LotR The Hall of Fire Magazine 34.pdf

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I I SSUE T H I IRTY -F OUR
S EPTEMBER 2006
Ulmo the Lord of Waters - by John Howe
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I I N TH I IS I ISSUE
G REETINGS
1
A DVENTURING I N
2
Pelargir
Dunland
F AN F LAVOUR
7
G REET I INGS , ,
New Racial Packages: Man of Ithilien, Man of
Minas Ithil
New Order Package: Plains Folk, Farmer,
Tradesman, Harbourmaster
New Order Ability: Iron Fists
New Traits: Flame-lover, Strong Jaw, Rustic,
Weak Jaw
Sailing Vessels
The Effective Artificer
I T S A LL O PTIONAL
S ALUTATIONS ... H ELLO A LL !
Wow! It’s already time for #34! Time sure does fly. It was like
almost yesterday when I was rushing to get my last couple of articles
of #33 out the door. Fortunately, it’s good to see that
DriveThruRPG.net finally resolved their issue with the support of
the Decipher PDF products so more fans and gamers could get their
hands on these great supplements. As for the front of getting new
material, progress is slow but it’s moving -- about all that can be said
at the moment. Otherwise, it’s on to our new issue!
12
Damage Types and Weapons
T AKE A NOTHER L OOK
14
Personality Flaws, Part 2
A LLIES AND A DVERSARIES
16
This month, #34’s got a ton of great info plus more artwork from
Peter Merryman: some optional rules on types of damage that segues
into another article about non-lethal attacks and damage, more
great advice from fellow gamers, two articles about places to
adventure (Pelargir and Dunland), a new Ally write-up, a Fan
Flavour section stuffed to the gills, plus a whole lot more!
Happy Gaming,
Bandobras “Bullroarer” Took
G ETTING S TARTED
17
Jalisa, Balach, Halastor
G AME I NTERVIEWS
18
Nico Bracht
C ALLING ALL GAMERS / C REDITS
21
Matthew A. Kearns
aka GandalfOfBorg
Editor
C ONTACT T HE H ALL OF F IRE AT :
CODAWEBZINE @ HOTMAIL . COM
C REW
M ATTHEW K EARNS (G ANDALOF B ORG ), E DITOR , W RITER
ultimac@hotmail.com
P ETER M ERRYMAN , A RTIST
This is an unofficial fan webzine created for players of Decipher’s The Lord of the Rings Roleplaying Game and the world of Middle-earth created by J.R.R.
Tolkien. There is no affiliation between the creators of this webzine and Decipher, Tolkien Enterprises, or any other related corporation. All material is
either direct from Tolkien sources, Decipher, opinion, or has been created for the said purpose of roleplaying in the world of Middle-earth. Some images are
used herein for the purpose of adding flare to the webzine, but are owned by varied sources mentioned in the Credits on the last page. THIS DOCUMENT
IS NOT FOR RETAIL SALE AND INDIVIDUALS MAY PHOTOCOPY AND PRINT FOR THEIR PERSONAL USE.
Issue Thirty-Four T HE H ALL OF F IRE September 2006
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Page 2 Õ The Hall of Fire Õ The Unofficial Lord of the Rings Roleplaying Game Webzine
Issue 34 Õ September 2006
A DVENTUR I ING I I N
P ELARG I IR by Mathew “GandalfOfBorg” Kearns
‘Built in S.A. 2350, Pelargir became the greatest haven of the Faithful in Middle-earth, and Elendil landed here after the downfall
of Númenor.’
— The Complete Guide to Middle-earth
M AN OF P ELARGIR
Man of Dorwinion (Man of Darkness) - Craft +2,
Debate +1, Sea-craft +2, Weather-sense +1
Pelargir also holds the governance over the isle of Tol Falas. The
island is not the home to any citizens of the realm, but a naval
post is stationed there to patrol the Ethir Anduin and protect
these hallowed grounds. Even with the presence of the soldiers
of Gondor, Tol Falas is a dangerous place -- it is a harsh and
broken land with sharp precipices and dangerous coastal waters
(reefs, rocky shoals, etc.). There are many wild rumors and tales
about this isle such as the existence treasure buried by Corsair
pirates looted from many Gondorian navy and merchant vessels,
a secret hideaway for political enemies, and even the lair of a
sea-serpent.
HISTORY
The greatest and most ancient of the havens of Gondor, on the
northern shore of the wide River Anduin in the land of
Lebennin. This port was one of the Númenoreans first locations
used to colonize western Middle-earth. Even before the decay of
Osgiliath began, the governing seat of the province of Lebennin
was held in the highest esteem as Gondor’s most important port
of call and primary seat of its naval power.
