills of Savvy,
part one of Combat Edges, and more!
CONTACT THE HALL OF FIRE AT:
CODAWEBZINE@HOTMAIL.COM
CREW
MATTHEW KEARNS (GANDALOFBORG), EDITOR, WRITER
ultimac@hotmail.com
PETER MERRYMAN, ARTIST
DAVID D. (ISSACHAR), WRITER, PROOFREADER, LAYOUT
issachar44@yahoo.com
Happy Gaming,
Matthew Kearns
aka GandalfOfBorg
Editor
This is an unofficial fan webzine created for players of Decipher's The Lord of the Rings Roleplaying Game and the world of Middle-earth created by
J.R.R. Tolkien. There is no affiliation between the creators of this webzine and Decipher, Tolkien Enterprises, or any other related corporation. All
material is either direct from Tolkien sources, Decipher, opinion, or has been created for the said purpose of roleplaying in the world of Middle-earth.
Some images are used herein for the purpose of adding flare to the webzine, but are owned by varied sources mentioned in the Credits on the last page.
THIS DOCUMENT IS NOT FOR RETAIL SALE AND INDIVIDUALS MAY PHOTOCOPY AND PRINT FOR THEIR PERSONAL USE.
Issue Thirty-Nine
T HE H ALL OF F IRE
March 2007
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Hall of Fire * The Unofficial Lord of the Rings Roleplaying Game Webzine
Issue 39 * March 2007
A DVENTURING I N
E DHELLOND by Matthew “GandalfOfBorg” Kearns
HISTORY
Long have the Eldar dwelt in Middle-earth before the
loss of Beleriand or the Sundering of the Seas. One of
the oldest of elven enclaves, it resides upon the
enchanting shores of Belfalas at the mouth of what they
call Morthond, the Blackroot River. Important in its day
for sea-trade, defense against raiders, and finally, as a last
stop on the road back across the sea to Valinor.
Edhellond's roots go far back into the First Age, making
it probably the oldest of cities in current Middle-earth.
The Sindarin founded the city, making it a place of
beauty and song; the rugged coastline and flocks of sea-
birds made for a backdrop that no elf worth his salt at
making music could pass up. The library here would be
the greatest accumulated of sea-lore and history as it was
the last homage to the splendor of the First Age elves
before the reign of Gil-galad commenced in Lindon.
As the Eldar began to heed the call to return to the West,
Edhellond began to diminish, becoming little more than a
shipyard and final waypoint for elves of the south, such as Lorien
and eventually those of who chose it of Ithilien in the Fourth
Age. Once the flow of pilgrims became a trickle and then
nonexistent, the city fell into decay and left alone to fade into the
surroundings as a sign of respect by Gondor.
In the intervening years between the start of the decline to its
complete abandonment, Edhellond remained a stalwart yet often
silent partner with Dol Amroth and Gondor as a whole. The city-
state resided within the bounds of the Numenorean realm yet
remained for the most part blissfully ignorant of the concerns of
that kingdom lest they actually impose upon the Elves.
They often shared the common problem of Corsairs sending
raiding parties after pilgrims west or to attempt force themselves
upon the Morthond Vale to harry travelers and trade routes.
Fortunately skill and a bit of superstition helped fend off most of
the invaders.
The only times that peril came to them beyond their ability to
control was the Year of the Sea-serpent (Earcaraxe sacked and
besieged most of the coastal ports and even going so far as to
attack Pelargir) and when a great Fell Turtle almost destroyed the
city.
T HE M ORTHOND
This dark-watered river rises up from under the shadows of the
White Mountains and flows approximately south through the
lands of Gondor. Continuing its path to the sea, it joins the
Ringló above the ancient port of Edhellond.
Surrounding the Blackroot is a wide, fertile valley in the southern
White Mountains. Lying directly to the west of Lamedon, the
Morthond Vale was a populous area owing allegiance to Gondor,
whose lord at the end of the Third Age was Duinhir.
