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Dragon 'Magazine' Compendium
Managing Editor:
Erik Mona
Developer:
Mike Mearls
Editor:
Mike McArtor
Additional Development:
Jason Bulmahn
Art Director:
Sean Glenn
Graphic Designer:
Sarah Robinson
Cover Artist:
Todd Lockwood
Prepress Manager:
Kelly O'Brien
Production Manager:
Jeff Alvarez
COO & Publisher:
Keith Francis Strohm
Paizo CEO:
Lisa Stevens
The DRAGON
Compendium, Volume
1
features
the art of: Attila Adorjany, Kalman Andrasofszky,
Carlo
Arellano, Peter Bergting,
Brorn,
Jeff
Carlisle, Matt
Cavotta,
Joe
Corroney, Mike Dutton, Jason Engle, Scott Fischer, Jon Foster, Tom Fowler,
D.
Alexander
Gregory, Todd Harris,
Fred Hooper,
Andrew
Hou,
Kennon James, Niklas Janssen, Bob Klasnich,
Karl
Kerschl,
Jeff
Laubenstein,
Robert Lazzaretti, Chuck
Lukacs,
Howard Lyon, Mike May, Warren Mahy, Dave McCllean,
Cara
Mitten, Mark
Nelson,
Jake Parker, Michael Phillipi, Eric
Polak,
Steve Prescott,
Wayne
Reynolds,
Darrell
Riche,
James Ryman,
Marc Sasso,
Dan
Scott, Brian
Snoddy, Ron
Spencer, Arnie Swekel, Linda Tso,
David
Wahlstrom, Eva Widermann
The DRAGON Compendium,
Volume
1
features the design
of:
Mark Anthony,
Alec Baclawski,
John Baichtal, Wolfgang
Baur,
Scott
Bennie,
Evi
Bound,
S. Deniz
Bucak,
Jason
Bulmahn, Eric
Cagle,
Christopher
Campbell, Scott Carter,
C. M.
Cline,
Andy
Collins, Monte Cook, Bruce
R
Cordell, Jesse
Decker,
Oliver
Diaz,
Larry
DiTillio,
Talon
Dunning, Richard Farrese, Vince
Garcia,
Ed
Greenwood, Gary Gygax,
Eric Haddock,
Robert
J.
Hahn,
Kevin
Hamilton,
Tim Hitchcock, Gary
Holian, Clifford
Horowitz, Stephen Inniss,
Evan
Michael Jackson,
James Jacobs, Spike Jones,
Gary
Jordan, Michael Kelly,
Stephen Kenson,
Gwendolyn F.M. Kestrel, Spencer
Kornhaber,
Steve
Kurtz,
Len Lakofka, Paul Leach,
Richard
Alan
Lloyd,
Ari Marmell,
Mike
McArtor, Mike
Mearls, Frank
Mentzer, Tom
Moldvay,
Erik
Mona,
Roger E. Moore, E. W
Morton,
Carl Parlagreco,
Richard Pengelly, Christopher Perkins, Chris Perry,
Dean
Poisso,
Roger
Raupp,
Joseph
R. Ravitts, Rich Redman, Johnathan
M.
Richards, Charles Rodgers, Andrew
M. Scott,
Matthew
Sernett, Owen K.C. Stephens,
Travis Stout,
Keith
Strohm,
Phil
Taterczynskt, Joseph
R
Terrazzino, Chris Thomasson,
Kieran
Turley,
Brian Walton,
Don Webb, Rosemary
Webb, D. G. Weeks,
Skip Williams, James
Wyatt,
Jishuo Yang,
Patrick
Younts
Based
on the original DUNGEONS & DRAGONS rules
created
by
Gary
Gygax
and Dave
Arneson
and the new DUNGEONS
&
DRAGONS
game
designed
by Jonathan Tweet, Monte Cook,
Skip Williams, Richard
Baker,
and
Peter Adkison.
The following text is
considered Open Content: "Arcane Alterations: Templates for
Spells."
This
Paizo
Publishing
game
product
contains no other
Open Game Content. To learn
more about
the Open Gaming License
and
the
d20
System License,
please
visit
wizards.com/d20
.
These articles
originally appeared in DRAGON
magazine. Subscribe
to DRAGON
at
paizo.com
.
