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Giant Lore
Requires the use of the
Dungeons & Dragons® Player's Handbook,
Third Edition, published by Wizards of the Coast ®
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Giant Lore
Credits
LEAD DEVELOPER
Rob Vaughn
MANAGING DEVELOPER
Greg Benage
WRITING
Peter Buchy, Jeffery Dobberpuhl, Nick Gomes, Shannon Kalvar, Lysle Kapp
INTERIOR ILLUSTRATIONS
Mitch Cotie, Allen Douglas, David Griffith, Anneth Lagamo
GRAPHIC DESIGN
Brian Schomburg
COVER DESIGN
Brian Schomburg
‘d20 System’ and the ‘d20 System’ logo are Trademarks owned by
Wizards of the Coast and are used according to the terms of the d20
System License version 1.0. A copy of this License can be found at
www.wizards.com.
EDITING
Greg Benage, Rob Vaughn
Dungeons & Dragons® and Wizards of the Coast® are Registered
Trademarks of Wizards of the Coast and are used with permission.
ART DIRECTION
Rob Vaughn
Copyright © 2003 Fantasy Flight Publishing Inc. Legends and Lairs is
a trademark of Fantasy Flight Publishing Inc. All rights reserved.
LAYOUT
Rob Vaughn
PUBLISHER
Christian T. Petersen
FANTASY FLIGHT GAMES
1975 W. County Rd. B2, Suite 1
Roseville, MN 55113
651.639.1905
www.fantasyflightgames.com
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Table of Contents
Introduction
3
Chapter 4: Giant Options 45
Feats 45
Optional Rule: Hammerfalls 49
Optional Rule: Slam Damage 50
Armor 50
Spells 52
Magic Items 54
Chapter 5: Against the Giants 57
Giant Slayer
Chapter 1: Giants
4
Amazon
4
Brutigan
6
Dire Frost Troll
8
Ghost Giant
10
Glutton Giant
12
Nightmare Giant
13
Sentry Troll
15
57
Shambling Troll
16
Giantseed
59
Stone Troll
17
Feats
61
Tinkerkin
19
Chapter 2: Templates
21
Definition of Giant Type
Avarice
21
Envy
23
Giant-kin Lycanthropes
25
Giants are humanoid creatures of great strength,
usually of at least Large size.
Hit Die: d8
Attack Bonus: As cleric (Total Hit Dice ×3/4)
Good Saving Throws: Fortitude
Skill Points: 6 + Int (+1/ per extra Hit Die)
Feats: 1 (+1 per 4 extra HD)
Notes: Giants have darkvision with a range of 60
feet. Giants are proficient with all simple
weapons and with any weapons and armor listed
in their entries.
Plague Giant
30
Troll-blooded
33
Wrath
34
Chapter 3: Prestige Classes
37
Beast Tamer
37
Bonegrinder
39
Ettin Balancer
41
Infiltrator
43
2
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Welcome!
Fantasy Flight Games is pleased to present
Giant Lore , the latest softcover book in our
Legends & Lairs line of sourcebooks for the
d20 System. Giant Lore is a collection of new
giant creatures and options for use by any DM.
First up are the stars of the book, the giants
themselves. Several are developed from cultur-
al myths and fairy tales, breathing life into
familiar figures. Others fill specific niches in
giant society. Finally, some, like the shambling
troll and stone troll, are homages to classic
roleplaying foes.
One of the great strengths in using giants is
that they have personalities and motivations
that we can relate to, yet are nearly forces of
nature in their strength and power. The tem-
plates chapter plays on this aspect of giants as
friends and foes.
Giants are extremely dangerous opponents,
not merely because of their size and strength
but because they are as intelligent and capable
as most humanoid races. As such, they are able
to take class levels, becoming feature villains
in the process. Even more dangerous are those
who take the prestige classes found here.
Giants have many unique strengths and
weaknesses that adventurers have feared and
capitalized on, respectively, for as long as the
oldest gaffer can remember. It only seems rea-
sonable, then, that they learn some new tricks.