Being one of the key positions to the defense and economy of
Gondor, Pelargir has seen its share of war with the Corsairs,
Harad, and Mordor over the years. During the War of the Ring,
it became a lynch pin in Mordor’s plans
for overrunning the realm of Man, but
Aragorn, aided by the Oathbreakers,
overran the enemy come to Pelargir, stole
their ships and helped turn the tide in
the battle upon the Pelennor.
Most trade passes through “The Gateway to Gondor” as the
Anduin became much shallower and more treacherous for large
cargo vessels upstream of the river Sirith. Only the smaller
trading, military, and private vessels are able to traverse the
waterways up to the quays at Osgiliath. The Sirith is also
navigable by similarly sized ships for quite a distance as well; its
use is governed by the harbormaster as it flows deep into the
heart of Gondor, providing the closest major waterway to Minas
Tirith after the Anduin.
NOTABLE FEATURES
Harbours - These are the most
expansive in all of Gondor. They are able
and do house a vast array of vessels in
their moorings, room enough for about
50 for the Gondorian navy, twice that for
merchant galleons (for hauling cargo),
and twice that for small merchant (such
as fishing boats) or private vessels. The
harbormaster of Pelargir is the second
most powerful man in Pelargir (with the
mayor following), right behind the crown or Steward as it may
be. He is not only responsible for overseeing the port but
managing the traffic up and down the two most heavily traveled
inland waterways in Gondor.
Sirith Bridge - This structure is certainly one of the great
wonders of ancient Númenorean construction achievement. It is
the only multi-leveled expanse left in Middle-earth with three
levels and four separate lanes traversing the river. It was created
as large as it was so as to accommodate the number of settlers
leaving the port and the quick movement of troops along the
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Issue 34 Õ September 2006 Õ Page 3
Hall of Fire Õ The Unofficial Lord of the Rings Roleplaying Game Webzine
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Page 4 Õ The Hall of Fire Õ The Unofficial Lord of the Rings Roleplaying Game Webzine
Issue 34 Õ September 2006
roads that traced the Anduin and the coastline back in the days
of the Númenoreans. Along with the quays and wharf, the
harbourmaster is responsible for the bridge as well. There is a
way -- very secret knowledge known only the king, the steward,
the harbourmaster, and his deputy -- to disable the bridge lest
the city is overrun by their enemies. There has been only one
time that the bridge was near destroyed: during The War of the
Ring when it was under siege by Corsairs. It was Aragorn’s
timely arrival that kept the harbourmaster from disabling it. If
the bridge is ever lost like this, there is no way to recreate the
bridge as it is now for the knowledge has been lost over the
centuries.
Pelargir Lighthouse - The lighthouse is about the only
Gondorian-held land on the other side of the Anduin in
Harondor. This 75-foot tower high upon the southern shore is
has doubly-reinforced walls to withstand the high winds
whistling down the gorge and most attacks from either sea or
land. The hill it sits upon precarious indeed with difficult path to
climb up from the river while with steep and rocky terrain on
the other side, making any assault upon it difficult to
accomplish. It has a few defenses of its own provided by archers,
a few small ballistae, and one unit of medium infantry. It also
has a strong metal door that accommodates a thick bar for
locking and reinforcement ( see Table 9.29 in the CRB ).
Protection: 8
Structure: 125
Special: There is a special switch known only to a select few
that will release the arch keystones and other major support
stone, causing the bridge to sunder itself into the river, both
removing access to the crossing the river and traveling past the
mouth without damaging vessels of Size 4 or greater.
Protection: 8
Structure: 85
ADVENTURE HOOKS
1. Lighthouse Spectre
For years unnumbered, there had been rumors of sightings of a
ghost moving about the lighthouse tower, mostly in or near the
watch fire at the pinnacle. These sightings were always dismissed
as figments of an overactive imagination until recently when
tower guards turned up missing during the night ever since the
red star over Mordor rose in the eastern sky. A handful of men
have been lost and the rest are too afraid to stay at their post
during the night, preferring to remain on their ship. You have
been chosen to accompany a loremaster, Telemdir, who maybe
be able to determine what is actually going in the lighthouse and
deal with it.
2. An Untimely Demise
A well-known and well-liked courtier and city elder was found
murdered. You have been asked to or spontaneously decide to
out respect for him personally investigate the circumstances of
his death. Was it political infighting? Petty jealousy? A scheming
wife? Shady connections with Umbar and Harad? or maybe
Mordor itself?
3. Corsairs Attack!
You are either members of the Gondorian military or happen to
be in the city when the Corsairs come to raid the city. This
could happen at any time in the history of Gondor or specifically
prior to Aragorn’s arrival with the ghost army of the
Oathbreakers of Erech.
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