Space Hulk 3rd Edition Mission Book.pdf

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CONTENTS
Introduction .
.. .2
Mission VIII - Escape Route .
. . . .2 4
Disaster at Secoris
The Sin of Damnation .
.. . .3
M iss ion IX - Regroup
.. . . .... . . . . .26
.6
M ission X - Defend . .... . . .. . .28
Mission XI - Unknown Lifeforms
Missi on XII - Pitfall .
Board ing the Space Hu lk .
M ission Briefing .
.8
... .30
.. .9
. . .32
Mission I - Suicide Mission
. . ... .10
The Imperium of Man .
The Space Marines
. 34
Mission II - Exterminate
Miss ion III - Rescue
. . .12
...14
.. .36
The Blood Angels
Blood Angels 1 st Company
. ... .38
Mission IV - Cleanse & Burn
.. . .. 16
.. . .39
... .40
Mission V - Decoy . . .... .... ... .
.. .18
..... . . .20
Terminator Armour & Weapons
Mission VI - Alarm Call .
Heroes of the 1 st Company ... ........ . .. .42
The Tyranids . .... .. . . . . .
Miss ion VII - The Artefact ....... ... .... . . .22
. .. .46
INTRODUCTION
Throughout the galaxy, the Imperium wages war against the many deadly enemies of humanity. However,
none of these enemies are as feared as the dreaded Genestealers. These horrifying, six-limbed monstrosities
travel across the galaxy in derelict space hulks in search of new planets to conquer. Only t he mighty Space
Marines stand between the Genestealers and the destruction of Mankind . Armed with an array of powerful
weapons and protected by massive Term inator armour, small squads of Space Marines board space hulks to
confront the Genestealers head on.
Of the many battles that have taken place against
the Genestealers that infest the ga laxy, none was quite
as desperate as the action that took place on board the
space hulk ' codenamed Sin of Damnation. Th is book
tells t he story of that battle, and includes twelve
different miss ions based on t he campaig n .
The Missions that follow describe the pivotal moments
of the Blood Angels' ensuing campa ign against the
Genestealers. As well as describing what happened on
board the Sin of Damnation, the miss ions provide all of
t he game information you need to refight thes e key
battles using the rules found in the Space Hulk Rulebook .
The M ission Book is split into three main sections:
The Campa ign Background, The Missions, and The
Imperium of Man. The Campaign Bac kground describes
the history of the Sin of Damnation ca mpa ign, starting
with the Blood Angels' f irst disastrous encou nter with
the Genestealers in the Secoris system . It takes t he
st ory up to the poin t that the Blood Angels board the
Sin of Damnation, intent on destroying the
Genestealers that lurked within and in so doin g
redeeming the honour of their Chapter. This is where
you co me in - the ultimate fate of the Space Marine s is
in your hands from this po int on .
Last but far f rom least, the f ina l section of t his book
describes the background for the Space Hul k game. Space
Hulk is set almost 40,000 years in our future. In the dark
universe of the 41 st Mill ennium, vast and terrible forces
threaten the very existence of humanity and al ien races
ravage en t ire solar systems. Sh ielded only by the potent
psychic power of the immorta l Emperor, the Imperium of
Man is besieged by its enem ies and our most potent
weapon against th ese terrible foes are the Space Marines of
the Adeptus Astartes. Th e Mission Book describes these dark
and compelling t imes, and includes detailed background
information on the Blood Angels and t he al ien Genestealers.
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DISASTER AT SECORIS
In the year 996.M40, an Imperial Navy patrol passing through the Secoris system detected a large space hulk
drifting in-system, drawn by the star's gravitational pull. The fourth world of the Secoris system was
a populous hive world, inhabited by more than fifty billion humans. It was a hub of commercial and military
activity and the threat posed by the closing space hulk was immense. Wary of boarding the vessel w ith his
crews, the commodore commanding the flotilla sent an astropathic message to the nearby fortress-
monastery of the Blood Angels. The Chapter responded in full, led by Commander Sangallo, and within
three weeks, the might of the Blood Angels had come to Secoris.
The sheer size of the space hu lk and its proxim ity to busy
t rade routes through the system preclu ded any kind of
systematic bombardment - debris would pose a serious
threat to navigation. Instead Commander Sangallo led a
full -sca le boarding action . The initial stage of t he board ing
went w it h little problem, but soon the Blood Ange ls
encountered growing resista nce as they attempted to
take possession of functioning engine rooms and control
chambers . Within th irty minutes, Ge nestea lers were
ro using from t heir hibernation in great numbers and
Sangallo committed his reserves to bolste r the defensive
perimeter around the boarding site, leading the
reinforcements himself .
t ide of the creatures. Of t he entire Chapter, only fifty Space
Ma rin es survived. Many departed t he space hu lk in saviour
pods still functioning aboa rd some of the spa ce hulk's
vessels. Meanwhile, a few selfless Thunderhawk Gunship
pi lots flew into open cargo bays and docking chambers to
extricate a handful of other squads .
