Legends & Lairs Path of Shadow.pdf

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Path of Shadows
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Path of Shadow
Credits
MANAGING DEVELOPER
Greg Benage
WRITING
Mark Chance, David Chart, David Lyons, Michelle Lyons, James Maliszewski, Mike Mearls, Rick Neal, Brian
Patterson
INTERIOR ILLUSTRATIONS
Mitch Cotie, David Griffith, Eric Lofgren, Hian Rodriguez, Tyler Walpole
GRAPHIC & COVER DESIGN
Brian Schomburg
EDITING
Greg Benage
‘d20 System’ and the ‘d20 System’ logo are Trademarks owned by
Wizards of the Coast and are used according to the terms of the d20
System License version 1.0. A copy of this License can be found at
www.wizards.com.
ART DIRECTION
Wil Upchurch
LAYOUT
Greg Benage
Dungeons & Dragons® and Wizards of the Coast® are Registered
Trademarks of Wizards of the Coast and are used with permission.
Copyright © 2002 Fantasy Flight Publishing, Inc. Legends & Lairs™
and Path of Shadow™ are trademarks of Fantasy Flight Publishing,
Inc. All rights reserved. This work, or parts thereof, may not be
copied without permission.
PUBLISHER
Christian T. Petersen
PRINTING
Bang Printing
FANTASY FLIGHT GAMES
1975 W. County Rd. B2
Roseville, MN 55113
651.639.1905
www.fantasyflightgames.com
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Path of Shadow
Contents
CHAPTER ONE
Prestige Classes
5
CHAPTER TWO
Legendary Classes
79
CHAPTER THREE
Core Classes
111
CHAPTER FOUR
The Rogue’s Tools
130
CHAPTER Five
Schools & Organizations
142
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Welcome
Fantasy Flight Games is pleased to present
Path of Shadow, the ninth volume in our
Legends & Lairs line of sourcebooks for the
d20 System. Path of Shadow brings together a
host of information for those characters inter-
ested in the arts of stealth, deception, and lar-
ceny.
Chapter 1 contains 19 new prestige classes for
use by rogue characters. These classes include
the aerialist, the night hunter, the psychic inter-
loper, and the royal assasin. Each prestige class
is accompanied by a new organization,
designed to fit into any campaign world.
Chapter 2 details more than a dozen new leg-
endary classes—special class options for high-
level rogue characters. Legendary classes were
first introduced in Path of the Sword, the
Legends & Lairs class resource for fighting char-
acters. These unique classes include the blood
thief, grey hand, fortune’s fool, and jack-of-
knives.
Chapter 3 presents several new alternate core
classes for use in any campaign. These include
the chameleon, the con artist, the delver, and
the psychic thief. The chapter provides suffi-
cient diversity that you could play the ever-
popular “all rogue” campaign that still features
very different player characters with distinct
skills, abilities, strengths, and weaknesses.
The Open Game License
Path of Shadow is published under the terms of
the Open Game License and the d20 System
Trademark License. The OGL allows us to use
the d20 System core rules and to publish gam-
ing material derived from those rules.
Material that is strictly rules related is Open
Content. Each chapter and section in the book
designates the material within that is Open
Game Content.
Chapter 4 presents information on techniques
and tools of special interest to rogue characters.
It includes a selection of new equipment,
weapons, and magic items, as well as new feats
and new uses for existing rogue class skills.
All illustrations, pictures, and diagrams in this
book are Product Identity and the property of
Fantasy Flight Publishing, Inc., © 2002.
Chapter 5 details a broad selection of shadow
schools and organizations, from the razorfiend
tradition of drow knife-fighting to assassins’
guilds and thieves’ guilds. Schools and organi-
zations provide characters with new options if
they are willing to devote the time, energy,
money, and loyalty to a specialized calling or
organization.
The Open Game License is printed in its entire-
ty at the end of this book. For further informa-
tion, please visit the Open Gaming Foundation
website at www.opengamingfoundation.org.
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