Paizo Publishing, LLC 2700 Richards
Road Suite
201 Bellevue, WA 9S005-4200.
First
Printing
October,
2005.
The
Death Master class is ©
1983,
Lenard Lakofka, and is
used
with
permission.
"Solo Dungeon Adventures"
is
©
1974, Gary
Gygax,
and is used
with permission.
Trademarks related to the DUNGEONS & DRAGONS brand, including DRAGON, DUNGEON, D&D, Dungeon Master, d2o
System,
the
d2o System logo, Wizards of the Coast,
and
the Wizards of
the
Coast logo are registered trademarks owned
by Wizards
of the
Coast, Inc. and are used
under
license from Wizards
of
the Coast,
Inc., a
division of Hasbro, Inc.
Paizo Publishing
is a
registered trademark of Paizo Publishing, LLC. Distributed worldwide by Paizo Publishing, LLC
and regional
distributors.
This material is protected under
the
copyright
laws of
the United States of America. Any
reproduction or unauthorized use
of
the
material or artwork contained
herein is
prohibited
without the
express written
permission of Wizards of the Coast,
Inc.
This product is a work of fiction.
Any similarity
to actual
people,
organizations,
places,
or
events is
purely
coincidental. Printed in
Canada.
© 2005
Wizards of the Coast,
Inc.
VISIT OUR WEBSITE AT
PAIZ0.COM
CHAPTER 1: RACES
6
APPENDICES
224
101 Wondrous Whereabouts
224
Diabolus
6
7-Sentence NPC
230
Diopsid
Dvati
10
14
Be Thy Die Ill-Wrought?
231
Good Hits & Bad Misses
232
Lupin
Tibbit
18
21
Instant Adventures
234
Not Another Magic Sword
234
Pronunciation Guide
238
CHAPTER 2: CLASSES
26
Battle Dancer
26
Solo Dungeons
242
Death Master
29
Jester
Mountebank
36
42
COVER GALLERY
246
DRAGON #305, by
Wayne
Reynolds
246
DRAGON
#315, by Dan Scott
247
Savant
45
DRAGON
#316, by James Ryman
248
Sha'ir
51
DRAGON
#324,
by
Marc Sasso
249
Urban Druid
57
DRAGON #326, by Howard Lyon
250
DRAGON #331, by Steve Prescott
251
CHAPTER 3; PRESTIGE CLASSES
66
Aerial Avenger
67
LIST OF NUMBERED TABLES
Table 1-1: Racial Ability Adjustments
Arcanopath Monk
Blessed of Gruumsh
68
70
7
Table 1-2: Random Starting Ages
7
Cerebrex
72
Table 1-3: Aging Effects
7
Fleet Runner of Ehlonna
74
Table 1-4: Random Height and Weight
7
Flux Adept
Force Missile Mage
76
78
Table 2-1: Random Starting Gold
27
Table 2-2: Battle Dancer Unarmed Damage
28
Monk of the Enabled Hand
80
Table 2-3: The Battle Dancer
29
Osteomancer
82
Table 2-4: The Death Master
32
The Shaper of Form
85
Table 2-5: The Jester
39
Table 2-6: Jester Spells Known
39
CHAPTER 4: FEATS
88
Table 2-7: The Mountebank
44
Table 2-8: Savant Arcane Spell Progression
47
CHAPTER 5: EQUIPMENT AND MAGIC ITEMS no
Table 2-9: Savant Divine Spell Progression
47
Table 2-10: The Savant
48
Table 2-11: The Sha'ir
52
CHAPTER 6: CLASSICS
144
Table 2-12: Sha'ir Spells Known
53
Arcane Alterations:
Templates for Spells
Table 2-13: The Urban Druid
59
144
Table 3-1: The Aerial Avenger
67
Glyphs of Cerilon
147
Table 3-2: The Arcanopath Monk
69
The Answer is... the Riddle!
