README.txt

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ABOUT
-----

Minecraft X-Ray is a program whose primary purpose is to aid in finding
valuable ores and resources inside a Minecraft world. By default, when you
select a resource type to highlight, X-Ray will cause any blocks of that
type to visibly glow within the range of loaded chunks. The glowing can
sometimes be a bit much, so you can also toggle the glowing on/off, which
will still leave all instances of the selected resource visible on the
screen.

Additionally, X-Ray is somewhat useful for taking a look at natural
underground caves, to find out how extensive they are, or even to help
find your way out if you're lost.

The original author of Minecraft X-Ray was plusminus, who was kind enough
to provide the sourcecode for that excellent application.

Minecraft X-Ray is released under the Modified BSD License.
See COPYING.txt for more information, and Changelog.txt for a complete
list of changes since X-Ray 2.7.  X-Ray uses various third-party libraries
for other tasks.  See COPYING.txt for details on their licensing, and
COPYING-*.txt for copies of the licenses themselves.

X-Ray includes code kindly provided by Eleazar Vega-Gonzalez and Saxon Parker.
Thanks a bunch!

See TODO.txt for a list of known bugs and things that I'd like to
implement, and BUILDING.txt if you wanted some info on building the project
yourself.

The official website for Minecraft X-Ray is currently:
    http://apocalyptech.com/minecraft/xray/
	
The official forum link is currently:
    http://www.minecraftforum.net/viewtopic.php?f=1022&t=119356
	
Once again, many thanks to plusminus for writing X-Ray in the first place,
and providing the sourcecode so that it could be extended and maintained.

RUNNING
-------

There isn't an installer for this currently.  Perhaps one day...

Windows users should be able to run the program by just doubleclicking on
minecraft_xray.exe or minecraft_xray.bat.

Linux and OSX users should be able to doubleclick on either minecraft_xray.sh
or minecraft_xray_osx.command (the files are actually identical).

KEYS
----

Note that currently the mouse buttons cannot be specified in the properties
file, so those functions are hardcoded.  All keyboard commands can be
overridden, though.  The default keybindings are as follows:

    Movement
        Movement:       WASD
        Fly Upward:     SPACE
        Fly Downward:   LEFT CONTROL
        Move Faster:    Left Shift / Left Mouse Button (hold)
        Move Slower:    Right Shift / Right Mouse Button (hold)

    Camera
        Warp to Spawnpoint:         HOME
        Warp to Player Position:    END
        Cycle Up through Presets:   INS
        Cycle Down through Presets: DEL
        Jump to Arbitrary Position: J
        Jump to next dimension:     N
        Jump to previous dimension: P
        Lock to Vertical Axis:      L

    Rendering
        Highlight Ores:              F1 - F10
        Toggle Highlight Glow:       H
        Set Highlight distance:      1 - 7
        Toggle Fullbright:           F
        Toggle Bedrock:              B
        Toggle Water:                T
        Increase Lighting Range:     +
        Decrease Lighting Range:     -
        Set visibility range:        NUMPAD1 - NUMPAD6 (remember numlock)
        Toggle "explored" areas:     E
        Toggle accurate grass sides: G
        Toggle Beta 1.9 Fences:      C
        Toggle Silverfish highlight: V
        Toggle chunk borders:        U
        Toggle slime chunks:         M

    Other
        Toggle Fullscreen:       BACKSPACE
        Toggle Level Info:       ` (grave accent)
        Toggle Rendering Info:   R (on by default)
        Reload Map from Disk:    =
        Open New Map:            O
        Show large map:          TAB
        Release Mouse:           ESC
        Show Keyboard Reference: Y
        Change Block Highlights: ] (right bracket)
        Quit:                    CTRL-Q

EXTRA BLOCK DEFINITIONS
-----------------------

As of version 3.3.0, X-Ray includes a mechanism to allow the user to
define custom block types.  X-Ray will read any block definition file
found inside the "blockdefs" directory inside .minecraft_xray.  This
is located at:

    Windows: %appdata%\.minecraft_xray\blockdefs\
    OSX: ~/Library/Application Support/.minecraft_xray/blockdefs/
    Linux: ~/.minecraft_xray/blockdefs/

Each file must have a ".yaml" extension, and X-Ray won't read any file
named "minecraft.yaml".  It would be best practice to name the file
after the mod you're intending to support, such as "aether.yaml".  The
file format is in YAML 1.1.  There should be some very detailed docs
contained inside the global "minecraft.yaml" file (you can find this
in X-Ray's own "blockdefs" directory, where you unpacked it).  Examples
(and a copy of the global minecraft.yaml file) can be found here:

    http://apocalyptech.com/minecraft/xray/modsupport.php

As mentioned above, X-Ray will automatically attempt to load any YAML
file it finds in the blockdefs directory, and it will display which ones
it was able to load on the opening dialog.  If your file doesn't show up
in the list, there's probably an error in it - you should be able to
find that error in the file minecraft_xray_output_log.txt in the root
X-Ray directory.  Linux and OSX users (and Windows users who use the .BAT
file instead of the .EXE) will see the errors on the console from which
X-Ray was launched, as well.

