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BLOOD BOWL Ì
CONTENTS
INTRODUCTION ....................................... 2
GAME COMPONENTS ............................. 2
SETTING UP THE GAME ......................... 6
THEKICK-OFF ............................................. 6
THE SEQUENCE OF PLAY ...................... 7
MOVING THE TURN MARKER ................... 7
PLAYERACTIONS ....................................... 7
TURNOVERS…............................................... 7
MOVEMENT ............................................. 8
TACKLE ZONES......................................... 8
PICKING UP THE BALL ................................ 8
BLOCKS .................................................... 9
BLITZMOVES .............................................. 9
STRENGTH .................................................. 9
KNOCK DOWNS & INJURIES ..................11
INJURIES ...................................................... 11
SUBSTITUTES ............................................. 11
THEINJURYTABLES ................................... 11
THROWING THE BALL .............................12
THROWING ................................................... 12
CATCHINGTHE BALL ................................... 13
BOUNCINGBALLS ....................................... 13
THROW-INS ................................................. 13
TURNOVERS ................................................ 13
RE-ROLLS ................................................14
TEAMRE-ROLLS ......................................... 14
PLAYERRE-ROLLS ..................................... 14
SKILLS .......................................................... 14
WINNING THE MATCH .............................15
SCORING TOUCHDOWNS
IN YOUR TURN ............................................. 15
SCORING ON THE OPPONENT’S
TURN............................................................. 15
RESTARTINGTHE MATCH .......................... 15
CONCEDINGTHE MATCH ............................ 15
EXTRA RULES ..............................................16
CREATING A BLOOD BOWL TEAM ..........16
TEAMROSTER SHEETS ............................. 16
BUYINGPLAYERS ....................................... 16
TEAMRE-ROLLS& FAN FACTOR ................ 16
COACHINGSTAFF ....................................... 16
APOTHECARY ............................................. 17
THE KICK-OFF TABLE ..............................18
FAME ............................................................ 18
THE WEATHER ........................................20
HANDING-OFF THE BALL ........................20
GOING FOR IT! .........................................20
ASSISTING A BLOCK ...............................21
INTERCEPTIONS & FUMBLES .................22
FOULS, OR KICKING PLAYERS THAT
ARE DOWN ...........................................23
SKILLS ..........................................................23
BLOOD BOWL LEAGUES ............................24
STARTINGTHELEAGUE ................................. 24
TEAMROSTER ................................................. 24
TREASURY .................................................. 24
TEAM VALUE ............................................... 25
MATCH RECORDS ...................................... 25
INJURIES .......................................................... 25
CASUALTY TABLE ....................................... 25
STARPLAYERPOINTS ..................................... 25
HOW TO EARN STAR PLAYER POINTS ........... 26
STAR PLAYER POINTS TABLE ......................... 26
IMPROVEMENT ROLLS ..................................... 26
IMPROVEMENT ROLL TABLE ....................... 26
NEW SKILLS .................................................. 26
CHARACTERISTIC INCREASES ................... 26
ROLLING DOUBLES ...................................... 27
IMPROVEMENTS & PLAYER VALUES.......... 27
VALUE MODIFIERS TABLE ........................... 27
PLAYING LEAGUE MATCHES .................... 28
PRE-MATCHSEQUENCE................................... 28
THE WEATHER.............................................. 28
PETTY CASH ................................................. 28
INDUCEMENTS.............................................. 28
POST-MATCHSEQUENCE ................................ 29
IMPROVEMENT ROLLS................................. 29
UPDATING TEAM ROSTER........................... 29
JOURNEYMEN............................................... 29
SPIRALLING EXPENSES ................................... 29
CONCEDING....................................................... 29
TOURNAMENTS .......................................... 30
RUNNING A TOURNAMENT............................... 30
THE GLITTERING PRIZES ................................. 31
THE SPIKE! MAGAZINE TROPHY...................... 32
THE DUNGEON BOWL....................................... 32
THE CHAOS CUP ............................................... 32
THE BLOOD BOWL ............................................ 33
OTHER TOURNAMENTS.................................... 33
OPTIONAL LEAGUE RULES ....................... 34
AWARDING THE MVP ....................................... 34
SPIRALLING EXPENSE MODIFICATION ........... 34
EXCLUDING INDUCEMENTS IN
LEAGUE PLAY ............................................... 34
INDUCEMENT USE IN ONE-OFF PLAY ............. 34