The action had bee n a complete catastrophe for the
Chapt er. The shame of defeat would last far longer than
the losses infl icted .
Unable to secure thei r objective s, t he Blood Angels
diverted their attention to the inner areas of t he ship,
seeking the dormant Genestealers. Their attack on ly
se rved to has ten t he awakening process and soon
t housands of Genestealers had encircled the advancing
Space Marines. Under th e covering fire of t he 1st
Company Terminators, Sanga ll o tried t o extricate his
surro un ded sq uads and was eventua lly f orced to send
forward the Blood Angels protecting the landing zone to
provide a safe 'corridor' back to the boarding craft.
The Ge nestea lers attack relente d for a short while
and it seemed as if t he Blood Ange ls would be able to
withdraw in good order and re-establish their beachhead.
However, the ca lm was short-lived, as the Genestea lers
had not ed the Space Marines' tact ics and now attacked
to separate t hem from the ammunit ion and support
personnel at the board ing si t e. The battle desce nded into
anarchy as some sq uad s attempted to break through to
their objective wh il e ot he rs fell bac k t owards the
boarding torpedoes. Divided , the Bl ood Angels were
picked off, squad by squad, swamped by the
overwhelming numbers of their foes .
The batt le ended w hen Sangallo had no choice but to order
a general retreat. Though kill estimates put enemy slain at
close to twelve t housand, there seem ed an unstoppable
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THE SIN OF DAMNATIO
It is rare to encounter a space hulk. For much of their existence they are tossed upon the ripples of the Warp,
only occasionally breaking into realspace . Even in the material realm the vast distances between inhabited
worlds makes it an unusual occurrence to encounter one of these wandering behemoths.
Th e immense interstel lar distances of the ga laxy make
conventional means of travel next to impossible. In order
to traverse these vast distances, the spaceships of the
Imperium and other races utilise Warpspace. However,
Warpspace is a dangerous place, w racked by storms
and inh abited by monstrous creatures, and it is not
uncommon for the crew of a vessel to be wiped out,
either from sta rvation, Warp-borne predators, murder,
suicide or countless other horrors.
Perhaps it was fate, the will of the Em peror or t he
machinations of the Chaos Gods, that the Blood Angels
were contacted by the Rogue Trader Borrak Vorra,
captain of the Windrush, a little more than six hundred
yea rs after the disast er at Secoris. By cosmic coincidence,
the Rogue Trader had dropped out of Warpspace almost
on top of a gigantic space hulk only a few light years
from the Blood Angels' home system of Baal.
+ + CAPTAIN RAPHAEL, BLOOD ANGELS CH A PTER,
MISSION L OG START. MISS I ON CLOCK SET AT EIGHT
MINUTES TO IMPACT. BOARDING PARTY DESPATCHED.
SUPPORT PARTIES WAITING FOR LAUNCH. + +
+ + BLESS YOUR WEAPONS, RAISE PRAYER FOR YOUR
ARMOUR. BEGIN TidE LIT ANIES OF' HATRED. + +
Th e lifeless ships are left drifting for ce nturies. Many of
the Warp's rivu lets of power draw together in certain
places, particularly where the Wa rp pushes aga inst the
boundaries of reality and causes a Warpstorm . The ghost
sh ip s of the Warp are dra wn to these places, where they
are crushed toget her by titanic forces. The resultant
mangle of seve ral ships is known as a space hulk.
Some space hulks are relatively small, only two or
three vesse ls compacted together. Others are ancient
and vast, hu ndreds of cubic kilometres or more. Li ke the
ships that spawn them, the space hulks wander upon the
unpredictable currents unt il a chance event deposits them
back into realspace. It is then that they may becom e a lair
for t he Genestealers. The space hu lks can drift through
spa ce undetected for cen turies, bringing t he Genestea lers
to new worlds to infect. Th ei r space-borne home is a
perfect lure for the unwary; the ships that make up a
space hulk often carry highly prized, imperishable cargoes
or are examp les of va lu ab le lost technology.
When word came of the new space hulk the Blood
Angels seized the opportunity to redeem t he ir past
f ailure. Under the leadership of Cap tain Raphae l of the
1st Company, the Blood Angels sent a task force to
intercept and investigate the vessel.
Dubbed t he Sin of Damnation by the Blood Ange ls,
the space hulk was large, made f rom the w re cks of
nearly a dozen different vessels. Scans performed by the
Windrush crew revealed there were high concentrations
of alien lifesigns aboard and Captain Raphael treated the
entire vessel as hostile territory, suspecting a large
Genestea ler prese nce.
Strike Cruisers of the Blood Angels transp orting t he 1st
Company an d su pporting troops broke Warp close to
the Sin of Damnation and launched boarding torpedoes .
