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WALLOWFELD
A Pathfinder Roleplaying Game supplement by Creighton Broadhurst suitable for low‐level play
The village of Swallowfeld stands hard against the turbulent waters of the Lonely Coast and the forbidding depths of a
trackless, primeval forest. A hard, frontier place hemmed in by danger without and threatened by a lurking darkness within,
the village is in dire need of doughty protectors.
Swallowfeld
presents detailed information on village life as well as ten locations and twelve NPCs of note. A GM can use the
village as the perfect base from which neophyte adventurers can explore the surrounding area or as a waystop on the road
to adventure. Although Swallowfeld’s default location is
The Lonely Coast
(a free 30‐page, extensively bookmarked PDF
available from ragingswan.com) it is easy to include in any GM’s campaign.
C
REDITS
U
PDATES AND
N
EWS
Design
: Creighton Broadhurst
Development
: Andrew Hodges, Eric Menge
Editing
: Eric Menge
Cover Design
: Simon Butler
Layout
: Creighton Broadhurst
Interior Artists
: Larry Elmore, V Shane and Maciej Zagorski
Cartography
: Philippa Broadhurst
Visit ragingswan.com to sign up to our weekly newsletter
containing regular updates about our print and PDF
products as well as information on our range of free
downloads and product previews.
E
RRATA
We would like to think
Swallowfeld
is completely error
free and that absolutely no mistakes have crept in during
design or editing. However, we are realists. So in that
spirit, we shall post errata for this supplement three
months after first release on ragingswan.com. We aren’t
going to be correcting typos and spelling errors, but we
will correct any game mechanic or balance issues that
come to light.
Dedicated to Steve Norman and Jon Dobbie;
gamers, sorely missed.
B
ONUS
M
ATERIAL
Thank you for purchasing
Swallowfeld
; we hope you enjoy
it and that you check out our other fine print and PDF
products. We at Raging Swan are committed to providing
first class web enhancements for our products. Visit
ragingswan.com to download bonus materials including
maps, reorganised stat block listings, additional
encounters and more!
C
ONTACT
U
S
Email swallowfeld@ragingswan.com with questions and
comments about this supplement.
Product Identity
: All trademarks, registered trademarks, proper names (characters, deities, artefacts, places and so on), dialogue,
plots, storylines, language, incidents, locations, characters, artwork and trade dress are product identity as defined in the Open
Game License version 1.0a, Section 1(e) and are not Open Content.
Open Content
: Except material designated as Product Identity, the contents of
Retribution
are Open Game Content as defined in the
Open Gaming License version 1.0a Section 1(d). No portion of this work other than the material designated as Open Game Content
may be reproduced in any form without written permission. The moral right of Creighton Broadhurst to be identified as the author
of this work has been asserted in accordance with the Copyright Designs and Patents Act 1988. ©Raging Swan Press 2009.
Pathfinder is a registered trademark of Paizo Publishing, LLC, and the Pathfinder Roleplaying Game and the Pathfinder Roleplaying
Game Compatibility Logo are trademarks of Paizo Publishing, LLC, and are used under the Pathfinder Roleplaying Game
Compatibility License. See
http://paizo.com/pathfinderRPG/compatibility
for more information on the compatibility license.
Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Game from Paizo Publishing, LLC. See
http://paizo.com/pathfinderRPG
for more information on the Pathfinder Roleplaying Game. Paizo Publishing, LLC does not
guarantee compatibility, and does not endorse this product.
To learn more about Raging Swan Press, visit ragingswan.com. To learn more about the Open Game License, visit wizards.com/d20.
Published by Raging Swan Press
1st printing, April 2010
2
C
ONTENTS
Cliffs ....................................................................................... 15
The Cliffway ........................................................................... 15
The White Fall ........................................................................ 15
Rivers ..................................................................................... 15
The Babbling Monolith .......................................................... 15
Learn More ............................................................................ 15
Village Militia ............................................................................. 16
Man‐at‐Arms .............................................................................. 16
Introduction ................................................................................. 4
In Your Campaign ......................................................................... 4
Coming From Swallowfeld ....................................................... 4
Retribution .............................................................................. 4
Adventure Seeds & Hooks ........................................................... 5
The Babbling Monolith ............................................................ 5
Corpses in the Water ............................................................... 5
Lair of the Cultists .................................................................... 5
Tribal Gathering ....................................................................... 5
Swallowfeld ................................................................................. 6
Notable Locations .................................................................... 6
Notable Folk ............................................................................ 6
Village Life .................................................................................... 8
Social Order ............................................................................. 8
The Villagers ................................................................................ 8
Nomenclature ......................................................................... 8
Law and Order ............................................................................. 9
Trade and Industry ....................................................................... 9
Farming and Agriculture .......................................................... 9
Mining ..................................................................................... 9
Fishing ..................................................................................... 9
Commerce ............................................................................... 9
The Passing Seasons .................................................................. 10
Festivals and Traditions ............................................................. 10
Local Events ............................................................................... 11
Locations of Interest .................................................................. 12
1: The Wolf’s Head ................................................................ 12
Tariff ...................................................................................... 12
Frequent Guests .................................................................... 12
2: Grist Mill ............................................................................ 13
3: Kerensa’s Hold ................................................................... 13
4: The Crumbled Tower ......................................................... 13
5: Church of the Earth Mother .............................................. 13
Braal’s Acolytes ..................................................................... 13
6: Blacksmith ......................................................................... 14
7: Tryfena’s ............................................................................ 14
8: Melor’s House ................................................................... 14
9: Mellyn Vosper’s House ...................................................... 14
10: Hovel ............................................................................... 14
Typical Dwelling ..................................................................... 14
Features of Interest ................................................................... 15
The Tangled Wood ................................................................ 15
A
PPENDIX
1:
F
OLK
Beryan Teague ........................................................................... 18
Jory Mayne ................................................................................. 19
Joliffes, the ................................................................................. 20
Kenan Dobel ............................................................................... 22
Melor Keast ................................................................................ 23
Myghal Endean .......................................................................... 24
Sowena ...................................................................................... 25
Tangyes, the ............................................................................... 26
Sir Talek Annear ......................................................................... 27
Tryfena ....................................................................................... 28
Reading Stat Blocks .................................................................... 29
NPCs By CR ................................................................................. 30
A
PPENDIX
2:
P
LAYERS
’
G
UIDE
Swallowfeld ................................................................................ 32
A
BOUT THE
D
ESIGNER
Creighton lives in Torquay, England where, apparently,
the palm trees are plastic and the weather is warm. He
shares a ramshackle old mansion with his two children
(“Genghis” and “Khan”) and his very patient wife. He is
famed locally for his unending love of booze and pizza.