FREE FAN FACTOR ........................................... 34
ADDITIONAL WINNINGS FOR
SHORT LEAGUES ......................................... 34
BACKGROUND ............................................ 35
THE ORIGINS OF BLOOD BOWL....................... 36
RECENT DEVELOPMENTS ........................... 37
THE COLLAPSE OF THE NAF ....................... 38
CHAOS & CONFUSION ................................. 39
THE OPEN TOURNAMENTS ......................... 39
BLOOD BOWL TODAY................................... 39
THE GAME ITSELF ........................................ 40
THE OLD WORLD............................................... 42
THE TEAMS ........................................................ 43
ORC TEAMS................................................... 43
DWARF TEAMS ............................................. 44
GOBLIN & HALFLING TEAMS ....................... 45
SKAVEN TEAMS ............................................ 46
HUMAN TEAMS ............................................. 47
DARK ELF TEAMS ......................................... 48
OGRE & WOOD ELF TEAMS ......................... 49
HIGH ELF & ELF TEAMS ............................... 50
VAMPIRE & KHEMRI TEAMS......................... 51
NECROMANTIC & UNDEAD TEAMS ............. 52
AMAZON & NORSE TEAMS........................... 53
LIZARDMAN &
CHAOS DWARF TEAMS ........................... 54
CHAOS & NURGLE TEAMS ........................... 55
SPECIAL PLAY CARDS ............................... 56
MISCELLANEOUS MAYHEM DECK ................... 56
SPECIAL TEAM PLAYS DECK ........................... 57
MAGIC ITEMS DECK .......................................... 58
DIRTY TRICKS DECK ......................................... 59
GOOD KARMA DECK ......................................... 60
RANDOM EVENTS DECK................................... 62
DESPERATE MEASURES DECK ....................... 63
SKILL DESCRIPTIONS ................................ 64
INDUCEMENT DESCRIPTIONS .................. 70
BLOODWEISER BABES ..................................... 70
BRIBES ............................................................... 70
EXTRA TEAM TRAINING .................................... 70
HALFLING MASTER CHEF................................. 70
IGOR ................................................................... 70
MERCENARIES .................................................. 70
STAR PLAYERS.................................................. 70
WANDERING APOTHECARIES......................... 70
WIZARD ............................................................. 71
TEAM ROSTERS .......................................... 72
AMAZON TEAMS ............................................... 72
CHAOS TEAMS.................................................. 72
CHAOS DWARF TEAMS.................................... 72
DARK ELF TEAMS ............................................. 73
DWARF TEAMS ................................................. 73
ELF TEAMS........................................................ 73
GOBLIN TEAMS ................................................. 74
HALFLING TEAMS ............................................. 74
HIGH ELF TEAMS .............................................. 74
HUMAN TEAMS ................................................. 75
KHEMRI TEAMS ................................................ 75
LIZARDMAN TEAMS.......................................... 75
NECROMANTIC TEAMS .................................... 76
NORSE TEAMS.................................................. 76
NURGLE TEAMS ............................................... 76
OGRE TEAMS.................................................... 77
ORC TEAMS ...................................................... 77
SKAVEN TEAMS ................................................ 77
UNDEAD TEAMS ............................................... 78
VAMPIRE TEAMS .............................................. 78
WOOD ELF TEAMS ........................................... 78
FREQUENTLY ASKED QUESTIONS ........... 79
DESIGNER'S NOTES ................................... 80
STAR PLAYER LIST ..................................... 81
Ì
GAME DESIGN: JERVIS JOHNSON
PRODUCED BY GAMES WORKSHOP
Blood Bowl, Games Workshop and the Games Workshop logo, the Citadel
castle, Slottabase, White Dwarf and Warhammer, Blood Bowl, Death Zone are
all registered trademarks of Games Workshop Ltd. Citadel, the Old World and
Skaven are trademarks of Games Workshop Ltd.
All artwork in all Games Workshop products and the images contained therein
have been produced either in-house or as work for hire. The exclusive
copyright on the artwork and the images it depicts is the property
of Games Workshop Ltd.
© Copyright Games Workshop Ltd, 2006. All rights reserved.
BOX COVER: DAVE GALLAGHER
Ì RULEBOOK ART: WAYNE ENGLAND, PETE KNIFTON, & CARL
CRITCHLOW
Ì
COMPONENT ART:
RICHARD WRIGHT & WAYNE ENGLAND
2004-2006 PBBL DEVELOPMENT TEAM:
JERVIS JOHNSON, TOM ANDERS, IAN WILLIAMS, JOHN
KIPLING LEWIS, STEPHEN BABBAGE, CHET ZESHONSKI,
DEAN MAKI, & SPECIALIST-GAMES.COM PLAYTESTERS
Ì HANDBOOK EDITOR: TOM ANDERS
Ì BACKGROUND EDITORS: TOM ANDERS & STEPHEN HUTTON
Ì PRODUCTION: TOM ANDERS & JOSH BLANCHETTE
www. bloodbowl .com
UNITED KINGDOM
GAMES WORKSHOP LTD.
WILLOW ROAD
LENTON
NOTTINGHAM NG7 2WS
UNITED STATES
GAMES WORKSHOP INC.