RENDERING DETAILS
-----------------

There are three main "sliders" available to control how things are
rendered: Visibility range, Highlighting range, and Lighting.

Visibility range specifies how many chunks away from the camera the
app will render at any one time.  The minimum is 3, the maximum is 8.

Highlighting range specifies how many chunks away from the camera the
app will highlight/glow the selected resources that you're looking for.
Often (with more common resources) you'll want to keep this value very
low.  Otherwise it becomes quite difficult to tell where you're actually
going.  For less common resources (like pumpkins or clay), you'll want
to have it set as high as possible, though.  Note that this will never
be able to highlight ores outside the set visibility range.

Lighting just determines the OpenGL "fog" value.  This is useful to have
a better sense of scale while moving around.  You can toggle into
"fullbright" mode with F, which will disable the fog entirely.

In addition to the sliders, there are a few toggles which let you set
whether to always draw water and bedrock.  Water is on by default, and
bedrock is off by default (though it will of course show up if necessary,
regardless of this setting).

The ore highlighting glow can be toggled using the "H" key.  This will
cycle between the three states of ore highlighting glow.  The default is a
rainbow effect which one user has described as "disco."  The next selection
is a plain white highlighting which was the default until version 3.4.0.
Finally, the glow will be turned off entirely.  Note that with the glow
turned off, every instance of the specified ore will still be rendered
onscreen, so this toggle is still quite useful for tracking down ores.

The "explored" area toggle, basically just tints any blocks around torches with
a green color.  This makes it very easy to see where you've explored in
underground caves (and is fairly useless above ground).  It does this in a
7x7x7 cube centered around the torches, so the highlighting can easily "bleed
over" into adjacent tunnels where you might not have actually explored, but
it's usually very easy to tell when that's happened.

The toggle for grass sides will let you toggle the accurate grass sides
on or off.  Until version 3.2.0, Minecraft X-Ray drew grass as a solid block
of green, which I found occasionally handy while hollowing out mountains
and the like, to know where I could still dig out and where I was right up
against the edge.  X-Ray will now default to the more-accurate rendering,
but you can toggle back and forth with the "G" key.

Minecraft Beta 1.9 changed the way fences work slightly, so that they will
"connect" up to adjacent solid blocks.  X-Ray will now, by default, render
fences that way, but you can toggle it with the "C" key, in case you're
viewing pre-1.9 maps.

By default, X-Ray will highlight Silverfish blocks with a red tint.  You can
toggle this on and off with the "V" key.

The "U" key can be used to toggle the rendering of chunk borders.  This will
draw a transparent box around the chunk the camera is currently in, so it's
easy to see what's inside your current chunk and what isn't.

The "Slime Chunk" option will turn on the highlighting of chunks which
should be able to spawn Slimes.  The highlighting will actually only occur
on the bottom part of the map, where the slimes themselves are actually
capable of spawning.  The equation used to calculate this was taken from
http://www.minecraftwiki.net/wiki/Slime#Spawning in early October, 2011,
when Beta 1.9-pre2 was out.  The equation may or may not be valid for
earlier or later versions of Minecraft, but should be at least valid
for Minecraft Beta 1.6 through Minecraft 1.0.  The default key to toggle
this highlighting is "M".  Note that in Minecraft versions prior to
Beta 1.9-pre5, slimes would spawn only under y=16, whereas from that point
on, slimes will spawn under y=40.  X-Ray will highlight up to y=40 for
all maps.

The rendering information popup can be toggled with "R" and is on by
default.  This will let you know what these various settings are set to.

CAMERA OPTIONS
--------------

For singleplayer worlds, there will be two camera presets: the spawnpoint,
and the location of the player.  In this case, INS/DEL isn't really any
different than using HOME/END to jump directly to those presets.  If you
use X-Ray to load a multiplayer world, though, there ...
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