Lost Souls On the Trail of Jack the Ripper.pdf

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An Adventure for Lost Souls
By Joe Williams & Kathleen Williams
Copyright © 1993, 2007 by Joe Williams
Email me at: freeRPGs@comcast.net
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On the Trail
of Jack the Ripper
Background
London Times proclaims “Fourth Victim Found
Slashed!” To read the story, the characters will
have to unfold the paper. The story continues
inside the paper:
The fourth victim of the so-called “London
Slasher” was found early this morning in Russell
Square. The 23 year old student was attacked from
behind while walking home late last night. She was
hideously slashed and her throat cut. Although the
area is heavily patrolled, no alarm was raised and
no one noticed anything unusual. The victim’s
name has not been released pending notification of
next of kin. Her Majesty expressed dismay and
concern for the victim’s family and friends.
The player characters are relaxing in Limbo
when their Mentor enters the waiting room. He
looks worried, an expression the characters are
unaccustomed to seeing on his wizened features.
“An evil spirit has been haunting the earth for over
100 years. He’s been killing five women a year,
each year in a different country. Now he is back in
the city where it started. I fear he is on the
threshold of his greatest evil. You must stop him
before it is too late.”
If asked who it is, the Mentor says, “Even I
don’t know his true identity. That is what you must
discover. What you learn may help you destroy
him.”
The players must take ghostly vows before
their Mentor can return them to earth. Possible
vows include “I will not rest until I discover the
identity of the killer,” or “I will not rest until I stop
the killer.”
Once their vows are made, the Mentor opens a
tunnel of light. By passing through the tunnel, they
arrive at . . .
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A crowd of about twenty people stands near
the Roman wall. After a few minutes, a stout man
walks briskly around the corner. In one hand he
holds a duffle bag and in the other a fistful of
brochures. This is Malcolm Atkins, a thirty-five
year old man with a mop of curly brown hair and a
brisk, theatrical manner. In a booming voice ripe
with a London accent he calls out, “Alright, who’s
here for the ‘Jack the Ripper Tour by Night?’’ Step
right up, only £4.00!” The crowd surges forward.
Tower Hill Station,
London
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It is about 7:00 p.m. on a warm autumn
evening. In the background is the Tower of
London; directly ahead is a statue of Julius Caesar
in front of an old Roman Wall. Behind the lost souls
is the entrance to the underground where a
magazine vendor sells his wares. The headlines
Type: Material Human
Defense: Passable
Appearance: A stout man, walks briskly, mop
of curly brown hair. In one hand he holds a duffle
bag and in the other a fistful of brochures. The bag
contains two dozen copies of the book on Jack the
Ripper that Malcolm wrote five years ago, and a
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On the Trail of Jack the Ripper
billy club he uses in case his tour group is accosted
by ruffians.
Personality: Theatrical, brisk. Voice booms
with London accent.
Motivation: To sell books and entertain his
tour.
brighter with drink. It was here that they used to
ply their trade, hoping to find a gentleman who
would see them through the night. Now follow me
as our search for Jack the Ripper takes us to what
may be the scene of his first crime.”
Combat: Malcolm cannot see or interact with
lost souls.
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The characters hear the clip-clop of hooves on
cobblestones. They catch a glimpse of a carriage
disappearing into an alley, but when they go to
take a closer look, they find the alley dead ends in a
brick wall, and the carriage is gone.
Just then, a ghostly street urchin tears out of
the mist. “Help! Help!” the boy shouts, “the coppers
is after me!” He hides behind the party as a ghostly
bobby, dressed as 19 th century constable, appears
from the darkness. “Have you seen a little boy
come this way?” he asks sternly. If they answer no,
the patrolman will warn them, “Well, if you do, be
forewarned, he’s a thief.” If they answer yes, the
patrolman will drag Timmy away unless the
players stop him.
The group is made up of tourists of all
nationalities. There is an American family
consisting of a husband, wife and three teen-aged
daughters; two Japanese businessmen with
cameras; three German students (one female);
three couples (British and American); two lone
men (a white American in his forties and a
handsome black Englishman in his early twenties
named Steven Parker. He is a well dressed
University student with an amused expression.