The feats, rules, equipment, spells, and magic
items in Chapter 4 give giants an added boost
and allow them to compensate for and over-
come their most common weaknesses.
Finally, if the giants get some new tricks,
players deserve some, too. The last chapter
gives the PCs a chance to hit back with a
giantkiller prestige class and several new feats
designed for dwarves and others who hate
giants with a ruthless passion.
In fact, material that is strictly rules related
is Open Content. You can use this material in
your own works, as long as you follow the con-
ditions of the Open Game License. You can
copy the material to your website or even put it
in a book that you publish and sell.
Not everything in this book is Open
Content, however. The names of creatures and
the game statistics, mechanics, and rules
derived from the d20 SRD are designated as
Open Content. The descriptions of the crea-
tures are closed content and cannot be repub-
lished, copied, or distributed without the con-
sent of Fantasy Flight Games.
All illustrations, pictures, and diagrams in
this book are Product Identity and the property
of Fantasy Flight Games, © 2003.
The Open Game License is printed in its
entirety at the end of this book. For further
information, please visit the Open Gaming
Foundation website at www.opengaming-
foundation.org.
The Open Game License
Giant Lore is published under the terms of the
Open Game License and d20 System
Trademark License. The OGL allows us to use
the d20 System core rules and to publish gam-
ing material derived from those rules.
3
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Chapter One
Giants
Giants are as versatile and capable as
humanoids, and as such they can be found in
many shapes and sizes. The new giants in this
chapter fit geographic, cultural, or historical
niches that are not filled by the more classic
giant types.
Most giants are powerful creatures, and
could prove very dangerous to unbalanced par-
ties. They are particularly vulvnerable to mind-
affecting magic and ranged attacks, and their
AC tends to be low compared to the amount of
damage they dish out. For parties with powerful
fighters, the best strategy againt giants is often
“drop them before they drop you.” If your play-
ers do not have a well-balanced party, some of
the giants here might be too much for them.
On the other hand, many of the giants
here are less obviously dangerous for PCs and
can play many roles in a campaign. Brutigans
are great alternative to ogres as opponents for
low-level parties, while amazons, ghost giants,
and tinkerkin might be characters that the party
deals with peacefully. The new trolls presented
here are universally powerful, and should be
placed in adventures with care.
Giants advance by character class, and as
such have effective character levels (ECLs).
ECLs are determined by adding a race’s Hit
Dice, class levels, and level adjustment. An
amazon character’s level adjustment, for
instance, is +1; thus, a 1st-level amazon ranger
has an ECL of 10 and is the equivalent of a
10th-level character. For convenience, each
giant’s level adjustment has been added in
parentheses after the Advancement note in
each giant’s stat block.
The names and statistics of new giants, as
well as any feats, skills, equipment, and any
rules or game mechanics derived from the d20
System Reference Document, are considered
Open Game Content . All background text
describing these giants is considered closed
content.
Amazon
Large Giant
Hit Dice: 8d8+24 (60 hp)
Initiative: +8
Speed: 40 ft.
AC: 17 (+4 Dex, –1 size, +4 natural), touch
13, flat-footed 13
Attacks: Huge shortspear +11/+6 melee or
Huge mighty composite longbow +10/+5
ranged
Damage: 2d6+7 Huge shortspear or 2d6+5
Huge mighty composite longbow
Face/Reach: 5 ft. by 5 ft./10 ft.
Special Attacks: Beguiling gaze, war yell
Special Qualities:
Saves: Fort +9, Ref +6, Will +4
Abilities: Str 21, Dex 18, Con 16, Int 10, Wis
14, Cha 10
Skills: Spot +8, Wilderness Lore +8
Feats: Improved Initiative, Point Blank Shot,
Far Shot
4
Climate/Terrain: Jungle
Organization: Scouting party (2–4), tribe
(10–30 plus 10-30 non-combatants and 1–3
males), war band (40–100)
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