Deadlands - Hell On Earth - Iron Oasis.pdf
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By:
Befin
Hepler
Iron Oasis
Written
&
Designed by:
John Hopler
Editing
&
Layout:
John Hopler
&
Hal Mangold
Cover Art:
Walter Valez
Interior Art:
Michael Osadciw
Cover Design:
Zeke Sparkes
&
Hal Mangold
Logos:
Charles Ryan, Zeke Sparkes
&
Ron Spencer
Special Thanks to:
Shane, Michelle
&
Caden Hensley, Christy Hopler, Barry Doyle, John
&
Joyce Goff, the Listserv Rowdies, Jay Kyle, Jason Nichols, Dave Seay, Ray Lau, Dave Wilson,
Maureen Yates, &John
“Z
Zinser
Deadlands:
Hell on
Earth
created
by
Shane Lacy Hensley.
Dedicated to:
The posse that wouldn‘t die.
Pinnacle Entertainment Group, Inc.
P.O.Box
10908
Blacksburg,
VA
24062-0908
Deadlands, Weird West, Dime Novel, the Great Rail Wars,
the Deadlands logo, and the Pinnacle logo are
Trademarks of Pinnacle Entertainment Group, Inc.
0
1999 Pinnacle Entertainment Group, Inc.
All
Rights Reserved.
Visit our web site for free updates!
Printed in the
USA.
www.peginc.com-or
deadlandsQaol.com
(800) 214-5645 (orders only)
f
Introduction
..........
4
No
Man's Land
...
97
Handbook
.......
125
a Junkyard
Dog
.
7
Junkyard:
A
Brief
History
............................................
10
Judgment
Day
...............................
14
The Iron Oasis Today
..........
18
Outer Junkyard
............................
21
Inner
Junkyard
............................
24
The Junkyard Militia
............
37
Who's Who
.....................................
39
The Sky Pirates
.........................
46
Chapter Two:
The Unfriendly
Faster
.................
99
The Systems
..................................
Makin'
................................
Archetypes
........
121
Chapter Four:
Junkyard
Revealed
..........
127
Index
.....................
Updates
.............................................
138
141
Skies
...................
53
Flyin'
.......................................................
54
Furballs
...............................................
66
Damaging Aircraft
...................
71
Fixin'
Up
Your Crate
.............
77
Flyin' Junkers
................................
87
Critical
Hit Tables
...................
94
The Marshal's
Posse Territory
....
5
Chapter Three:
Better.
Stronger.
Chapter One:
Meaner Than
Nestled at the foot of the Wasatch
Mountains, on a dry and dusty plain,
sits Junkyard. From
a
distance, it looks
exactly like its name, a jumbled pile of
rusted metal. Up close, it doesn’t look
much better, but at least some signs of
life are visible.
Despite its drab, rusted appearance,
Junkyard is a beacon in the Wasted
West. It’s one of the few places
remaining in the world where something
resembling modern civilization exists,
and more importantly, it’s the only thing
standing between General
Throckmorton and his dreams of
enslaving what remains of humanity
beneath his iron heel.
Chapter One takes
a
look at Junkyard
through the eyes of
Bo
Knudsen, an ex-
football player and ex-biker turned
Librarian.
Bo
gives you a guided tour of
the city, describes the major movers and
shakers of the Iron
Oasis,
and takes a
look at some of the problems facing the
city today. He also turns up some
unsettling news.
Chapter Two introduces rules for
flying vehicles and aerial combat.
If
your brainer ever dreamed
of
flying with
the Sky Pirates, now he can. The rules
cover everything from hot air balloons,
to helicopters, to air cars and fighter
jets. This chapter also has rules
for
souping up your flyboy’s crate and
complete aircraft design rules for
junkers who want to fly like
a
bird.
Chapter Three introduces cyberware
for those who aren’t living impaired.
Whether your hero wants to become a
scrapper and compete in Junkyards
bloodsports, or simply get
a
replacement
for the arm she had ripped off by
a
bloodwolf, your waster can now make
herself better, stronger, and faster by
visiting one
of
the Iron Oasis’ body
docs. Is your hero going to buy safe,
prewar equipment,
or
new, junker-built
cyberware powered by a dangerous soul
tap? It’s up to you.
Chapter Four
is
for Marshal’s only.
Here we explore the true Junkyard. Find
out what’s going on behind closed doors
at Town
Hall, if
Judge Tolliver really rigs
the fights at the Pit, and what’s up with
those Gonzers.
We
also
fill
you in on
the secrets of the Sky Pirates and their
enigmatic leader, Raptor.
So
come on in out of the Wastes, and
get yourself a nice hotel room. Don’t get
too comfy though, because there’s
as
danger and intrigue inside the city
as there
is
outside.
Plik z chomika:
RPG
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