There is also one lone woman, about twenty-six
years old. Her name is Rhonda Kelly, and as the
players will learn she is the descendant of one of
Jack’s victims.
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Train Bridge
Type: Neutral poltergeist (incorporeal)
Defense: Poor
WTL: 12
Appearance: Timmy is a ten year old boy with
an innocent expression. He wears ragged clothes, a
cap and no shoes.
Personality: Friendly and conniving
Motivation: To steal and have a good time.
Timmy doesn’t want to be reincarnated, or to go to
Limbo.
Combat: Timmy does (Defense vs Poor) x 1
damage with his pocket knife.
Powers: A character must make a Great
Empathy roll or else believe Timmy is incapable of
wrongdoing, despite any evidence to the contrary.
Timmy will steal one random object from any
character he touches. The theft will only be noticed
if the character makes a Good Alertness roll.
Timmy knows the Whitechapel district very well,
and can lead the players back to the tour if they get
separated. He knows nothing of the Ripper, having
been born after the murders ended.
As soon as Malcolm collects money from all
the participants, he begins the tour. “Jack the
Ripper is a name known round the world,” he says.
“Yet to this day we know very little about the man.
Wot we do know is this -- from August to
November 1888, he killed five prostitutes in
London’s notorious Whitechapel parish. He
mutilated them horribly and escaped into the
darkened streets, never to be captured or
identified. Who was he? Some say a mad doctor or
tanner. Some even think he was a Royal. Tonight,
I’ll be taking you on a tour along the very streets
Jack walked, and we’ll visit some of the sites of his
dastardly deeds. Perhaps the answer to his identify
lurks in these dark corners.” And with that he turns
and walks into the night. The crowd follows him.
A few blocks away, the tour stops underneath
a train bridge, and Malcolm takes up his narrative.
“The women who died at the hands of Jack were all
sad cases who tried to make their bleak lives a little
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On the Trail of Jack the Ripper
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Gunthorpe Street
Type: Good haunt (incorporeal)
Defense: Passable
WTL: 23
Appearance: A bobby from the late 1800s.
Personality: Business-like and slightly
pompous.
Motivation: He’s been after Timmy for nearly a
hundred years, and once he catches him, Reardon
will finally be able to find peace.
Combat: Billy club for (Defense vs Passable)
damage.
Notes: If asked about Jack the Ripper, Reardon
will give the following information. “The question
you should ask is why did the killer stop after five
murders? A rational and workable theory, to my
way of thinking, is that the Ripper’s brain gave way
after the last ‘orrible crime and he committed
suicide. It’s no secret that Sir Melville Macnaghten,
Chief Constable of Scotland Yard, suspected the
killer was Montague Druitt, a schoolmaster from
Blackheath. From private information I have little
doubt but that his own family suspected him of
being the Whitechapel murderer.”
If pressed for more information, Reardon
explains. “Not long before the last murder, Druitt
was dismissed from his post at Blackheath for
misconduct with a male student. It was rumored
about that he was sexually insane. He disappeared
soon after, leaving a suicide note that said he
feared he was going mad like his mum. Said it
would be best for all concerned if he died. Not long
after his body was found floating in the Thames,
stones in his overcoat pockets. There were no
more murders after his death. If you’re lookin’ for
the Ripper, find Druitt. That’s the man who done
it.”
When the players catch up with Malcolm’s
tour, he is on a small street which parallels the
back of an apartment complex. Other than the tour
group, it’s a very dark and deserted area. “On
August 7, 1888, Martha Tabram was out drinking
with her good friend Pearly Poll. They picked up a
pair of soldiers, and went off separately into the
night to ply their trade. Only Martha never met up
with her friend afterwards. She had been killed
here, in what was once know as George Yard,
stabbed to death with a knife or bayonet. Many
students of the Ripper believe that Martha was
actually Jack’s first victim. Was Jack a soldier? We
will never know.”
Across the street is a tall wooden fence
surrounding a construction site. A short, stocky
woman stands against the fence. She has graying
brown hair and is dressed in ragged, bloody
clothes. She appears to be a bit tipsy. “Got any gin
for a poor old girl?” she questions loudly. The
people in the tour ignore her because they cannot
see her. This is the remnant of Martha Tabram.
