// Detail texture map file for de_aztec level // Redone for Counter-Strike // [texture name] [detail texture name] [hscale] [vscale] -0AzDirt detail/dt_ground2 10.0 10.0 -0AzMoss detail/dt_grass1 10.0 10.0 -0AzWll detail/dt_stone1 10.0 10.0 -1AzDirt detail/dt_ground2 10.0 10.0 -1AzMoss detail/dt_grass1 10.0 10.0 -1AzWll detail/dt_stone1 10.0 10.0 -2AzDirt detail/dt_ground2 10.0 10.0 -3AzDirt detail/dt_ground2 10.0 10.0 AzGrass detail/dt_grass1 10.0 10.0 AzGrnd detail/dt_ground2 10.0 10.0 AzRoad detail/dt_grass1 5.0 5.0 AzStatA detail/dt_stone3 10.0 10.0 AzStatB detail/dt_stone3 10.0 10.0 AzStatC detail/dt_stone3 10.0 10.0 AzTrim detail/dt_stone1 10.0 10.0 CastSign1 detail/dt_metal2 5.0 5.0 CastSign1b detail/dt_metal2 5.0 5.0 WoodCrateLid detail/dt_wood1 5.0 5.0 WoodCrateLidSm detail/dt_wood1 5.0 5.0 WoodCrateSd detail/dt_wood1 5.0 5.0 WoodCrateSdSm detail/dt_wood1 5.0 5.0 azwall_a detail/dt_stone1 10.0 10.0 azwall_b detail/dt_stone1 10.0 10.0 Core_Urban_151 detail/dt_ground2 10.0 10.0 pi_ground detail/dt_ground2 10.0 10.0 pi_outwall2 detail/dt_stone1 10.0 10.0 pi_bigbrk detail/dt_stone1 10.0 10.0 -0cstrike_fj2dk detail/dt_wood1 10.0 10.0 -1cstrike_fj2dk detail/dt_wood1 10.0 10.0 tnnl_flr1a detail/dt_metal2 5.0 5.0 c3a2b_reac detail/dt_metal2 5.0 5.0 c3a2b_reac1d detail/dt_metal2 5.0 5.0 c3a2b_reac1e detail/dt_metal2 5.0 5.0 cstrike_oe4vent detail/dt_metal2 5.0 5.0 subway_lights detail/dt_metal2 5.0 5.0 generic035 detail/dt_metal2 5.0 5.0 generic039 detail/dt_metal2 5.0 5.0 generic64b detail/dt_metal2 5.0 5.0 cxwoodl detail/dt_wood1 10.0 10.0 cxwoodm detail/dt_wood2 10.0 10.0 out_dirt2 detail/dt_ground2 10.0 10.0 trrm_wood detail/dt_wood2 10.0 10.0 {rustyrungs detail/dt_metal1 5.0 5.0
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