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Hall of Fire * The Unofficial Lord of the Rings Roleplaying Game Webzine
Issue 39 * March 2007
As rich as the vale's grasslands were, its people avoided its upper
slopes, where the Morthond sprang from the Mountains near the
Hill of Erech. There, the Shadow-men were said to gather, the
cursed Dead that haunted the dark paths beneath the
Mountains.
T HE S HADOW - MEN
These accursed spectres are what is left of the souls of the Hill-
men who broke their oath with Isildur when called to join against
the dark powers of the East. Vengeance, bitterness, and wrath are
what fill the little space they take up. They suffer none to enter
the Paths of the Dead from either gate, lest he or she is the heir of
the one who may hold them to their broken oath.
R INGLO
The second of the two important rivers of the southern regions of
Gondor, the Ringló, or Coldflood, rose in the White Mountains
above Lamedon. Flowing southwest, it lines the land,
intercepting the Morthond, and meets the sea after some 200
miles. Near its mouth was the ancient Elf-haven of Edhellond,
and it marked the border between Anfalas to the west and
Belfalas to the east.
S TONE OF E RECH
A great black stone, spherical in shape and roughly six feet in
diameter. It was half-buried at the top of the Hill of Erech at the
mouth of the Morthond Vale, far to the west of Minas Tirith. The
Stone was a mysterious and eerie place, shunned by the people of
the valley, who claimed it had fallen from the sky, and was
haunted by restless spirits. In fact, the Stone had its origins in
Númenor, and was brought to Erech after the Downfall by Isildur
himself.
ADVENTURE HOOKS
1. Ancient Knowledge
Only in Edhellond reside any who remember the days before and
during the reign of Númenor. The King of Gondor seeks advice
on some matter troubling the kingdom from that perspective as
this matter may come from those days.
2. Seeking a Master
Few mortals in Middle-earth can boast a mastery of music, so
some seek out the true masters in Edhellond, knowing full well
that their time is ever shorter upon these shores.
3. Defend the Realm
It was at the Stone of Erech that the King of the Mountains swore
allegiance to Isildur's cause in the time of the Last Alliance.
When war came, though, he failed to fulfil his oath, and Isildur
cursed the King and his people to wander the hills until they
made good their promise. After waiting through the long years of
the Third Age, their chance came at last when Aragorn led them
out from beneath the Dwimorberg to the Stone of Erech. There
at last they fulfilled their ancient bond and marched to the aid of
Gondor.
Tired of being harried by the evil men of the south, the city's ruler
decides that action must be taken so as to rid themselves of the
threat. You are to join in the quest to fend off the raiders.
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Hall of Fire * The Unofficial Lord of the Rings Roleplaying Game Webzine
Issue 39 * March 2007
~~~ A ND N OW F OR S OMETHING C OMPLETELY D IFFERENT ~~~
Durin Ironshield of the Iron Hills pays a visit to the Elven King of Mirkwood.
"Sir", says Durin, "We have decided to go to war with ye."
The elven king looks incredulous, but takes war seriously.
"We? Who is this we?" he says sternly.
"Well, that would be me, me brother Thorin, his son Durin, our cousins Olin and Golin,
and our pop Thrain."
"My good Dwarf, I have 1100 elves at my command that can be ready to move on a
moment's notice.", says the king.
"Oh," replies Durin. "Let me get back to ye on that." The Dwarf leaves, but returns two days later.
"Ok king, I have rounded up two more cousins and we have a few axes between us all."
"Sir Dwarf, I have 300 of the finest archers around, plus my royal guards are all spellsingers,
armed with swords of sharpness."
"Oh, well, I see." The Dwarf lord thinks a bit. "Let me come back to ye." And he leaves,
only to return again in two days.
"Ok king, we have rounded up a few more swords and I think we are ready."
"You should know, my good dwarf, that I have since raised the size of my
elven army to 1300."
"Ah blast!", and the dwarf leaves. He comes back the next day.
"Well king, I am afraid we have to call off the war."
"I am sorry to hear that. Was it the power of my elven army that changed your mind?"
"Nah, I spoke to all my kin and we decided that we just did not have the room for 1300 prisoners."
--by Warlock
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