His freelance credits include work with Wizards of the
Coast, Paizo and Expeditious Retreat Press. You can check
out his blog at raging‐swan.livejournal.com.
3
I
NTRODUCTION
dark embrace. Their machinations could soon cast an
ebon pall over the small village.
Occasionally, small groups of pilgrims trudge through
the village on the way to the Priory of Cymer, a small
temple dedicated to Darlen (LG god of Law, Order, Justice
and the Sun). Darlen’s faith has long since fallen from
prominence and an aura of faded glory and neglect hangs
over Cymer.
Despite its isolation, Swallowfeld is an important place
in its parent kingdom’s affairs. Lord Locher, first cousin to
the king, has his seat at Caer Syllan and the nearby slate
mines cut into the cliffs provide high quality stone for the
rooftops of the kingdom’s wealthy and influential folk.
Swallowfeld’s militia train regularly and Lord Locher’s
troops aggressively patrol the surrounding area keeping
raiding goblins in check. The threat of marauders, pirates
and slavers is ever‐present and, thus, there is always a
need for those skilled with sword and spell in Swallowfeld.
Named for the vast flocks of swallows found here by the
first settlers, Swallowfeld is an isolated place, perched
upon the very edge of civilisation. Pressed closely on three
sides by the near‐trackless expanse of the Tangled Wood
and bounded to the south by the turbulent sea, the village
is far removed from the decadent courts and thronged
cities of its parent kingdom.
Much of the surrounding territory is little more than
wilderness. In places humanity has hacked out small
enclaves from the thick, brooding forests shrouding the
multitude of rocky valleys running down to the Lonely
Coast’s towering, spray‐drenched granitic cliffs. A swath of
farmland, studded by occasional homesteads, radiates
outwards for several miles from the village on a network
of tracks and pathways that links Swallowfeld to the
neighbouring villages of Oakhurst and Hosford. Few folk
brave the trackless expanse and steep valleys of the
interior leaving the village dependant on passing
merchantmen and the trickle of trade flowing between
villages for news.
Swallowfeld is a frontier settlement; life is not
comfortable or easy for those living there. Although the
village of around 500 souls is primarily a human
settlement, members of all the major races dwell within.
Its folk are resilient and independent, well used to the
hardships of borderland life. A few foul individuals have
turned to Braal’s (NE god of Hate, Malice and Revenge)
I
N
Y
OUR
C
AMPAIGN
Although the village of Swallowfeld’s default location lies
upon the Lonely Coast, it can be inserted into almost any
GM’s home campaign with a minimum of effort. (In a
GM’s campaign, the Lonely Coast could be the possession
of a far away kingdom.)
C
OMING
F
ROM
S
WALLOWFELD
If you desire, some (or all) of the PCs can hail from
Swallowfeld. This gives the PCs certain advantages – they
know many of the villagers already and have extensive
knowledge of the local area, for example – but requires
some minor work on the GM’s part. When placing
characters in the village, work with the player to flesh out
their family, the skills they learned growing up, what they
know of the local area and so on.
R
ETRIBUTION
Retribution
, a Pathfinder Roleplaying Game adventure for four
1st‐level characters takes place in the nearby Priory of Cymer.
In the frozen depths of winter, murderous winds mercilessly
batter the crumbling Priory of Cymer. Within, trapped by their
duty and the heaped snowdrifts that render travel near
impossible, the few remaining faithful huddle together and tend
the sacred places of their forbearers. With the weather
worsening, nerves fray and tempers snap as the wind howls its
mournful dirge for the forgotten dead of a fallen time. But the
worst is yet to come. One of those trapped within holds a
murderous grudge that only blood can expunge and as the
storm reaches its savage height terrible revenge is wrought
amid the frigid halls and faded glories of a bygone age.
For more information check out ragingswan.com
The player should also carefully consider why their
character is taking up the adventuring life and where they
are getting the wherewithal to do so. Many of the
villagers are quite poor and lack the funds (or inclination)
to equip a son or daughter for a life of adventure. Perhaps
the fledgling adventurer found a hidden cache of gold, or
recovered some equipment from the corpses of slain
adventurers while foraging in the forest.
4
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