151
Table 3-3: The Blessed of Gruumsh
71
Runes
155
Table 3-4: The Cerebrex
73
Runestones
161
Table 3-5: The Fleet Runner of Ehlonna
75
Tesseracts
162
Table 3-6: The Flux Adept
78
Another Look at Tesseracts
164
Table 3-7: The Force Missile Mage
80
Toxins of Cerilon
167
Table 3-8: The Monk of the Enabled Hand
81
Table 3-9: The Osteomancer
85
CHAPTER 7: MONSTERS
172
Table 3-10: The Shaper of Form
87
Blackroot Marauder
172
Table 4-1: Feat Summary
89
Bleeder
174
Table 5-1: Weapons
111
Bodak Creature
175
Table 5-2: Armor
116
Bonespitter
178
Table 5-3: Alchemical Items
118
Bonetree
179
Table
5-4:
Specific Armors
120
Casurua
181
Table 5-5: Specific Weapons
123
Chaoswyrd
182
Table 5-6: Weapon Special Ability
124
Ciruja Plant
184
Table 5-7: Rings
127
Demon, Elemental
185
Table 5-8: Rods and Staffs
128
Demonically Fused Elemental
193
Table 5-9: Wondrous Items
131
Dragons, Chromatic
195
Table 6-1: Poisons
171
Ghastly Creature
202
Table 7-1: Monsters by CR
172
Ghoulish Creature
203
Table C-l: Critical Values
232
Glasspane Horror
205
Table D-l: Critical Hit Effects
233
Grandfather Plaque
207
Table D-2: Fumble Effects
233
Mummy, Bog
208
Table E-1: Instant Adventures
235
Ragewing
210
Table H-1: Periodic Checks
243
Ravenous
212
Table H-2: Doors
243
Seelie Court Fey
214
Table H-3: Stairs
244
Spiritus Anime
216
Table H-4: Side Passages
244
Trap Haunt
217
Table H-5: Caves & Caverns
244
Troll, Fire
220
Table H-6: Turns
244
Unseelie Fey
222
Table H-7: Chambers &
Rooms
245
magazine has been the
official periodical of the
DUNGEONS
&
DRAGONS game.
From introducing important
monsters like the bulette, mind
flayer, and ankheg, to previewing
popular campaign settings like
the FORGOTTEN REALMS and
DRAGONLANCE, DRAGON has played an
integral role in D&D's development.
Years ago, the editors of DRAGON
used to compile the best articles
from recent issues into special
editions called the
Best of
DRAGON.
The practice ended in 1986 with the
fifth volume in the series. Since then,
excellent material from
DRAGON'S
pages has come
and gone, some sneaking its way into official D&D
products and some slipping away into the bookshelf-
bound obscurity of an old magazine collection.
In 2003, Paizo Publishing hit upon the idea of producing
hardcover compilations of articles and adventures from
the DRAGON and
DUNGEON
back catalogues, updated for
play in the current edition of the D&D game. Our first
hardcover, the
Shackled City Adventure Path,
was released
in August to excellent reviews. But the second book was
really the first one we had imagined, and initial work
began on it more than two years ago.
In my original vision, the DRAGON
Compendium
would be a hardcover version of the old
Best of Dragons,
compiling excellent articles from the magazine's history
and updating them to the most recent version of the
game, so that all of those great gems that should have
made it into the "canon" of printed material could finally
appear in a single easy — to — reference source compatible
with the game we're all
playing right now. To
begin the herculean
task of assembling
this monster, I spent
several weeks with Paizo's
complete printed archive
of every issue of DRAGON
and
DRAGON'S
predecessor,
a slim black and white
newsletter called
The Strategic
Review,
which comprised
seven issues printed between
1975 and 1976.
As I combed through
the archive, I began marking
articles that caught my eye
with colored post-it notes. Yellow denoted items
of historical interest to the
D&D
game, such as old
advertisements or essays from the likes of Gary Gygax
or Ed Greenwood. Blue was for monsters, green was
for magic items, red for new classes, and so on. I'd
remembered many of these excellent articles from the
first time they appeared, or from the excellent (and now
quite rare) CD-ROM compilation of
DRAGON'S
first
250 issues. It took weeks, but I finally made it through
every single issue, and by the time I was done I not only
had a better understanding of the magazine's history
and how I might better edit the modern
DRAGON,
but
I also had dozens of hanging file folders stuffed with
photocopies of every single article that had caught my
eye on the first pass.
This spelled trouble, because there was just no way
we could reprint all of the great material that had
originally seen publication in the pages of DRAGON.
The monsters alone would have filled three 256-page
DRAGON
got its start as
The Strategic Review,
a newsletter that ran from
1975-1976.
F
or three decades, DRAGON
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