6721 BAYMEADOW DRIVE
GLEN BURNIE, MARYLAND
21060 - 6401
1
Ì
Ì
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Ì BLOOD BOWL
INTRODUCTION
‘‘Good evening sports fans and welcome to the Blood Bowl for
tonight’s contest. You join a capacity crowd, packed with
members of every race from across the known world, all howling
like banshees in anticipation of tonight’s game. Oh, and yes,
there are some actual banshees... Well, kick-off is in about
twenty minutes time, so we’ve just got time to recap on the rules
of the game before battle starts. Your match commentators for
tonight are Jim Johnson and myself, Bob Bifford. Evening, Jim!’’
‘‘Thank you, Bob! Well, good evening, and boy, are you folks in
for a great night of top-class sporting entertainment! But first of
all, for those of you at home who are unfamiliar with the rules,
here’s how the game is played.’’
‘‘As you know, Blood Bowl is an epic conflict between two teams
of heavily-armoured and quite insane warriors. Players pass,
throw or run with the ball, attempting to get it to the other end of
the pitch, the End Zone. Of course, the other team must try and
stop them, and recover the ball for their side. If a team gets the
ball over the line into the opponent’s End Zone it’s called a
touchdown; the team that scores the most touchdowns by the
end of the match wins the game, and are declared Blood Bowl
Champions! How do they do it? It’s like this...’’
COMPONENTS
The Blood Bowl box contains the following components
( Note: As this handbook is available separately and as a free PDF, the component section is only relevant if you have purchased
the boxed game ).
1 Handbook
1 Painting Guide
2 Reference sheets
1 Team roster pad
Counters:
16 Re-roll counters
2 Score counters
2 Leader counters
2 Turn counters
16 Randomizer
counters
1 Kick-Off coin
1 Blood Bowl pitch
2 Dugouts
2 Team cards
1 plastic Range Ruler
1 plastic Throw-in template
1 plastic Scatter template
4 plastic footballs
Dice: 2 six sided Dice, 1 eight sided Dice, 3 Block Dice
Plastic Models
Humans: 12 players: 6 Linemen, 2 Blitzers, 2 Throwers, 2 Catchers
Orcs: 12 players: 6 Linemen, 2 Black Orc Blockers, 2 Blitzers,
2 Throwers.
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BLOOD BOWL Ì
Ì The Coaches: Don’t look in the box for these, because
there aren’t any – you and your opponent are the coaches! To
avoid confusion with the teams’ players (the plastic playing
pieces), we will refer to you and the other real-life players as
the teams’ coaches. All references to players are to the Blood
Bowl pieces.
rules say ‘roll a D6’ or 'roll a dice', this simply means roll one
six-sided dice. If the rules say ‘roll 2D6’, it means roll two D6
and add their scores together. If the rules say to ‘roll a D3’, roll
a six-sided dice. The result is halved, rounding any fractions
up (i.e., 1-2 = 1, 3-4 = 2, 5-6 = 3).
Ì Playing Pitch: This is the field on which the game of
Blood Bowl takes place. It’s currently big and green (a bit like
an Orc) but don’t worry – it’ll soon be covered in red! It is
divided into squares to regulate movement and combat; each
square can hold only one Blood Bowl player at a time.
The areas at either end of the pitch are called the End Zones .
If a team gets the ball into their opponent’s End Zone they
score a touchdown. These are good things to score, as the
team with the most touchdowns wins the match and then can
dance around a lot!
Ì Throw-in Template: In Blood Bowl the ball is thrown back
onto the pitch by the enthusiastic crowd if it ever goes out of
bounds. The Throw-in template is used to determine where the
ball ends up when it is thrown back in. To use the Throw-in
template, position the square marked with the ball over the last
square the ball crossed before going off, with the centre arrow
(the one marked 3-4) pointing towards the opposite sideline.
Roll one D6. The result will show the direction the ball travels
in. Then simply roll two D6 to see how many squares the ball
will travel in that direction, counting from the square marked
with the ball as the first square.
In the centre of the pitch is the half-way line , and running along
the sides of the pitch are the lines which show the boundaries
of the wide zones . The rows of squares on either side of the
half-way line, and between the two wide zones (14 squares in
all), are known as the line of scrimmage . The different areas of
the pitch are shown on the diagram below.
Ì Scatter Template: The Scatter template is used when the
ball is dropped or a pass misses the target square. To use the
template (you’ll be told when to do this by the rules), position
the central square over the ball. Roll the eight-sided dice, and
move the ball to the square indicated by the score. The eight-
sided dice included with the game is mainly used with the
Scatter template. Use it like a normal D6, reading the number
on the upward facing side.
Ì Block Dice & Six-sided Dice: Blood Bowl uses special
Block dice and normal six-sided dice numbered 1 through 6.
The special Block dice are used when a player attempts to
knock another player down (this is called ‘blocking’ another
player). The six-sided dice are used for a greater number of
purposes, and are usually referred to in the rules as D6. If the
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