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Lejendary Adventure TM Essentials Game Core Rules
Expansion and Campaign Base Adventure Module
Combination Set For Four to Eight Players
Appended to the end of this work is a trove of new core rules material for the LA
Essentials Game. This is what you will find:
· A new Extraordinary Ability, Psychogenic
· 30 Psychogenic Powers
· Six new Powers for Enchantment Ability
· Over 70 new creatures for encounters
· 10 new Extraordinary Items
The exciting module is designed for play by those new to the game system as well as
others who have already experienced the challenge and satisfaction of engaging in one
or more other adventures. The Lejend Master will find this work especially helpful
when introducing new players to the game.
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Fantasy Role Playing Game
Living the Lejend
Gary Gygax
Design Team
Cover Art: Vincent Hie
Interior Artist: Bryan Swartz, Peter Bradley
Titles & Cover Design: Peter Bradley
Layout & Design: Stephen Chenault
P roduction Manager: Stephen Chenault
Editors: Tami Key
Playtesters Group: Jeff Burklow, Alex Gygax, Luke
Gygax, Dennis Harsh, Mike Johnston, Erik Larson
Website support: Chris Smith a/k/a Gambit
Thanks to Jeff Barklow and Tom Harrison for
their valuable input.
Visit us on the web at http://www.lejendary.com/
Troll Lord Games
PO Box 251171
Little Rock, AR 72225
or on the web at
www.trolllord.com
troll@trolllord.com
Copyright © 2005 Troll Lord Games. All Rights Reserved. Troll Lord Games and the Troll Lord Games
logo are Trademarks owned by Chenault & Gray, LLC. All Rights Reserved. Text is Copyright © 2005 Trigee
Enterprises Company. All Rights Reserved. Lejendary Adventure, Lejendary Adventure Essentials,
Lejendary Adventure Essential Bestiary, Living the Lejend, Trigee Enterprise Company, and the Lejendary
Adventure logo are Trademarks owned by Trigee Enterprises Company. All Rights Reserved. First Printing
November, 2005. ISBN 1-931275-25-4. Printed in the United States of America.
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Table of Contents
Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
Advice for the Lejend Master with a New Player Group . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
Avatar’s Honored Deity Selection . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
Khemitic (Egyptian) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
Olympian (Greco-Roman), Default Choice . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
Sungkinese (Sino-Tibetan) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
Tenoric (Teutonic-Norse) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
The Adventure Begins in the Hamlet of Taen . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
Map of the Hamlet of Taen . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Insert
Map Symbols Key . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Insert
Encounters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
Encounters in the Hamlet . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
Adventure #1, The Rescue of the Hamlet Lads: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .14
Map . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
Success in the Mission . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
Adventure #2, The Waylaying of the Waylayers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
Map . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
Success in the Mission . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
The Initial Action Concluded . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
The Players Lauded . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
Back to the Caves . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
Introduction for the Lejend Master . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
Replacing Lost Avatars . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
Players’ Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
Beneath the River Caves . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
Lejend Master’s Information . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
Extraordinary Fungi . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
Map and Environment Information . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
Entrance . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
Passages . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
Encounter Areas . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
Adventure Conclusion Awards . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57
Afterword . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58
Laying the Groundwork for an Ongoing Campaign . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58
Suggested Political Situation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58
Adventure Springboard . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58
Suggested Other Events . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59
Adventure Springboards . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59
Appendix A: Roman-Type Names . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60
Appendix B: New Extraordinary Ability, Psychogenic . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61
Appendix C: New Enchantment Activations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 67
Appendix D: New Creatures . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 68
Appendix E: New Extraordinary Items Found Herein . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 87
Additional Credits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
Lejendary Adventure
Introduction
Here is an easy to read and follow adventure module that enables you, the LM, to gather a group of new players together and have all
concerned participate in and enjoy the Lejendary Adventure RPG in a very short time, even if they are not familiar with the rules or even
with role-playing.
You will need all the usual trappings of the LM, of course. So in addition to Avatar Record Sheets and dice, have your Lejendary
Adventure Essentials set handy!
Now let’s quit wasting time and get to the play! Read the following aloud to the players. As with all such passages to be read aloud to
players, it is printed in bold italics:
Not many days back, you were a group of strangers. What changed that was the long ride you shared, the journey that brought you
the little hamlet in which you now rest and consider your options. The caravan has moved on. Not wanting to spend yet more time
traveling with traders and merchants, a handful decided to ind a separate and more adventurous path. Who are these daring souls?
You for one, and you, and you…
Advice for the Lejend Master
with a New Player Group
Encourage the new players to detail the background of their Avatars. Be sure that the players describe their Avatars in writing, adding some
other personal details before the adventure commences.
Have each player answer in writing on his ARS or a separate sheet of paper the following questions, as you read them aloud: What is your
Avatar’s name?
What is the general appearance (handsome, average, homely) of your Avatar?
What is the general body type (muscular, stocky, lean, thin, etc.) of your Avatar?
What is the height in feet and inches and weight in pounds of your Avatar?
What is the hair color and length/style and eye color and size/setting of your Avatar?
What sort of complexion (pale, ruddy, tan, brown, olive, bronze) and distinguishing marks (if any) does your Avatar have?
What is the general dress (and click two Equipment picks for this ) of your Avatar? Speciically tell us:
Does your Avatar wear a hat or head covering? A headband?
What outer garments are worn? Their style and color?
Does your Avatar wear a belt, girdle, or sash?
What sort of footwear is worn?
Are there such accouterments as a backpack and pouches?
When all have written the answers, have each player, in turn, read the information aloud for the group by way of introduction.
When the above is done for each player suggest:
Is there some other information that comes to mind regarding your Avatar?
Is there any other feature or trait of Avatar person or personality of your own concept that your associates would likely note?
The player can mention any attitude or expression (of word or visage) of his or her making that associates would likely note. Encourage
such inventiveness!
Avatar’s Honored Deity Selection
As this is a deity-active game, have the players select one for their Avatar from a “short list” of deities from one of the following
pantheons, the moral and ethical status of each deity therein indicated to at least some extent. Where time is essential, use the Olympian
Pantheon as a default , have the players select from that list. Only Ecclesiastics must announce to the party which deity they directly
honor, this initially evident through wearing of an appropriate symbol or object.
Read the following text aloud to the players, skipping that portion in parentheses if you have assigned the Olympian Pantheon as a
default one:
4
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