Wh il e t he assault craft blazed through the ether, sca nn ers
ba thed the vesse l w ith low-power multi-spectral
-04.22.50
+ + TH E BLOOD ANG E LS HAVE RETURNED.
WE AVENGE NINE HUNDRED'AND' FIFTY DEAD.
TIME A L ONE DOES NOT HEAL OUR WOUNDS. + +
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ana lysis, to provide ove rall layout data and identify the
concentrations of the dormant aliens. Stronger scanners
risked alerting the hibernating Genest eale rs before the
Terminators were aboard, so Ca pta in Raphae l dep loye d
autonomous recon dev ices known as Cyber-Altered Task
un its, each teleported to a strateg ic point aboard the
space hu lk to co ll ect vital inf ormation.
atoms at t he first sign t hat the Genestea lers were
escaping or that the mission was failing .
Eve ry warrior was un der immense press ure t hat day; it
was a matter of honour that the Blood Angels scoured
the Genestea ler threat from the space hulk and allowed
archeotechnologists and other Techp riests to conduct a
full survey of the ancient vesse ls t hat comprised it.
Anyth ing else would only serve to further crush the
Chapter's self-regard, stripping them of all respect and
authority. For the sake of the Chapter, Cap tain Raphael
and his warriors could not afford to fai l.
The scans showed that the majority of the space
hulk was powerless and lifeless, exposed to the open
vacuum of space. The bulk of it s vast. chaotic
architecture served no function at all. Inside was a
seem ingly random labyrinth of empty mess rooms,
access corridors, dormitories, loa ding bays, storage
chambers, command decks, maintenance bays and
other facilities. The haphazard maze was criss-crossed by
energy lines, power relays , pipes, cab les, comm unication
trunks, venting ducts and other crawlspaces. It would
have taken years to clear every last nook and cranny.
-3.00.25
+ + HO LD ING CO U RSE. ASSIGNED IM PACT POINTS
ID E NTIFIED. T ARGETING COM P LETE. IMPA C T
P ATT ERN
A NTIC I P A TED 99 . 5 % AC CURATE. + +
+ + W E A RE THE VAN GUARD O F HONOU R .
THE CUTTIN G EDGE OF THE SLooD ANGELS.
WE BRING DEATH. + +
Rap hae l's St rike Cruise rs orbited the space hul k
at a safe distance, their bombardment cannons and
torpedoes primed to reduce the Sin of Damnation to
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BOARDING THE SPACE HULK
Closer analysis of the life scan data showed a huge concentration of Genestealers in the cargo hold of an
ancient merchantman. Though it was impossible to get anything like an accurate number, due to the low level
of the scan and the dormant metabolisms of the aliens, Captain Raphael's technicians informed him that there
were at least forty thousand Genestealers aboard, probably more.
Any other commander might have baulked at such odds,
but not Raphael. He was a Space Marine of the Blood
Angels and the pride of his Chapter rested entirely on
hi s sho ulders. He gave the order for the boarding
torpedoes to comp lete their final approach . The battle
would begin very soon.
-00.1 1.01
+ + RETR O SEQUENCE COMPLETE.
IMPACT VELOCITY. + +
++ ENEFlGISING RAM SHIELDS .. + +
+ + OUR MISSI ON IS A GIFT FROM T HE E MPER O R .
VICTDRY WILL RE D EEM OUR FOR EBEARS. WE ARE
BLESSED. + +
+ + IMPACT. + +
With painful memories of the Blood Angels' defeat at
Secoris, it was decided to commit only the Chapter's
Terminators against the enemies aboard the Sin of
Damnation . Over long ce nturies, the 1st Company
had been rebu ilt and Termin ator armou r repai red and
constructed . Roughly eighty warriors in total were
involved in the f ighting, under the command of
Captain Raphael, the company commander.
The majority of these Space Marines were organised into
five-man squads. With information sca rce, Raphae l
deployed his warriors using boarding torpedoes, rather
t han putting his trust in the vagaries of teleporter
technology. Huge missile-like boarding craft blasted
through the ether, punching through the outer hull of
the space hulk. The Space Marines disembarked from
their assault craft and swiftly established guard positions
against cou nter-attack.
With t he breach made, a perimeter was established inside
which Techmarines and other support personnel could be
moved aboard the space hulk. Thi s base of operations
would be essential to the Blood Angels' success, providing
ammu nition and ongoing repairs to the Space Marines as
they pressed outwards from the landing site.
In order to retain command overview, Captain Raphael
remained on board the Strike Cruiser Angel's Sword.
From here he was able t o pass on strategic objectives to
the squads in the space hulk, leaving individual missions
to the initiative, t raining and experience of the squad
sergeants. By removing himse lf from direct f ighting,
Captain Raphael was able to maintain a degree of
strategic oversight that was lacking in the Blood Angels'
encounter at Secoris, ensuring that the Space Marines
and their support resources were effectively deployed in a
hazardous and ever-changing battle.
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