If questioned, she will grow cagey. “Sure, I’ll
tell you where Jack is and what he’s up to -- fer a
price. Five pounds!” As the players negotiate, a
ghostly soldier with a bayonet appears. “There you
are you wretch!” he cries as he attacks Martha. He
will reincarnate her in 3 turns unless the players
intervene.
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Type: Remnant
Defense: Poor
WTL: 8
Appearance: A short, stocky woman
Personality: Tipsy
Motivation: To get a drink of gin.
Combat: In a pinch she can scratch for
(Defense vs Feeble) damage.
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As the players are finishing with Timmy and
Reardon, they will notice the ghostly carriage in
the distance. It has the royal coat of arms on the
side. If the players approach it, it will rumble off
into the darkness, fading from sight.
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Type: Wight
Defense: Good
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On the Trail of Jack the Ripper
Skills: 20
Appearance: A haggard man of about 25 years
of age, with short black hair and piercing blue eyes.
Wears the uniform of a guardsman.
Personality: Violent and angry.
Motivation: Destroy Martha Tabram and
retrieve his stolen pocket watch.
Combat: (Defense vs Good) x 2 damage. He
will attack Martha, but will turn his attacks on the
players if they interfere.
Powers: Slow (4) (Agility vs Passable) x 2
turns move or act every other turn.
Notes: He will reincarnate Martha in three
rounds unless stopped by the players, in which
case he will turn his attention to them.
BuckÔs Row
Malcolm escorts the tour group to a short
narrow street. He stops at a low brick wall fronting
a small parking lot. The wall is clearly the oldest
feature on the street, and must have been there
when Jack the Ripper prowled the streets.
Malcolm says, “The first confirmed victim of
the Ripper was Polly Nichols, who died here in
what used to be called Buck’s Row while trying to
earn enough money to rent a bed for the night. At
forty-three, she couldn’t be very careful about her
customers. That indiscretion may have cost her her
life.
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“Her body was found right here where we’re
standing, on the pavement in front of what used to
be a gated stable. She was mutilated about the
stomach and her throat was cut. Her blood must
have splashed this very wall. But as we shall see,
she got off easy.”
If she survives, Martha will tell the players
that the soldier is the ghost of her killer, and she
cannot rest until he is reincarnated. For his own
part, the soldier claims he killed Martha because
she stole the pocket watch his sweetheart had
given him, and he cannot rest until it is restored.
A violent carouser, the soldier was on 24 hour
leave when he met Martha. She stole his pocket
watch while they were otherwise engaged in her
trade. The soldier discovered the theft hours later
and went into a murderous rage. Although he
professes a sentimental need for the pocket watch,
he’s being disingenuous. He was actually afraid his
fiancé, the daughter of a well-off tradesman, would
learn the circumstances under which he lost the
pocket watch and call off their engagement. He
hunted Martha down and killed her when she
threatened to extort him, but fled before searching
her body thoroughly. He died later that same night
in a drunken bar fight.
Martha still has the watch, hidden in the cleft
of her bosom. If she can be convinced to return it to
the soldier, he will smile gratefully and vanish, and
once he is gone, Martha will also be able to find
peace. She will sheepishly admit she knows
nothing about Jack.
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As the characters listen to Malcolm, they hear
the splash of water coming from inside the parking
lot, along with a low moaning. If they go to
investigate they see a powerful looking woman
dressed in bloody clothes wringing out a rag in a
small fountain. If the characters approach her, she
bellows, “Leave me alone! I’ve work to do here!”
Turning back to her labors, she mutters, “So many
little dears to take care of, so many women in pain.
Only I can end their suffering.” Blood swirls in the
barrel. “Tis the blood of life on my hands and
skirts,” she sighs. “And no one knows the sorrow I
have seen.” If disturbed the woman shrieks, “You’ll
not harm Emma Smith, you black hearted fiend!”
and she pushes past the characters. From about
her neck, a locket falls. As the woman breaks free,
she abruptly vanishes in a swirl of mist. Inside the
ectoplasmic locket is a picture of the woman as she
appeared in her prime.
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